Read morePatch Notes
ENGINE
- Unreal Engine Upgraded to 5.2.1
ONLINE INTEGRATION / EOS
- Online Integration has been reworked, some parts of it will still change (WIP)
UPSCALING / VISUALS
- Added Nvidia DLSS as a selectable Upscaling method
- Added Intel XeSS 1.2 as a selectable Upscaling method
- Added FSR 2
- Added Upscaling method settings
- You can select between TSR, DLSS or XeSS under this drop down when your hardware supports it
AUTO DETECT SETTINGS
- Auto Detect Settings (Experimental)
- When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
- If you’ve never changed a setting before, a new default might be applied to it
- If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings ...
WORLD
- Gas Pillars can now be destroyed by explosives such as the Nobelisk
- Titan Forest
- Major overhaul of the area and foliage
- Updated creature, hazard, and reward placements
- Improved lighting and atmosphere in the area
- Improved sound in the area
- Red Jungle
- Major overhaul of the area and foliage
- Updated creature, hazard, and reward placements
- Improved lighting and atmosphere in the area
- Improved sound in the area
- Rocky Desert
- Polished foliage assets and placement
- Minor tweaks to creature, hazard, and rewards, but there are more changes we intend to make in the future
- Improved lighting and atmosphere in the area
- Improved sound in the area
- Grass Fields
- Polished foliage assets and placement, also for the Grass Crater and Snake Tree Forest Sub biomes
- Updated creature, hazard, and reward placements
- Improve...