Runescape

Runescape Dev Tracker




15 Apr

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They're very cool, thank you for making them!

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We're aware of this and looking into it!

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Originally posted by Leonantti

I have my settings all on ultra and the set still looks horrible. It is good to hear you are looking into this and I hope you are able to make it look better. I don't know what design idea your team had with the armor but the current colors make it look little too unrealistic and unreal, it is just little bit too dark. In the official art the armor looks good so could you possible tone the darkness down a little and make the metal look more real?

As I mentioned in the comment above the ultra settings are only part of what's going on here. Didn't want to clutter with too much detail, but what you've suggested there is basically the other part that I was referring to :) In the past we had to push darker and lighter values in textures a lot to make them show better, because of a change in systems we need to do the opposite and limit the range.

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Originally posted by Adyi2015

Thanks for the reply :)

I'd also like to know why the Zaros symbol on the legs is missing and the symbol inside the triangle piece on the body.

Sure! Can't really say unfortunately, a concept artist would be able to give a better answer

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Originally posted by [deleted]

[deleted]

I mean I don’t play the game 24/7 whatsoever I have a child and a working life and at most I can squeeze in a few hours a day if I’m feeling up for it.

My point is more towards the line of why do we need this many DXP events, the twice a year back in 2016 was great and they felt exciting.

I completely see your point on this but I enjoy the RS grind personally

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We're currently looking into this, the issue seems to be related to the one with the Spear of Annihilation. Turning your lighting detail up to ultra will make the textures look better, however there's some stuff going on in the textures for both this armour and the spear which has blown out the colours. This isn't present in the ghostly one because the colour range is a lot more limited.

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Originally posted by Omnias-42

Yeah I haven’t heard anything back from u/JagexSel but it’s nice to know someone noticed

Can confirm it's been picked up now by one of the other character artists :)

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We're looking into this now, as it doesn't appear how we intended it too!

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Originally posted by DestinyPotato

We've been saying it for years... it never should have been more than twice a year at most. Now it's just whenever they feel like it and they clearly don't care about whats going on in game.

I know you don't work there anymore but maybe you can actually get through to them, this is getting out of hand.

Not really in my intention to try and get through to them, I’m just a player now like you it’s down to them to see the replies and go from there.

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Honestly used to be so hyped for DXP but now it feels like they are done so much it’s just another thing.

Also feels like we literally just had one back in February right?

Why not a winter/summer/mega may type event similar to summer and winter weekends?

EDIT: What makes this worse for me is that I won’t be 120 Arch by time DXP comes around and now I’ll have this timer in-game reminding me I’m missing out on DXP on other skills during the event, I think this is way too soon :(

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Originally posted by killer89_

To infinity and beyond!

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Originally posted by Omnias-42

So I’ve taken it to each digsite, war’s retreat, Corporal beast lair, death’s office, and priffidinas.

Regardless of lighting, the texture of the metal (silver and gold) just looks off, sometimes it’s hyper glossy, other times it looks like a matte plastic, as compared to trimmed masterwork that is metallic. The stones are even more pink than amulet of souls, but I don’t see any logical justification for pink stones on the spear.

Even the non masterworked spear looks a bit dollar store plastic like on the metal (gold, dark grey, silver), and both are missing any trace of the 500 malachite green used in construction. The bronze plated white oak shaft also looks more like plastic than metal or wood.

I think if the textures are fixed to be more matte metallic like masterwork, and the stones made green, it would match better to trimmed masterwork and to it’s lore/material inspirations. Some use of black/green may be nice on the shaft or making the bronze have a ...

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Thanks for the detailed feedback, I've passed it on! Can't make any promises about when graphical changes will be made or what they will be, but if nobody else can pick it up I'll have a look at it myself if I have the time.

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Originally posted by Orcrist90

How does the Ninja Team PAG work? Do we have to get ahold of the Champion guy to submit Ninja requests or is the Dojo still in use?

The dojo is very much still in use :)


14 Apr

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Originally posted by Putoko

Allowing the material storage being viewable from the journal.

So if the materials are going to be viewable from the journal (which will stop actions, and they've already said this won't change due to how books are interfaced), I see no point. I'd rather continue to take a damaged artefact with me to view the material store amount without stopping what I'm doing. This isn't a fix.

If the book is in your pocket you'll be able to open the material storage information interface without interrupting your excavation.

The interface will also stay open while you continue to play.