If possible please give us an update on the next stream
Yeah that's the target at the very least. We'll be on this Wednesday and try to give more info then.
If possible please give us an update on the next stream
Yeah that's the target at the very least. We'll be on this Wednesday and try to give more info then.
Brawling Gloves are no longer obtainable outside of the Wilderness.
/u/JagexAzanna Could we get some clarification on this? Does it mean the gloves were removed from Rare Drop Table and Prifddinas Elves?
Correct
So what happened to the info about the new quest that was going to be dropped this week? Christ, communication lately from Jagex is even worse than Twitter's shitshow.
Coming on Wednesday in the Livestream - it's mentioned in the Livestream part of the TWIR. There's also an article going up after the stream ends.
This is a really cool :)
Has it been playtested much?
What made you go with Simic colours for Kerapac? Feels a lot more black than green with his characterisation as a cold personal-ambition chasing guy, without much care for others.
Has the Twitch Prime monthly promo been cancelled or did you just forget about it?
It's coming a week later than usual as there was a last minute delay to it unfortunately. Look for it next Tuesday with a spotlight in the TWIR on Monday.
Read moreIts just that, you all could poll updates and prioritizations in game or on reddit. We are such a vocal community and it constantly seems like you all struggle to find direction when us passionate members of the community are happy to guide you.
There are COUNTELESS simple fixes that would be MAJOR easy wins for any new QA analysts on the team looking for some tasks.
Fill option on blessed flask Autospell select enabled for ancient spellbook brooch to ammo slot Vitalis droprate being 3x-5x longer than any other boss pet Wildy sword given a tele to active wilderness event Teleporting past lvl 30 wildy Wildy still holds to pre-update restrictions on certain items like opening cash bags and using spring cleaner Area loot range to match mobile Legendary pet retrieval lowered cooldown unstable energies given a loot value equal to malev energies to make them loot on top of the stack
all of those are basically just simple text, numerical, and copy/paste functiona...
Totally understand where you're coming from - a lot is read, but it doesn't always show in our presence or in the fixes you see.
I touched on how we're working towards doing more fixes guided by the community in that original post, but on the other point, that's where Mod Doom will come in to have those conversations and work more closely with the team to represent them.
Hooli, what's happening with the servers?
We're working with the Ops team to get some communication out on this, sooner rather than later. We're meeting with them early this week.
Main thing to know right now is that fixing the recent server issues is extremely important to us and there's a lot of work going on to get this sorted.
How do you go about finding the bugs that people are talking about? Ive def seen people use the ingame reporting tool and it doesnt seem to get notices as much as reddit does for instance?
Nice that we get to hear about the avatars tho! really curious on why it was dropped when it was worked on for so long, so hypep[d up, and so much of the playerbase seemed to want it, ty for replying.
Those do get to our QA team and are actively reviewed - we checked in on that recently - and go into triage. They definitely help.
In terms of finding things, there will be bugs mentioned across the community by a good amount of players on a fairly regular basis - while it might not represent an issue all players are facing, it's important enough people feel the need to speak up about it often and others join that conversation.
Those are the kind of bugs we want to get better at fixing and addressing this year because they matter enough to be regularly mentioned. We can't prioritise all of them, but we all feel we could be more reactive to them than we have been!
Read moreA lot of bugs people didnt seem to mind this week... including the dive in rest no one wanted, any update on:
Anacronia Agil vine.
79 Incans unclickable.
Gconc, snipe, rapid fire using an extra tick.
Hitboxs all over the place (webs are pixel perfect, statue near Lani is huge).
Mobile forgetting tokens and auto logs you out repeatedly.
Animation stalls on "dive".
Pop up lists have grey text.
Lava noodles: leg pet forgets items, spring cleaner sometimes fails, "im already under attack" when you are not.
Wilderness Obby just dissapearing
DG skybox on light puzzle (to be fair, i think this has been mentioned to be in testing currently), and worldgate tele resets lightbox.
Chat blocks off the last few characters on longer messages.
No comments on: Avatar rework (yes I know its dead, but would be nice to see why, if the work is going elsewhere, what you think of the community generally d...
Couple things on this:
We’ve got major changes to the Wilderness this week, as the Ninjas swoop in to remove the Threat system - plus some other tweaks and enhancements!
https://secure.runescape.com/m=news/wilderness-ninja-strike---this-week-in-runescape
External link →OMG >,< I'm so happy rn thank you so so much Mod Azanna! The account username is 8kray1. I'm sorry for my aggressive behavior I love runescape!!!
Heyo sorry for slow reply, so speaking with the team after looking into your account you need to speak with the elven ghost to progress as the ring step is completed.
u/JagexAzanna Just wanted to check and make sure y'all know the Forinthry stonecutter takes twice the time to make limestone bricks as cutting by hand
I believe this is intended as doesn't cutting by hand have a chance to become a rock instead?
AFAIK there's no technical limitation, but at some point during the RS3 era all the black edges of unexplored map were turned into coastlines. Prior to this, when we needed more space we just added more land. Now, that continent shape has been around for so long it would feel odd to change it (not impossible, just odd).
This is an issue I'm conscious of. The core areas of the game are hugely overcrowded and sending people to instanced planets or islands isn't a great solution. I do have some plans to try to address it but because of the nature of the problem, it has to be carefully balanced against a hundred other considerations.
A minor version of at least doing slightly better was removing the sawmill (thanks to Mod Ramen) which meant that the fort area feels a lot less crowded, but I think we can do better.
Thanks for the suggestions here everyone, will be taking a look through them this week :)