SCUM

SCUM Dev Tracker




04 Mar

Post
    Beda on Steam - Thread - Direct
Hey everyone! Hope you are all good! With another start of the week, of course, comes another Dev update! A lot of things to get excited about, so check out what the team has been up to!



  • Optimizations.
  • Working on movement rework.
  • Working on NPC vehicle navigation.
  • Bugfixing.
  • Adjusting weapons for NPCs.
  • Working on raid protection system.
  • Working on quest system.


  • Reworking some POIs.
  • Optimizations.
  • Bugfixing.

... Read more

26 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Hope you are all good. As is every week, the team has been working hard. What exactly on, you can check out here!



  • Memory optimizations.
  • Raid protection system.
  • Resolving server crash issues.
  • Movement rework.
  • Adjusting weapons for new NPCs.
  • Bugfixing.
  • Rager armor parts.
  • Vehicle panel functionality.
  • Implementing quest UI.


  • Optimizing shaders.
  • Tweaking POIs.
  • Reworking some POIs.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hello everyone! Looks like another Monday, which we all know means another dev update. Check out what the crew has been up to the past week.



  • Working on the weather controller.
  • Working on prisoner movement.
  • Bugfixing.
  • Working on quests system.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • UI backend.
  • Working on telemetry.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • ...
Read more

12 Feb

Post
    Beda on Steam - Thread - Direct
Hello everyone! Happy Monday! As is tradition, we are back with another Dev update. More polishing, bugfixing and starting the groundwork for some of the long awaited features. Check it out!



  • Bugfixing.
  • Code review.
  • Working on weather controller.
  • Encounter manager improvements.
  • Reworking weapons. (preparation for new NPCs)
  • Working on telemetry.
  • Bugfixing.


  • Tweaking encounter zones.
  • Shader optimizations.
  • Tweaking POIs.
  • Textur...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post
    Beda on Steam - Thread - Direct
Hey everyone we are releasing a small hotfix regarding Base Building being restricted around hunting towers. This was an issue and is fixed in the hotfix so update your game all!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey everyone. Guess what? Yep it is time for another hotfix! A bit rebalancing, with a dash of fixes, a nice light meal on a Tuesday afternoon. [/hr]




  • Fixed the issue where it was still possible to build on lighthouse and windmill POIs.
  • Fixed the issue where joining an event would spam audio to everyone on the server.
  • Fixed the issue where it was possible to ram players through walls.
  • Fixed the issue where filling blueprints with multiple materials would not work.
  • Fixed the issue where puppets could not open certain doors in abandoned bunkers.
  • Fixed the issue where vehicle inventory would close when approaching a locked chest.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Feb

Post
    Beda on Steam - Thread - Direct
Hey hey all, happy February. Hope you are all having a SCUMtastic Monday! As is tradition here is another dev update. The crew is working hard of resolving issues and bugfixing with a little extra so check it out!



  • Code review.
  • Bugfixing.
  • Working on weather controller.
  • Refactoring weapons code.
  • More bugfixing.


  • Encounter manager spawners tweaking.
  • Tweaking threat zones.
  • Bugfixing.
  • Reworking continental houses (optimizations).

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out!



  • Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
  • Fixed the issue where drinking water would sometimes cause a server crash.
  • Fixed the issue where player would remain stuck in falling animation after airplane crash.
  • Fixed some icon issues.
  • Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
  • Fixed the issue where opening vehicle doors would kill the player in some situations.
  • Tweaked vehicle skin pattern textures.
  • Fixed the issue where p...
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29 Jan

Post
    Beda on Steam - Thread - Direct
Hello everyone, hope you are all fantastic. Let us make your mood even better with another dev update. Check it out!



  • Bugfixing.
  • Code review.
  • UI tweaks.
  • Even more bugfixing.


  • Replacing old houses with new optimized ones.
  • Tweaking materials.
  • Optimizing interior assets.
  • Bugfixing.


  • UI improvements.
  • Workin...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jan


25 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Beda on Steam - Thread - Direct
Hey hey everyone! Hope you are all good! You've been patient long enough, well most of you, so here is the long awaited hotfix! And something else teased last year. Check it out!



  • Potential fix for small animals sometimes walking through air.
  • Fixed the issue where headshots were not detected in events.
  • Fixed the issue where magazines would sometime randomly disappear during reload.
  • Fixed the issue that caused a steady fps drop over time.
  • Fixed the issue where placing a chainsaw into chest after turning it on would cause a crash.
  • Fixed the issue where flamethrowers could still do damage to vehicles inside zones that forbid damage to vehicles....
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