Runescape

Runescape Dev Tracker




01 Jul

Comment

Originally posted by RegiSilver

I want to discuss something if you don't mind Sponge :D

I'll be quick I promise.

Can we know a little about those upgrades for T95 Weapons? Are they still on the menu or they have been moved to somewhere else?

Can we expect something like, an Item that requires other T92 Weapons as ingredients and then provide T95's with additional effects?

Like an EZK Upgrade requiring that "Unreleased Item" + Masterwork Spear of Annihilation + a third ingredient, and the output is an Upgrade Item that makes the EZK Untradeable, gives a small stat boost and the ability to extend Bleeds like the MWSoA does, reducing Switchscape and giving players one reason not to chuck their EZK into an Essence of Finality.

Other Upgrade could be Lengswords gaining back the ability to use Hurricane by using the same "Unreleased Item" + Khopeshes (MH for MH and OH for OH) + a Third Ingredient.

So on and so forth with items that make sense. Or perhaps the upgrades are...

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Can we know a little about those upgrades for T95 Weapons? Are they still on the menu or they have been moved to somewhere else?
Can we expect something like, an Item that requires other T92 Weapons as ingredients and then provide T95's with additional effects?

Still planned, yeah. We'll get out specifics closer to the time.

Like an EZK Upgrade requiring that "Unreleased Item" + Masterwork Spear of Annihilation + a third ingredient, and the output is an Upgrade Item that makes the EZK Untradeable, gives a small stat boost and the ability to extend Bleeds like the MWSoA does, reducing Switchscape and giving players one reason not to chuck their EZK into an Essence of Finality.

Other Upgrade could be Lengswords gaining back the ability to use Hurricane by using the same "Unreleased Item" + Khopeshes (MH for MH and OH for OH) + a Third Ingredient.

They're less likely to be both stat boost & ex...

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Comment

Originally posted by Adept_RS

(IS EZK+Roar+Zerk fair?)

Have you guys considered elite dracolich > rapid fire > sgb to be unfair? if not, then ezk roar zerk is fair. let bleeds be buffed and not overrode by other players' bleeds.

Give us the option to play as we want, without losing dps due to "metas". let everything be equally strong. Magic is bottom tier right now. help it.

also, as magic cant even come close to the 30k hit cap, consider increasing spell damage?

Have you guys considered elite dracolich > rapid fire > sgb to be unfair? if not, then ezk roar zerk is fair. let bleeds be buffed and not overrode by other players' bleeds.

Give us the option to play as we want, without losing dps due to "metas". let everything be equally strong. Magic is bottom tier right now. help it.

also, as magic cant even come close to the 30k hit cap, consider increasing spell damage?

I've not done the math on it to compare but I think EZK would outdo the ranged combo mentioned (it's not the exact point but interesting) - the general point is just we need to be aware of 'just' unleashing damage buffs etc

The 30k Hitcap I think is not necessarily a good reflection of somethings power -> when mage was top dog during EGWD it would still hit 'lower' than the other styles, but would out damage through pure numbers. (Zuk omnipower vs Zuk overpower is a good example, where omni isn't hitting 30k's but gets...

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Comment

Originally posted by Not_That_Dangerous

Sponge,

I think that most people would like for DoTs to both work with damage boosting ultimates/damage-boosting prayers/etc. and have their functionality fixed for group bosses. It is more intuitive to have both of these be addressed as nothing in game explains to you the way they function. However, I agree with you that the having DoT priority go down during Sunshine/Death's Swiftness/Berserk is an interesting design choice.

You are right that the primary issue is that DoTs don't work well in group pvm. If any issue should be addressed, I believe that it should be this one. I am honestly fine with DoTs not working the same as other abilities when it comes to damage boosts. I feel like this should be explained better in game, but that is a conversation for another day.

On the topic of DoTs, are you considering changing Magma Tempest to a DoT since it already has the same functionality? Is the new weapon special attack going to be a DoT? Have you considered ...

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On the topic of DoTs, are you considering changing Magma Tempest to a DoT since it already has the same functionality? Is the new weapon special attack going to be a DoT? Have you considered changing Sonic Wave/Greater Sonic Wave to have synergy with DoTs since Concentrated Blast/Greater Concentrated Blast have synergy with the critical strike focus of the Fractured Staff of Armadyl?

Magma has always been a bit of an odd child, I'm not sure exactly how it being a DOT would work : e.g. does anything inside the zone just get set on fire, so the dot sticks on them if they leave (and it reapplies as long as their in the zone -> could be pretty cool)

Sonic is interesting, now that we've moved over to it and gconc being 'open' we have more room to work with it I feel
e.g we could make sonic longer cooldown and more impactful if we wanted (like fury got) in which case we could unlink sonic and conc.
OR alternatively we could just blast ...

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Comment

Originally posted by esunei

Any thoughts on having to walk your target a ridiculous amount to get the most out of these? I don't think I'm the only one that doesn't relish the idea, or getting a second lunging weapon.

In general I'm not keen on walking; but I appreciate some players like having extra actions to perform in combat: ideally we'd replace it with something that has similar gameplay -> I combust, I have a sigil or spell that buffs it i can press outside of GCD

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What a scorcher! Temperatures are rising so get yourself down to the beach to cool off!

30 Jun

Comment

Originally posted by chesshacks

It just feels pointless when you have to fill rune pouch every few hours (when using incite fear and running out of water runes)

blessed flask also is an item with 80 limit which you have to fill frequently but i believe it wouldnt be overpowered if that 80 was changed to 16k doses for example, you never realistically need more than 80 doses

alternative is could loading preset fill rune pouch/blessed flask same way it fills essence pouches?

i think preset loading or a 'always fill containers' toggle or something is the answer yeah

Comment

Late to the show unfortunately.

Its actually a bit of a complex issue. The reason its 16k is to do with how much data we can store on an object: when accounting for all the rune types, and up to 16k of each slots, that 'almost' maxes us out.

Now we could just swap that over to player data and have rune pouches read from that (this is what necropouch etc do, and why they 'share' inventories; because theyre just pulling that data from the player and showing you it)
and if we added a new thing today that is probably what we'd do unless we had a specific design reason.

However, the issue is a little deeper/more complex than 'just do it' because there's issues to consider like:
Do rune pouches still only have 4 slots? (then if they pull the same data your locked into 4 runes and need to manually swap each time you want a different 4)
If we do unlock it to above 4, then suddenly we have a huge surge of rune pouches people don't need as you no longe...

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Comment

Originally posted by 5-x

Any comment on what's happening with Kerapac's wristwraps effect in relation to the magic t95 duals?

I was considering doing something with them pre-launch if i get time, if not asking the community what they want; they seem perfect to tie in in someway. (e.g. the overcharge counts for the reset, or change the effect maybe so it 'auto' walks combust ,something like that)

Comment

Hey, happy to chat around this.

Im still trying to understand the devs decision to pick the bleed/DOT effect.

  • It wasn't really our decision; we reached out to CM to gather / relay to us overall sentiments towards the 3 offered: essentially they just told us which the favored was
    • (obviously the initial design was our doing*) and the initial design was an exploration of can magic be something that isn't just crit / how can we offer different play patterns within styles. I can chat on the reaosns why this can be a good thing if needed.

Obviously bleeds/dots have alot of issues like youve stated, the primary being group pvm (IMO).
Stuff like sunshine etc are alot easier to fix (if we think they're 'issues') We could for arguments sake have every ability apply all buffs the same since the combat rebalance project -> but this leads into some balancing questions (IS EZK+Roar+Zerk fair?) and playsty...

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28 Jun

Post

Right Click Re-Examine: Sanctum of Rebirth

Good afternoon, Scapers! It has been wonderful chatting with you and seeing discussions about the upcoming Sanctum of Rebirth.

As we continue to work on and refine the Right-Click Examine process, we want to update the community on the changes you've helped us finalize and unveil the upcoming set effect for the T95 dual-wield Magic weapons!

Check it out here - https://secure.runescape.com/m=news/right-click-re-examine-sanctum-of-rebirth

External link →
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Find out more about what your feedback will be bringing to the Sanctum of Rebirth!

27 Jun

Comment

Unfortunately due to scheduling conflicts the stage didn't pan out as originally planned and it wasn't pulled out of the calendar earlier in the week. We will be aiming to reschedule for the near future.

Comment

Originally posted by RegiSilver

Quite literally, just answer us every once in a while.

Or perhaps, consider making Q&A Reddit Threads, what's the worst that could happen?

  • We have unbiased and mature Reddit Mods, a Q&A Thread is most likely gonna be adequately moderated, so people being rude or breaking the rules will get their comments removed.

  • Jmods can answer whenever they see fit, but a Q&A thread gathers all people answers in a single place rather than various independent threads.

  • A Q&A Thread for: General Questions, Upcoming Content and, most importantly, issues and pain points within the game, where Jmods actually interact with us and give us the answers we seek, would be highly appreciated.

I don't know if the job of a CM is to get answers from the community and listen to what they have to say about the game, but in all my years on this sub, being through at least 8 of them; with the best one, BY FAR, being Shauny, makes me wonder ...

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Nothing wrong with the Q&A thread idea its just quite the drain on already strained resources but it can be something we look to do in the future, do you feel there are specific questions that are not getting answers currently? And if so are they things that will be answered in due time? (e.g people are interested in information around GIM which we will be talking about in the future)

Unfortunately I cant really chat about the issues previous CMs faced and why they made the decisions they made but more communication is honestly always going to be the goal and I am glad to say that in my time with the company we have been making great strides in improving it, is it enough for all players? No, but that's why we are always going to be working on improving it.

Comment

Originally posted by Dry-Fault-5557

I think people curious about the results of the t95 betas.

Soon :)

Comment

What kind of interactions are you looking for specifically? Generally the Jmods are reading feedback and discussions where the communities are with discord being the easiest in my experience.

Is there a particular type of engagement your trying to find and do you have examples of it?


26 Jun

Comment

Originally posted by garl12

IIRC, during the Easter reveal stream, it was said that Mod Alex likes to add skeletons everywhere he works. Sadly, I didn't find one in the Blooming Burrow.

the blooming burrow one was extremely well hidden & we couldn't find it internally either (Mod Alex had to tell us)!


24 Jun

Comment

Originally posted by Mlebleu92

I have a follow-up question. The individual lives in the UK, while I reside outside the UK. There is a serious concern that this person, who has a history of suicidal behavior, may seriously harm themselves. I'm unsure whether I should contact local authorities where I am currently located, who could then coordinate with authorities in the UK. Should we directly reach out to authorities in the UK, since the person resides there? I'm uncertain about the best way to proceed, and perhaps my local authorities can provide guidance on this matter.

Usually we’d advise to contact your local Police for advice - that saves on language barriers etc. They will also know how best to approach the platform provider to release personal data if you don’t know the persons address.

If your concerns stem from chat in our games Police can request information release from us by email at [email protected]. There are some data privacy laws that relate to requests from Police with no jurisdiction in the UK but we can advise officers if they contact us.

If the safety concerns stem from conversations outside of our games (for example Discord) Police will need to contact those platforms with their request.

That said, if you know the address in the UK and you think it is an emergency situation .. then contacting Police directly in the UK...

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Comment

Hi

If you live in an EU Member Country and the illegal content is on our platforms, you can let us know about it here.

If you don't live in an EU Member Country you can email ...

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