Satisfactory

Satisfactory Dev Tracker




16 Feb

Comment

Originally posted by Jarhead0505

Jace can we get the second snappoint for rails on foundations back I can't build straight lines also look into the amount of fluid the train could load that's way to low thx

I’m not a real programmer anymore. I just make the cart go backflip

Comment

Originally posted by SkylakeX

I wish I could upvote this more than once cuz this is awesome. I'm really happy with just how involved you and the the rest of coffeestain is with the community and their requests

Aww ty <3


15 Feb


14 Feb

Comment

Originally posted by Naokai

This has to go in the next hotfix.

it is in. also cyberwagon fuel thingy is fixed so you can actually drive it around


13 Feb

Post

Edit: Due to hotfix now version 0.3.0.2 - Build 114480

Hi Pioneers!

The first hotfix for update 3 is out now. In this one we are addressing several crashes, most notably one that occurs for some older saves on start-up and is related to the new Project Assembly Parts. Overclocking in the MAM now has the cost it should have (which is NOT 20 Power Shards. Whoopsie), and some other wrong recipes have been fixed as well.

We also fixed the issue that Water Extractors stopped producing when loading and that sometimes recipes have to be reset in the machines on load. The Water Extractors that have stopped functioning will likely have to be rebuilt.

Thanks for all the issue reports, we are churning through them steadily and many more fixes are on their way.

Hope you all are enjoying the update so far!

BUG FIXES

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12 Feb


11 Feb