Satisfactory

Satisfactory Dev Tracker




14 Nov

Comment

Originally posted by JulioUzu

Patch Notes

ENGINE

  • Unreal Engine Upgraded to 5.2.1

ONLINE INTEGRATION / EOS

  • Online Integration has been reworked, some parts of it will still change (WIP)

UPSCALING / VISUALS

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS 1.2 as a selectable Upscaling method
  • Added FSR 2
  • Added Upscaling method settings
  • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it

AUTO DETECT SETTINGS

  • Auto Detect Settings (Experimental)
  • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
  • If you’ve never changed a setting before, a new default might be applied to it
  • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
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WORLD

  • Gas Pillars can now be destroyed by explosives such as the Nobelisk
  • Titan Forest
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Red Jungle
  • Major overhaul of the area and foliage
  • Updated creature, hazard, and reward placements
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Rocky Desert
  • Polished foliage assets and placement
  • Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
  • Improved lighting and atmosphere in the area
  • Improved sound in the area
  • Grass Fields
  • Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
  • Updated creature, hazard, and reward placements
  • Improve...
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Comment

Patch Notes

ENGINE

  • Unreal Engine Upgraded to 5.2.1

ONLINE INTEGRATION / EOS

  • Online Integration has been reworked, some parts of it will still change (WIP)

UPSCALING / VISUALS

  • Added Nvidia DLSS as a selectable Upscaling method
  • Added Intel XeSS 1.2 as a selectable Upscaling method
  • Added FSR 2
  • Added Upscaling method settings
  • You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it

AUTO DETECT SETTINGS

  • Auto Detect Settings (Experimental)
  • When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
  • If you’ve never changed a setting before, a new default might be applied to it
  • If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
Read more
Post

Hi Pioneers!

Today Update 8 is now available on the Early Access version of Satisfactory for everyone to try out and have fun with it! This update showcases the combined efforts of the studio over more than a year worth of work with both Unreal Engine 5 and Update 8 as a whole, so there are a LOT of changes that have happened since Update 7 released on Early Access.

We’ve spent the last few months trying our best to stabilize as much as we can so you all can have a good experience when Update 8 releases on Early Access, with that being said, It never hurts to BACK UP YOUR SAVES :)

If you are experiencing issues, want to give us some feedback, or just post any cool ideas you might have, please let us know over at our QA/Questions Site: https://question...

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13 Nov


10 Nov


09 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s another patch with a variety of fixes and improvements such as fixing another legacy issue where targeting Electric Locomotives/Freight Carts inside a Train Station was more difficult than it should be, Jetpack fuel selection not working correctly, Improvements with hitching/stuttering around Refineries/Blenders/Pipes fixing and more!

We’re are currently looking out for any issues we might be forgetting about as we’re feeling in a more stable situation with Update 8 as a whole, so if there’s anything important that you think should be fixed ASAP please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone, have a nice weeken...

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07 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s a few more fixes that we think benefit a lot of players like the potential fix for foliage respawning infinitely for clients, crash fixes and addressing a legacy issue, you can now pick up dropped items through resource nodes.

Some issues might persist after this patch, so if things have gotten worse or improved please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

See you again soon everyone <3

BUG FIXES

  • You can now more easily pick up items dropped in resource nodes
  • Potential fix for foliage not being removed when playing as Client in both regular Multiplayer and Dedicated Server
  • Potenti...
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06 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s a patch with some potential fixes to some issues we’ve seen reported frequently

Please keep in mind that these issues are quite big and not very easy to fix, there is a chance that some issues might persist after this patch, so if things have gotten worse or improved please let us know over at our QA Site: https://questions.satisfactorygame.com/ Your input is always appreciated

See you again soon everyone <3

BUG FIXES

  • Potential fix to a bug that made most pickupables/interactables respawn after reloading a save
  • Potential fix to some major log spam on Dedicated Server on Linux
  • Fixed some duplicate entries on the key rebind menu
  • Poten...
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02 Nov

Post

Hi Pioneers!

Hello again everyone, Here’s a new patch with a few more changes, some fixes for EOS/Multiplayer connectivity, crash fixes, localisation updates and FSR improvements

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Potential fix to leftover connectivity issues

BUG FIXES

  • Fixed a crash related to item pickup
  • Potentially fixed a crash related to the Radar Tower

OPTIMISATION

  • Applied a series of patches to the rendere...
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30 Oct

Post

Hi Pioneers!

Hello again everyone, here’s a bunch more fixes we’ve made over the past few days, Including a fix for players being unable to save in certain cases as well as Crab Hatchers always respawning, Crash fixes and more!

If you’re still experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Fixed an issue where saves were not looked for in the correct directory
  • Fixed an issue where players would be unable to save due to incorrect file creation due to an invalid character

BUG FIXES

    ...
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25 Oct

Post

Hi Pioneers!

Hello everyone, here are some more fixes for some more bugs and crashes as well as the addition of FSR 2 support!

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

NEW

  • Added FSR 2
    • It can now be selected under Options > Video > Upscaling Method

EOS

  • Downgraded EOS SDK binaries to version 1.15.5 Keeping them consistent with the version specified in the header files

BUG FIXES

  • Fixed Railway Block/Path Sig...
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23 Oct

Post

Hi Pioneers!

Hello everyone, here are some more fixes which we hope have some high impact for you, The EOS SDK change should potentially alleviate a lot of the connectivity issues that some of you are encountering and the Input System fixes should help in scenarios where keys get stuck

If you’re experiencing issues with this new update or if we’ve made things better, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you again soon everyone <3

EOS

  • Restored EOS SDK to the version that ships with the engine to address connectivity issues that the latest version has

BUG FIXES

  • Fixed Snap To Gui...
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20 Oct

Post

Hi Pioneers!

Hello everyone, here’s a few more fixes in preparation for the weekend, Including a bunch of QOL and some fixes for some of the most commonly reported issues.

If you’re experiencing issues with this new update, please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all your posts every day

See you soon everyone <3

QOL

  • Signs
    • Removed restrictions for snapping signs to pillars, they can now snap to any side at any time
    • When snapping a sign to a foundation, ceiling or floor, you can now hold CTRL to lay the sign down flat, otherwise it will use the pole support
  • Dismantling
    • The Build Gun now remembers its last us...
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17 Oct

Post

Hi Pioneers!

Hello everyone, here’s a few hotfixes from some of the bigger issues we’ve seen you encounter from yesterday that might be preventing some people from playing the game or that will hopefully improve the experience for others.

There’s two things to explain for this patch:

  • New Pioneer being assigned when loading your save

If you’ve linked your accounts before, yesterday’s patch would give you a new character, so you would see your previous character offline hanging out where you previously were.

The temporary solution was to find your old character and hit it with a weapon and then retrieve your items

If you did this, Today’s patch will result in the same situation, you will go back to your original character, so it will once again seem like you got a “new character” even though it is now back to the original

What this means is that if you didn’t play yesterday at all, the expected be...

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16 Oct

Post

Hi Pioneers!

Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1

Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up

With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them AS...

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29 Sep


05 Sep

Post

Hi Pioneers!

Here’s a patch with some new optimization improvements and some fixes to some issues like the previously introduced issue with Signs not displaying properly in Multiplayer.

If you’re experiencing issues with this new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your posts

Thanks for enjoying our game everyone, See you again soon <3

BUG FIXES

  • Fixed an issue where the Production Indicator lights on buildings wouldn’t flash
  • Fixed Signs not working properly on Multiplayer or Dedicated Server
  • Fixed Screen Percentage setting not saving properly
  • Potential fix for some crashes related to Conveyor Renderer
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01 Sep


25 Aug

Post

Hi Pioneers!

This is a super small hotfix with a single change, a hotfix for the crash related to signs when joining a Dedicated Server, This does not fix Signs not displaying properly for Clients so keep that in mind, we will fix that as soon as possible sometime early next week.

If you’re experiencing issues with the new update please let us know over at our QA Site: https://questions.satisfactorygame.com/ We really appreciate all of your feedback.

I’ve attached the patch notes from earlier so you can just read it all in one post.

Have a great weekend everybody for real now, See you soon <3

BUG FIXES

• Fixed crash when joining a Dedicated Server related to signs

PREVIOUS PATCH NOTES:

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Post

Hi Pioneers!

Hello everyone, here’s a small hotfix for Dedicated Servers not working alongside a few other bug fixes, like the pipeline flow indicators not animating and the images on the signs not scaling properly on smaller signs and more.

We are still very interested to hear what is your experience with all the work that we’ve done so if you have any feedback please let us know over at our QA Site: https://questions.satisfactorygame.com/ We read all of your feedback

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

Have a great weekend everybody...

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