Rust

Rust Dev Tracker




01 Sep

Comment

Originally posted by Blazer6905

The hardcore tag seems to be broken when you select it says 0 tags selected and no hardcore servers pop up.

Thank you, this will be resolved shortly.


13 Aug

Comment

Why bring up the farm animals incident?


04 Aug

Comment

Originally posted by suspicious_odour

[bug] Hemp unpickable same 3rd party mod tools issue?

This is a known issue with third-party server modding, they'll be releasing a fix shortly.

Comment

Originally posted by Rapidsniperz

[BUG] i got disconnected immediately after picking up a mushroom. console says "Disconnect reason: RPC Error in Pickup"

This is a known issue with third-party server modding, they'll be releasing a fix shortly.

Comment

Originally posted by Daloze

[BUG] Picked up Hemp or Mushrooms makes your client to crash

This is a known issue with third-party server modding, they'll be releasing a fix shortly.


07 Jul

Comment

Originally posted by Rustshitposter

global.forceUnloadBundles true

I will try this and report back. Thank you!

Edit: didn't work.

Please can you try the following command from the F1 console before loading into the server (fresh client startup)

global.preloadconcurrency 1

global.warmupconcurrency 1

Can you also please check your memory usage, are you at 100% usage?

Comment

Originally posted by Pahalane

This did not change a thing, sadly..

Please can you try the following command from the F1 console before loading into the server (fresh client startup)

global.preloadconcurrency 1

global.warmupconcurrency 1

Can you also please check your memory usage, are you at 100% usage?

Comment

Originally posted by AceAyato

now game freezes on "receiving data" to point where PC restart is needed

Please can you try the following command from the F1 console before loading into the server (fresh client startup)

global.preloadconcurrency 1

global.warmupconcurrency 1

Can you also please check your memory usage, are you at 100% usage?

Comment

Originally posted by Rustshitposter

Is anyone else having their entire app/client freeze once they load into a server?

Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true

Comment

Originally posted by Rustshitposter

Not sure what was changed this update in regards to graphics / performance but I loaded up two different servers after today's update and my client/game fully freezes within 15-30 seconds of loading in.

edit: I've got a GTX 1060 and all of my drivers are up to date.

Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true

Comment

Originally posted by Wojak96

Game freezes upon loading into a server or shortly after ...

Please can you try the following command from the F1 console before loading into the server: global.forceUnloadBundles true

Comment

Originally posted by rmichaelsm

[BUG] I hear FP and Oxide people are trying to work through whatever issue is preventing our servers from coming up. Wish it was communicated to us somewhere.

No problems on our side but I am aware the Oxide developers are looking into this issue.


08 Jun

Comment

Originally posted by xStevo88

5800x with 3080, it's okay I just increased my graphics settings considerably.

Graphics Quality 5, Max draw distance, Increased most mesh quality settings to at least 50%, turned DLSS off. Uncapped FPS at 1440p and its gone back to around 140 FPS.

Think with settings down my GPU sits there doing f**k all while my CPU does some work? Rust being Rust!

If you lower them again, does your framerate go down again?


03 Jun

Comment

Originally posted by yetzt

Using a spray can disconnects all other players in radius. Best pay to win ever.

We've released a fix for this issue.

Comment

Originally posted by buzzdog115

[BUG] The extended mag isn't doing anything for any weapon I put it on. It's not just a visual glitch with the numbers either because I sprayed the whole mag and it stopped at 30.

After further testing it works for the M39, M92, and the SAR but those are the only ones.

Thanks, we'll look into this.


02 Jun

Comment

Originally posted by Alpenrust

[BUG] I was testing some graffiti as admin and a few of my players got kicked off the server.

I discovered this message in the console:

IP:PORT/Steam ID/Playername disconnecting: Exception (cs:71393): NullReferenceException: Object reference not set to an instance of an object. SprayCanSpray_Freehand.Load (BaseNetworkable+LoadInfo info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseCombatEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) DecayEntity.ClientInit (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Net...

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Thanks, we're currently looking into this.

Update - We've now released a fix for this issue.

Comment

Originally posted by IllIlIIIIlllIlIllIll

fps still drops when hitting trees (goes from 100+ to <60)

We'll continue looking into this, could you please list your system specs.

Comment

Originally posted by Muted_Win250

[Bug] Crosshair doesn't show at all with bow.

This is the intended behavior, the bow is slightly offset from the centre of the screen.


28 May

Comment

River improvements are on our roadmap, expect to see them in the near future.