Satisfactory

Satisfactory Dev Tracker




30 Oct

Post

Hi Pioneers!

Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Fixed an issue where saves were not looked for in the correct directory
  • Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character

BUG FIXES

    ...
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25 Oct

Post

Hi Pioneers!

Hello everyone, here are some more fixes for some more bugs and crashes as well as the addition of FSR 2 support!

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

NEW

  • Added FSR 2
    • It can now be selected under Options > Video > Upscaling Method

EOS

  • Downgraded EOS SDK binaries to version 1.15.5 Keeping them consistent with the version specified in the header files

BUG FIXES

  • Fixed Railway Block/Path Sig...
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23 Oct

Post

Hi Pioneers!

Hello everyone, here are some more fixes which we hope have some high impact for you, The EOS SDK change should potentially alleviate a lot of the connectivity issues that some of you are encountering and the Input System fixes should help in scenarios where keys get stuck

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Restored EOS SDK to the version that ships with the engine to address connectivity issues that the latest version has

BUG FIXES

  • Fixed Snap To Gui...
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20 Oct

Post

Hi Pioneers!

Hello everyone, here’s a few more fixes in preparation for the weekend, Including a bunch of QOL and some fixes for some of the most commonly reported issues.

If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you soon everyone <3

QOL

  • Signs
    • Removed restrictions for snapping signs to pillars, they can now snap to any side at any time
    • When snapping a sign to a foundation, ceiling or floor, you can now hold CTRL to lay the sign down flat, otherwise it will use the pole support
  • Dismantling
    • The Build Gun now remembers its last us...
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17 Oct

Post

Hi Pioneers!

Hello everyone, here’s a few hotfixes from some of the bigger issues we’ve seen you encounter from yesterday that might be preventing some people from playing the game or that will hopefully improve the experience for others.

There’s two things to explain for this patch:

  • New Pioneer being assigned when loading your save

If you’ve linked your accounts before, yesterday’s patch would give you a new character, so you would see your previous character offline hanging out where you previously were.

The temporary solution was to find your old character and hit it with a weapon and then retrieve your items

If you did this, Today’s patch will result in the same situation, you will go back to your original character, so it will once again seem like you got a “new character” even though it is now back to the original

What this means is that if you didn’t play yesterday at all, the expected be...

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16 Oct

Post

Hi Pioneers!

Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1

Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up

With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them AS...

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29 Sep


05 Sep

Post

Hi Pioneers!

Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.

If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts

Thanks for enjoying our game everyone, See you again soon <3

BUG FIXES

  • Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
  • Fixed Signs not working properly on Multiplayer or Dedicated Server
  • Fixed Screen Percentage setting not saving properly
  • Potential fix for some crashes related to Conveyor Renderer
... Read more External link →

01 Sep


25 Aug

Post

Hi Pioneers!

This is a super small hotfix with a single change, a hotfix for the crash related to signs when joining a Dedicated Server, This does not fix Signs not displaying properly for Clients so keep that in mind, we will fix that as soon as possible sometime early next week.

If you’re experiencing issues with the new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We really appreciate all of your feedback.

I’ve attached the patch notes from earlier so you can just read it all in one post.

Have a great weekend everybody for real now, See you soon <3

BUG FIXES

• Fixed crash when joining a Dedicated Server related to signs

PREVIOUS PATCH NOTES:

... Read more External link →
Post

Hi Pioneers!

Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.

We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Have a great weekend everybody...

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23 Aug

Post

Hi Pioneers!

Hello everyone, We’re back from vacation and we’re finally ready to introduce some of the changes we’ve been working on, the focus for this patch is mostly performance improvements that we hope have some positive impact for all the players who were struggling with performance after we made the transition to Unreal Engine 5.

One of the bigger additions of this update is the inclusion of Nvidia DLSS as an upscaling method which in our internal testing has resulted in a performance increase.

There were a lot of minor improvements all across the board so we’re very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactoryg...

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18 Aug


11 Jul


08 Jul


07 Jul


04 Jul


01 Jul


27 Jun