Satisfactory

Satisfactory Dev Tracker




27 Feb


26 Feb


25 Feb

Post

EDIT: Now version 0.3.2.1 - Build 115821

Yesterday’s patch broke a bunch of things, so here is a hotfix to address some of the issues while we look at the others.

The falling through the world seems to have been caused when a corrupted world tile was loaded, which means it affected a large part of the map. We fixed that world tile and couldn’t reproduce the bug anymore. If you do still fall through the world at any part of the map, please report it on the questions site with a screenshot so we can investigate further.

We are currently looking into the decrease in performance and identified some issues that we are working on now. Hopefully we can push another hotfix for this issue soon. The respawning of enemies is being investigated further as well; we are currently looking into saves in which people encounter respawning within their factories to identify what exactly is happening before we start making additional changes.

There are ...

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24 Feb


23 Feb


21 Feb


20 Feb


19 Feb


18 Feb

Post

EDIT 2: Now version 0.3.1.2 - Build 115191

Today’s hotfix is a small one as well. Integrated objects like the HUB Biomass Burners and Terminal can no longer be copied via the middle mouse button. The instances of all the integrated HUB objects that have already been built should also be dismantlable now.

We are looking into a bunch more fixes, but I want to take a moment and talk about two issues in particular:

The creatures that are respawning in factories are the result of reworking the respawn system, which was not functioning properly before Update 3. We are still working on adjusting this system, so bear with us while we identify all the cases in which creatures should or shouldn’t respawn, and make sure these cases are covered. The flying buggers in factories might be a different issue though. We are looking into it.

Some people’s Water Extractors also stopped func...

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