Satisfactory

Satisfactory Dev Tracker




22 Jan


21 Jan

Post

Hi Pioneers!

Thank you all for your feedback so far, we have been reading your posts over at our QA site, https://questions.satisfactorygame.com/ We are aware of some of the issues you are having and we are already working on fixing a lot of them.

We also noticed that a lot of you seem to be experiencing crashes when launching the game or when loading a save, we are investigating those issues but, in the meantime, you can verify your game files and try updating or removing all mods, as they might not be currently compatible with our current engine upgrade in the experimental version.

To verify your game files on Steam:

Right click the game > Properties > Verify integrity of game files…

To verify your game on Epic:

Click on ...

Read more External link →
Comment

Originally posted by Zabrion_

any ETA?

end of feb/early march is the current guestimate

Comment

Originally posted by ggoosen

So many teasers and updates about update 4. I wonder though if it would be better to release smaller sets of functionality.

everything ties into each other, so releasing bit by bit is not possible.


19 Jan

Post

Hi Pioneers!

Hello everybody! I know a lot of you were waiting for this so let’s get started.

Today we’re releasing the 4.25 Unreal Engine upgrade for Satisfactory to Experimental. With this come a lot of cool new optimisations and lots of other stuff under the hood, but it might introduce a lot of unexpected bugs. So, we’re launching this on Experimental first so we can fix these issues before we release this to everyone in our Early Access version.

What can you expect from the engine upgrade? We have made a lot of optimisation changes both to the game in general and multiplayer specifically: Players and enemies should feel less choppy and more responsive as a result from all the network, general bandwidth, and engine optimisations.

The way the eye adaption algorithm worked has also changed, so the game might be a little bit darker or brighter in some places. We have a temporary fix for this which should cover most situations and ha...

Read more External link →

18 Jan

Comment

Originally posted by Zenith_X1

WAIT WAIT WAIT WAIT. Hold on.

Nitrogen gas, cool, great, love it...but water and oil...

We already have extractors for water and oil. Are the current water and oil extractors getting replaced, or are we just getting multiple versions of extractors that do the same thing?

Or is the steam and the aerosolized oil separate from pump oil and extractor water? Do we need a boiler to heat liquids into the gaseous state? So many questions

multiple methods of extraction. as i said at 1:30-ish, the wells will provide a higher output than "traditional" methods.

Comment

Originally posted by Rizaufein

Does anyone know if this update has been pushed out yet? He said a week or two in the video so I'm wondering if the engine has already been updated to 4.25.

it was delayed due to stability issues. it MIGHT come out this week

Comment

Originally posted by ClockworkAlex81

Meh. We need biters.

we will not be adding any kind of base defense to the game