SCUM

SCUM Dev Tracker




28 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Oct


24 Oct

Post
    Beda on Steam - Thread - Direct
Hello everyone, are you ready for Spooky season? The annual Halloween update is live, so be careful out there and prepare an extra pair of underwear. Check it out!


We are all hands on the next bigger update with a lot of nice things coming your way, some of which you can already see through our Dev blogs. This, however, does not mean you will miss out on the regular Halloween update as we are still providing you with the much requested spookiness this season. For those of you that are with us for the first time here is what you can look forward to!

The Ritual


The haunted house is active again, and with it the ritual is here! If you need a refresher, here is the riddle to help you out.

...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Oct

Post
    Beda on Steam - Thread - Direct
Hello hello, what do we have here? A return of the king. it was a long time since we all sat together and checked out your screenshots, videos content in general with of course everfunny caption by us. So let us check out the Community showcase!




You can't sit with us hombre.
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Oct

Post
    Fratman on Steam - Thread - Direct
Hey there SCUM aficionados! Hope Monday's treating you well. Here's this week's dev update for you to sink your teeth into.




Our programmers have been hard at work on a variety of tasks. To start, they’ve been working on optimizations for post-processing effects, cloud shadows, and volumetric fog. Dropship encounters were also refined, and work has progressed on the armed NPCs. They’ve also continued to focus on the turrets, quests, quest world markers, and the cruiser vehicle. Additionaly the ladder-connecting functionality is being worked on. Last but not least, a lot of bug fixing was also conducted.



The level design t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct


17 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone happy Thursday! Hope you are all good, this is a surprise post as we want to continue to keep you guys in the loop. So here are some news with the Horde we want to share with you guys.


We promised you guys we will give you more news about the hordes as soon as we could, and on that promise we deliver. As you are reading this we have started testing new changes to the Horde system to adjust it properly according to your guys feedback and the issues we seen ourselves over time.

But not only us, as we want the community involvement in this as well. With the soft launch of Dropships we have some pretty good feedback, allowing us to adjust and tweak the feature before full release. So we are adjusting this approach to the horde changes, and all of our Alpha testers have access to the horde changes. And all of them will be adjusted according to ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Oct

Post
    Fratman on Steam - Thread - Direct
Hey there, everyone! You know how it goes. New week - new dev update on your favorite hardcore survival game!


Our code wizards have been hard at work on a variety of things, ranging from the very technical, such as researching rendering performance and optimizing post-processing, to the very specific, like the headlamp, armband, and turrets. As for the upcoming features, work has also progressed on the new NPCs, and significant strides have been made with the implementation of the quest system and its corresponding user interface. The encounter system is also being further tweaked, with a greater focus placed on the basebuilding encounters. Last but certainly not least, it goes without saying that bug fixing also made up a significant portion of last week's workload.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Oct

Post
    Fratman on Steam - Thread - Direct
Hey there SCUM community - it's that time of the week again(+1)! Here's a new dev update for your reading pleasure!


The programming team is working on a wide variety of features and tasks. They are working on everything from weapon malfunctions, armband and headlamp items, turrets, quests...and I even heard the sound of a familiar female AI assistant voice somewhere from their room. Apart from that, the team was also researching some of the level-of-detail discrepancies in the game and has been optimizing the rendering of the map. Last, but definitely not least, the team was also working on the base building ladder connecting and on additional anticheat functionalities.



Our level designers are still at it with some of the already mentio... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct


01 Oct

Post
    Beda on Steam - Thread - Direct
Hey everyone, the days are getting colder but our hotfixes are getting hotter, check it out!



  • Fixed an issue where sometimes the dropship BB event would not start.
  • Fixed the issue where you could not vault through some narrow windows.
  • Fixed the issue where you could not install Motorbike battery after removing it.
  • Fixed the issue where character foot would sometimes bug out.
  • Fixed the issue where you could hear other players parachuting down.
  • Fixed the issue where flying vehicle detection would sometime give false positive reports.
  • Fixed the issue where #VisualizeVehicleTrajectory command would sometimes cause a client crash.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Post
    Beda on Steam - Thread - Direct
Hey hey everyone happy Monday! Hope you all have a wonderful start of the week. We're in the middle of the big move but still wanted to bring you the news in another Dev update!


This will be a different format for this week as a lot of us are in the middle of moving offices to a bigger space. That means I also lost access to my notes for alot of it but still wanted to keep you guys posted, enjoy some photos of Matofski and Daruis looking at the mess we made.





In the meantime the rest of the team continues hammering away on their keyboards on both the new stuff and the bug fixing. As soon as I can access my notes again w... Read more