Satisfactory

Satisfactory Dev Tracker




10 Mar


09 Mar


06 Mar


05 Mar


04 Mar

Post

EDIT: Now version 0.3.3.1 - Build 116171

This hotfix adds stackable Hyper Tube support to the game and fixes some more bugs before the weekend. Most importantly we pushed another crash fix, the remaining Geysers should allow for Geothermal Generators to be built on them again, and we fixed some problems in the fluid system that could result in Pipelines not reaching maximum flow.

Let us know if any of those issues continue. Hope you all have a nice weekend!

FACTORY

  • Added stackable Hyper Tube Support

BUG FIXES

  • Pipes should now be able to reach maximum flow
  • Fixed a bug where some Geysers were still not usable
  • Overclocking UI now updates correctly when removing Power Shards
  • Buildings no longer stay overclocked when a client player removes the Power Shards
  • Overclocking UI now updates for client without having to open and close the men...
Read more External link β†’

03 Mar

Comment

Originally posted by on2wheels

Selim 2 minutes ago
Originally posted by Bury Tomorrow: Jace, Jace... when will you learn that joking with a release date, over a possible pool of buyers that is already sensible about the shady EGS move, isn't funny.

It's cool that you have your jokes. But leave them aside when we're talking one of the few decisive points regarding your game.

This. Jace last comment in the twitch Stream was just not funny. It felt more like spitting in the face of Steam users, especially those that waited nearly a year for the game to release. How can be a PR Manager be so childish and inept?

i ask myself the same thing every day

Comment

Originally posted by JackLumber74

Funfact: The Sweeds can't say: "cheap sheep". They will sound like a bird saying: "tjeep tjeep". The things you learn in pubs.

thank you all for the compliments. as a native australian speaker i have worked very hard on my english.


01 Mar


29 Feb