Satisfactory

Satisfactory Dev Tracker




24 Nov


23 Nov

Post

Hi Pioneers!

Hello again everyone, Today we have a patch for you with a bunch of fixes, This patch includes some very long requested QOL like the Invert look option also working for Vehicles and Trains, Crash and Bug Fixes and other goodies :)

In order to not disturb the experience for those who are currently enjoying the Early Access version, these fixes will stay on Experimental over the weekend, but if everything is stable, they will make it’s way to the Early Access version early next week

If you encounter any issues with this new update or if there’s anything we’re forgetting from Update 8 as a whole, please let us know over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day

See you again soon ...

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14 Nov

Comment

Originally posted by JulioUzu

BALANCING

  • Changed the Parachute recipe to only produce 1 at a time and increased the cost of a single Parachute
  • Removed the option to purchase Parachutes from the AWESOME Shop now that it is no longer a consumable item
  • Added a new milestone to Tier 4: ‘Expanded Power Infrastructure’
  • Moved the Power Storage unlock to Tier 4: Expanded Power Infrastructure
  • Added the Power Tower and Power Tower Platform to Tier 4: Expanded Power Infrastructure
  • Renamed the Tier 6 milestone ‘Expanded Power Infrastructure’ to ‘Logistics Mk.4’
  • Moved the location of the Power Poles Mk.3 unlock in the MAM: Caterium research tree
  • Reduced the High-Speed Connector cost of the Power Poles Mk.3 research from 100 to 50
  • Added the Priority Power Switch unlock to the MAM: Caterium research tree

INVENTORY

  • Somersloops and Mercer Spheres can no longer be deleted from the inventory

UI

    ...
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OPTIMIZATION

  • Optimized the save system to decrease saving time on larger saves by roughly 80-90%
  • Optimized significance manager
  • Converted to World Partitioning
  • Added streaming scalability for foliage streaming cells
  • Foliage cells can now be loaded from different ranges
  • Near, Default, Far, Cinematic
  • Optimized Signs
  • Signs will now share when same configuration is found
  • Emissive only signs are handled in a more performant way
  • Improved conveyor rendering system to make use of Nanite
  • Added TSR
  • Added TSR Presets:
  • Performance (60% Screen percentage)
  • Balanced (75% Screen percentage)
  • Quality (90% Screen percentage)
  • Insanity (100% Screen percentage)
  • Added Lumen
  • Added Lumen Scalability
  • Deprecated/Soft Removed DirectX 11
  • Note you can still run on DirectX 11 but without Nanite or Lumen.
  • We cannot promise...
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Comment

Originally posted by JulioUzu

QUALITY OF LIFE

  • Nudging
  • Added the ability to lock a hologram in place with ‘H’ by default while in Build Mode, allowing players to inspect the placement before building
  • Added the ability to nudge a locked hologram with the arrow keys by default, allowing players to adjust the placement before building
  • Holding CTRL when Nudging will now nudge in half steps
  • Blueprints
  • Added a directional indicator to the Blueprint hologram
  • Added a Blueprints Dismantle Mode that can be switched on in the regular Dismantle Mode, allowing an entire Blueprint to be dismantled at once
  • Added Quick Switch functionality to Blueprints, allowing the player to quickly switch between Blueprints in the same sub-category
  • Added Sample functionality to Blueprints (can only be sampled when in Blueprint Dismantle Mode)
  • Added a Dismantle Filter to the Dismantle Mode, allowing the player to select a specific buildable to disma...
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BALANCING

  • Changed the Parachute recipe to only produce 1 at a time and increased the cost of a single Parachute
  • Removed the option to purchase Parachutes from the AWESOME Shop now that it is no longer a consumable item
  • Added a new milestone to Tier 4: ‘Expanded Power Infrastructure’
  • Moved the Power Storage unlock to Tier 4: Expanded Power Infrastructure
  • Added the Power Tower and Power Tower Platform to Tier 4: Expanded Power Infrastructure
  • Renamed the Tier 6 milestone ‘Expanded Power Infrastructure’ to ‘Logistics Mk.4’
  • Moved the location of the Power Poles Mk.3 unlock in the MAM: Caterium research tree
  • Reduced the High-Speed Connector cost of the Power Poles Mk.3 research from 100 to 50
  • Added the Priority Power Switch unlock to the MAM: Caterium research tree

INVENTORY

  • Somersloops and Mercer Spheres can no longer be deleted from the inventory

UI

    ...
Read more
Comment

Originally posted by JulioUzu

WORLD

  • Gas Pillars can now be destroyed by explosives such as the Nobelisk
  • Titan Forest
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Red Jungle
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Rocky Desert
  • Polished foliage assets and placement
  • Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Grass Fields
  • Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
  • Updated creature, hazard, and reward placements
  • Improve...
Read more

QUALITY OF LIFE

  • Nudging
  • Added the ability to lock a hologram in place with ‘H’ by default while in Build Mode, allowing players to inspect the placement before building
  • Added the ability to nudge a locked hologram with the arrow keys by default, allowing players to adjust the placement before building
  • Holding CTRL when Nudging will now nudge in half steps
  • Blueprints
  • Added a directional indicator to the Blueprint hologram
  • Added a Blueprints Dismantle Mode that can be switched on in the regular Dismantle Mode, allowing an entire Blueprint to be dismantled at once
  • Added Quick Switch functionality to Blueprints, allowing the player to quickly switch between Blueprints in the same sub-category
  • Added Sample functionality to Blueprints (can only be sampled when in Blueprint Dismantle Mode)
  • Added a Dismantle Filter to the Dismantle Mode, allowing the player to select a specific buildable to disma...
Read more
Comment

Originally posted by JulioUzu

Patch Notes

ENGINE

  • Unreal Engine Upgraded to 5.2.1

ONLINE INTEGRATION / EOS

  • Online Integration has been reworked, some parts of it will still change (WIP)

UPSCALING / VISUALS

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS 1.2 as a selectable Upscaling method
  • Added FSR 2
  • Added Upscaling method settings
  • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it

AUTO DETECT SETTINGS

  • Auto Detect Settings (Experimental)
  • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
  • If you’ve never changed a setting before, a new default might be applied to it
  • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
Read more

WORLD

  • Gas Pillars can now be destroyed by explosives such as the Nobelisk
  • Titan Forest
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Red Jungle
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Rocky Desert
  • Polished foliage assets and placement
  • Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Grass Fields
  • Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
  • Updated creature, hazard, and reward placements
  • Improve...
Read more
Comment

Patch Notes

ENGINE

  • Unreal Engine Upgraded to 5.2.1

ONLINE INTEGRATION / EOS

  • Online Integration has been reworked, some parts of it will still change (WIP)

UPSCALING / VISUALS

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS 1.2 as a selectable Upscaling method
  • Added FSR 2
  • Added Upscaling method settings
  • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it

AUTO DETECT SETTINGS

  • Auto Detect Settings (Experimental)
  • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
  • If you’ve never changed a setting before, a new default might be applied to it
  • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
Read more
Post

Hi Pioneers!

Today Update 8 is now available on the Early Access version of Satisfactory for everyone to try out and have fun with it! This update showcases the combined efforts of the studio over more than a year worth of work with both Unreal Engine 5 and Update 8 as a whole, so there are a LOT of changes that have happened since Update 7 released on Early Access.

We’ve spent the last few months trying our best to stabilize as much as we can so you all can have a good experience when Update 8 releases on Early Access, with that being said, It never hurts to BACK UP YOUR SAVES :)

If you are experiencing issues, want to give us some feedback, or just post any cool ideas you might have, please let us know over at our QA/Questions Site: https://question...

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13 Nov


10 Nov


09 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s another patch with a variety of fixes and improvements such as fixing another legacy issue where targeting Electric Locomotives/Freight Carts inside a Train Station was more difficult than it should be, Jetpack fuel selection not working correctly, Improvements with hitching/stuttering around Refineries/Blenders/Pipes fixing and more!

We’re are currently looking out for any issues we might be forgetting about as we’re feeling in a more stable situation with Update 8 as a whole, so if there’s anything important that you think should be fixed ASAP please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone, have a nice weeken...

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07 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s a few more fixes that we think benefit a lot of players like the potential fix for foliage respawning infinitely for clients, crash fixes and addressing a legacy issue, you can now pick up dropped items through resource nodes.

Some issues might persist after this patch, so if things have gotten worse or improved please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone <3

BUG FIXES

  • You can now more easily pick up items dropped in resource nodes
  • Potential fix for foliage not being removed when playing as Client in both regular Multiplayer and Dedicated Server
  • Potenti...
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06 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s a patch with some potential fixes to some issues we’ve seen reported frequently

Please keep in mind that these issues are quite big and not very easy to fix, there is a chance that some issues might persist after this patch, so if things have gotten worse or improved please let us know over at our QA Site: https://questions.satisfactorygame.com/ Your input is always appreciated

See you again soon everyone <3

BUG FIXES

  • Potential fix to a bug that made most pickupables/interactables respawn after reloading a save
  • Potential fix to some major log spam on Dedicated Server on Linux
  • Fixed some duplicate entries on the key rebind menu
  • Poten...
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02 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s a new patch with a few more changes, some fixes for EOS/Multiplayer connectivity, crash fixes, localisation updates and FSR improvements

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Potential fix to leftover connectivity issues

BUG FIXES

  • Fixed a crash related to item pickup
  • Potentially fixed a crash related to the Radar Tower

OPTIMISATION

  • Applied a series of patches to the rendere...
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30 Oct

Post

Hi Pioneers!

Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Fixed an issue where saves were not looked for in the correct directory
  • Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character

BUG FIXES

    ...
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25 Oct

Post

Hi Pioneers!

Hello everyone, here are some more fixes for some more bugs and crashes as well as the addition of FSR 2 support!

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

NEW

  • Added FSR 2
    • It can now be selected under Options > Video > Upscaling Method

EOS

  • Downgraded EOS SDK binaries to version 1.15.5 Keeping them consistent with the version specified in the header files

BUG FIXES

  • Fixed Railway Block/Path Sig...
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23 Oct

Post

Hi Pioneers!

Hello everyone, here are some more fixes which we hope have some high impact for you, The EOS SDK change should potentially alleviate a lot of the connectivity issues that some of you are encountering and the Input System fixes should help in scenarios where keys get stuck

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Restored EOS SDK to the version that ships with the engine to address connectivity issues that the latest version has

BUG FIXES

  • Fixed Snap To Gui...
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20 Oct

Post

Hi Pioneers!

Hello everyone, here’s a few more fixes in preparation for the weekend, Including a bunch of QOL and some fixes for some of the most commonly reported issues.

If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you soon everyone <3

QOL

  • Signs
    • Removed restrictions for snapping signs to pillars, they can now snap to any side at any time
    • When snapping a sign to a foundation, ceiling or floor, you can now hold CTRL to lay the sign down flat, otherwise it will use the pole support
  • Dismantling
    • The Build Gun now remembers its last us...
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