Space Haven

Space Haven Dev Tracker




10 Apr

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So, we find ourselves in midst of a pandemic. Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.

We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)

Advanced Game Customization

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Many knobs and levers to emphasize your beloved features in th... Read more

13 Feb

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Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes.

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Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. The new additions enables you to build a proper bridge for your spaceship consisting of many console modules.

Note! There's only one turret at the moment, but our focus wa... Read more

22 Jan

Post
    aksel_bugbyte on Steam Forums - Thread - Direct
Need help, Spacefarer?

The Space Haven wiki has lots of helpful information to guide you on your space adventure. You can find the wiki below:

http://bugbyte.fi/spacehaven/wiki/

We also have the following channels, where we and other players will be able to help you:

Discord server, come chat with us:
https://discord.gg/spacehaven

Reddit:
... Read more

19 Dec

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Spacefarer.


We've arrived at the end of the year and it's once again time to head out to take a little break and celebrate Christmas and New Year replenishing our strength for the coming year, 2020.

This year was special to us. It's hard to fathom that it has already been well over 7 years since we started on our journey to create games. A lot has happened in that time, a lot of hardships and disappointments, but also successes that kept us alive to fight another day. We're very grateful to still be alive as an indie studio to this day.

Being a game developer is wonderful because you get to bring fantasies to life, and ... Read more

27 Nov



Greetings, Spacefarers.

Christmas is closing in and so is the Yogscast Jingle Jam! We have decided to join the Jingle Jam Bundle this year, with one of our older games Battlevoid: Harbinger. All the proceeds of the bundle go to charity! We try to do something charitable every year, even if it something small. Part of the fun of having some success is the ability to give back! =)

Additionally, the Yogscast crew has promised to play Space Haven in their stream, and we're really excited to see that. This will be a great opportunity for you to see the current state of Space Haven, and do check out their Jingle Jam streams throughout the whole of December!

We've been working on improving the user-interface th... Read more

10 Oct

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Girl. You walked into the wrong ship. Now show our Captain Pedro some respect or you gun' get it!

Greetings, Spacefarers.

Time flies when you are working on something cool and we believe this is the most exciting update for Space Haven so far! This big mixed bag of goodies update has it all, the biggest feature updates include:
  • A new alien and the alien behavior implemented further. 
  • Hailing and communicating with other factions, with faction relationships, settlements and more.
  • Boarding with the ability to surrender, take prisone...
Read more

13 Sep

Greetings, Spacefarers!

Let's do a check on the starting resources and resources otherwise too so we can do some tweaks if need be for the next Alpha update.

Please only answer this if you have played the newest Alpha, Alpha 3 - Version 0.5.3. Otherwise we will get irrelevant feedback unfortunately =)

How are the current starting resources according to you:

  1. Are there some starting resources that present too much of a problem in the beginning? Which starting resources are they and is it problematic both in scenario 1 and 2?
  2. Are there some starting resources that are simply too plentiful at the moment?
  3. Which resources in general (Even beyond the beginning) present the most problems for you? And why?

Take into account: The point of scenario 1 and 2 is not to build a complete fleet outright, rather getting that first vessel capable of hypersp...

Read more External link →

23 Aug



"Honestly I could sit on the main menu screen and listen to that 30 seconds over and over."

"I really love the Music, especially that one , playing at main menu. I dont wanna play game, i could listen to that song for hours!"

"Wanted to give you a shout out for the music in this game. It's been a long time since ive just stopped and just listened to the sound track of a game. 10\10"

The Space Haven main menu music is now released as a full version single! =) When you started playing the Alpha version of Space Haven you seemed to fall in love with the music playing in the main menu. At the time  it was only a 30 seconds long piece, with vocals from our composers girlfriend. We decided to build further on the song and gave our c... Read more
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Greetings, Spacefarers.

How has your summer been? Ours has been a nice mix of hot and rainy. We enjoyed our 3 weeks of vacation immensely, and it brought us a whole lot of new energy to work more on Space Haven. We've been quietly working more on this next Alpha update for more than a few weeks already, wanting to announce our vacation ending and giving you a nice surprise in form of a new Alpha update at the same time =)

What is new? You might ask. Well, what is not new! Let's jump into it all, shall we.

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NOTE! Some of the new facilities are still lacking coloring and texturing.

... Read more

23 Jul

Comment

Thanks for playing! You have good energy in your videos and it's pleasurable to listen you ramble. Keep up the great work with your channel, hope it takes off =)

Comment

Yep, as long as you are connected to internet when playing a crash report will be sent to us =)


22 Jul

Comment

Originally posted by tehflambo

Making it faster seems like one option. What about adding gameplay to the process instead?

Basically make it interesting or make it skippable.

Hey!

Would be great if you could answer an additional question:

  • When you salvage, do you salvage the whole derelict ship completely out of all resources every time?
  • Also, do you have an example of what the added gameplay process could be?
Comment

Originally posted by cantspellblamegoogle

reached a point i stopped doing it cause it took too long

Hey!

Would be great if you could answer an additional question:

  • When you salvage, do you salvage the whole derelict ship completely out of all resources every time?
Comment

Hey!

Would be great if you could answer an additional question:

  • When you salvage, do you salvage the whole derelict ship completely out of all resources every time?

20 Jul

Comment

Hi there!

Unfortunately PayPal was not possible to have enabled, even though we wish it was. Using prepaid online credit cards works too, and many have sucessfully used a site called ideal to accomplish this. Just make sure there's $1 more on the prepaid card than what is aimed to be pledged.

The above is some hassle though for sure. As others mentioned wishlisting the game on Steam is one thing you can do, we will work hard towards the early access release there.


16 Jul

Comment

I believe the wording was "floating in the air" or such on the limited multiplayer =) (trading for example).

So it's not planned currently for the limited multiplayer, but time will tell.

Regarding full multiplayer: The game is not designed to be a multiplayer experience and it would present a lot of new problems to solve, not to mention the amount of work regarding implementation. All of this time would be out of time that could be spent on the core features of the game. So yeah, heavily leaning towards creating the best single-player experience we can.


10 Jul


27 Jun

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HSS Destiny Rising created by Anatarist.

The HSS Destiny Rising, a deep-space exploration and peacekeeping vessel. Crew complement of 10, extensive science and recreation facilities, full industrial capability including 6 mining pods, and dual shuttle bays for maximum effectiveness in ship-to-ship combat. - Anatarist

Greetings, Spacefarers.

We are heading out for a summer vacation here in Finland. We contemplated trying to squeeze in an update before the break but ultimately decided against it as it would have lead to a hasty update. We didn't want to shoot out an update in a hurry, cutting corners and risking things b... Read more

05 Jun

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Space Haven Alpha 2 - The Fleet Update.

The more the merrier they say! Let's test out this theory. Space Haven now allows you to build multiple ships and form a fleet of spaceships. We've had to redesign and implement some new features to enable this.

The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example.

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You can see the user interface to create a new spaceship... Read more

04 Jun

Comment

Originally posted by Jaysyn4Reddit

Not a fan of video only updates, especially at work.

It's not a video. Reddit seems to grab the trailer from there, don't know how to turn that off.