Satisfactory

Satisfactory Dev Tracker




12 Mar

Comment

Originally posted by silverwyrm

God I can't wait. If you haven't seen any of his other stuff, the Cooking Simulator series are a must-watch.

HIS TECH SUPPORT SERIES omgggg


11 Mar

Post

Hi Pioneers!

It is finally time, Update 3 is on Early Access! With it come pipes, fluid resources, the AWESOME Sink & Shop, Hyper Tubes, Dune Desert reworked as a new starting area, rebalancing the entire game, a bunch of optimisations, a whole lot of quality of life features, and so much more. These are probably the longest patch notes we’ve ever written for Satisfactory. Go check them out below and/or read more about Update 3 on our website.

https://update3.satisfactorygame.com/

All saves previously played on Early Access should load. Now, if you do load up an old save that hasn’t seen any of the Update 3 content yet, instead of starting a new game, proceed with caution. Due to ...

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10 Mar

Comment

Originally posted by Stingray88

Add me to the list of instant purchasers.

/u/jaceatcoffeestain when can I buy this?

we're working on getting merch going, and we will have coffee cups :)

Post

Hi Pioneers!

Another Tuesday, another update to Experimental. We are closing in on a release to Early Access but want to test these fixes on Experimental first to ensure the build is stable.

This patch includes updates to the translation files, several minor bug fixes and icons for resources and meshes that we changed. We also updated the Power Poles again to be more distinguishable and so they can be colored again.

Let us know what you think, and I hope you all have a good time with the patch. Cheers <3

LOCALISATION

  • Updated with the latest translations

FACTORY

  • Updated the mesh of all Power Poles to a colorable and more distinct design
  • New icons for changed resources:
    • AI Limiter, Crystal Oscillator, Circuit Board, Fuel, Hard Drive, Hazmat Filter, Hazmat Suit, Liquid Biofuel, Crude Oil, Heavy Oil Residue, Quickwire, Silica, Wire, Turbof...
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09 Mar


06 Mar


05 Mar


04 Mar

Post

EDIT: Now version 0.3.3.1 - Build 116171

This hotfix adds stackable Hyper Tube support to the game and fixes some more bugs before the weekend. Most importantly we pushed another crash fix, the remaining Geysers should allow for Geothermal Generators to be built on them again, and we fixed some problems in the fluid system that could result in Pipelines not reaching maximum flow.

Let us know if any of those issues continue. Hope you all have a nice weekend!

FACTORY

  • Added stackable Hyper Tube Support

BUG FIXES

  • Pipes should now be able to reach maximum flow
  • Fixed a bug where some Geysers were still not usable
  • Overclocking UI now updates correctly when removing Power Shards
  • Buildings no longer stay overclocked when a client player removes the Power Shards
  • Overclocking UI now updates for client without having to open and close the men...
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03 Mar