Hey!
Would be great if you could answer an additional question:
- When you salvage, do you salvage the whole derelict ship completely out of all resources every time?
Hey!
Would be great if you could answer an additional question:
Hi there!
Unfortunately PayPal was not possible to have enabled, even though we wish it was. Using prepaid online credit cards works too, and many have sucessfully used a site called ideal to accomplish this. Just make sure there's $1 more on the prepaid card than what is aimed to be pledged.
The above is some hassle though for sure. As others mentioned wishlisting the game on Steam is one thing you can do, we will work hard towards the early access release there.
I believe the wording was "floating in the air" or such on the limited multiplayer =) (trading for example).
So it's not planned currently for the limited multiplayer, but time will tell.
Regarding full multiplayer: The game is not designed to be a multiplayer experience and it would present a lot of new problems to solve, not to mention the amount of work regarding implementation. All of this time would be out of time that could be spent on the core features of the game. So yeah, heavily leaning towards creating the best single-player experience we can.
Awesome work! =)
Not a fan of video only updates, especially at work.
It's not a video. Reddit seems to grab the trailer from there, don't know how to turn that off.
Hey there =) Due to how the game has been designed, and the plethora of issues regarding technical problems, overall game play and user awareness; we have opted to stick with a single plane to build on. So right now we don't have plans to add z-levels.
Yep! You can do it from:
Choose the featured Alpha Crew Member or a higher tier and you'll have access within 24 hours =)
That was a funny sequence indeed! =)
Thank you for this!
I have been so positively surprised by how understanding so many of you have been. It really does mean a lot. We devs often have to fight our own fights to make things happen, and there definitely was battles to fight out to make this Alpha happen on time :) Systems needing to be set-up, new things to learn, waiting on payments to go through and rigorous checking that everything seems to be in order.
There was literally about a 100 messages mailed back and forth to get everything done.
And regarding the Alpha. Getting messages like: "There's a bug here but it's still early days!" feels awesome, it just makes it all feel like we're in this together instead of piling up a sh*t ton of pressure for us to deliver. As a game developer you're always a bit afraid that the game will not be enough.
Having someone take the time to say something positive is fantastic. So thank you! Players like you make game development a lot more fun.
... Read more
4…3…2…1… Ignition! Hyperdrive is go. Space Haven planned Kickstarter launch date is Wednesday February 27th. Save the date! Put it in your calendar! Space Haven now also has a writer, you’ll be reading data logs and more on your adventure to find a new home. We say a warm welcome to
Philip R. Johnson, also known as HamboneHFY.
Ok, guys. Listen up now, we have a mission. Try not to shoot your mate this time, our doctor can only do so much. And remember, unpinning a grenade in the shuttle is not a funny joke!
Space can be a cold and lonely place, but thrusters make it all so cool!
They’re everywhere. Open fire!
Ok, guys. This is it, don’t get scared now. Especially you Emmett, you always piss your pants!