Space Haven

Space Haven Dev Tracker




12 Oct

Comment

Originally posted by SovietUnionGuy

Just want to say the same! Your game is brilliant, ideal mix of X-Com, FTL and Rimworld. Loved it from the first sight. Wish you best of luck! Can't wait for the next build.

Thanks! Appreciate it =) Alpha 10 is not far away now!


05 Oct

Comment

Originally posted by WolfMayer

Do you guys will add, when we intercept a ship maybe a cooldown on the enemy ship jump?

We will look into that at some point. Now it works both ways, the player can also jump away. Some type of jammer could be one solution, or that cooldown you mentioned. It is indeed a bit irritating when trying to destroy an enemy ship =)

Comment

F!@# Terrence! You can lock him in a room and close the vent on the door, have him drafted in there and let it run out of oxygen. Once he is dead you can use the autopsy to turn him into meat or vent him into space =)

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Yeah, he did! =)

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Thanks for the shoutout! These types of messages really lift our spirits. Eager to be able to give Alpha 10 into your hands in the near future =)


30 Sep

Post
A New Starmap, Space Stations, Research and More!


We've got some very exciting news to share! To celebrate the 10th big Alpha iteration for Space Haven we have decided to expand our plans with Alpha 10 and implement some modifications to the starmap, along with some new elements added to the mix, like space stations!

A New Modified Starmap


We wanted to venture out and try something new with the starmap, something that would give you more meaningful choices when planning your route.

The new starmap combines a set of star systems into clusters, and gives you some information of what type of cluster it is. This will give you an idea of what type of fac... Read more

24 Sep

Comment

Looking good!


23 Sep

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Hi!

This gets asked a lot indeed =) The answer below still applies:

Will the game have Z-Levels? Due to how the game has been designed, and the possible can of worms regarding technical problems, overall game play and user awareness; we opted to stick with a single plane to build on.


11 Sep

Comment

Originally posted by Underbarauffe

First of all, thank you for this wonderful game! It’s already a blast to play and it got so much potential for being greater! Keep up the good work!

I saw a comment about robots. I think it would be awesome to build something like a “logistic robot” who just moves stuff around.

I would also love to see a sketch for object. Or a pause. This way you can plan better.

You're welcome and yeah we will see how robots pan out ;)


09 Sep

Comment

Originally posted by thirdsin

Understanding things will change: I was hoping the research tree would be for newer stuff, not existing stuff.
I can see how this will require lots of bandwidth on the devs part.
Just think of all the knock-on effects!?
If you don't research a shield generator, you honestly can't ninja mine systems with meteors.
If you do research it, you've burned through more fuel rods(time) and food (water) and do you even have water reclamation tech researched to stop your ship from running out of water for all the food you have to produce for the days (turns) spent idling just researching shields!?

I'm sure it won't be as bad as I think. But this game already has hurry up and wait mechanics like salvaging that take lots of time and are not very interesting or engaging after doing them a few times as a new player. I don't want research to be the same here.

There's many sides to all of it, right now there's a ton of facilities open right from the start, which makes it a bit overwhelming for a new player starting to play. The game already has a ton of facilities in the industry category for example, it doesn't really need much more, it's on the brink of being unnecessarily complex.

It will help new players when some of the now existing stuff is locked from the start.

We don't want to forget players who have played the game for some time already. Our thoughts is to make a research tree, which is a mix of existing stuff locked and new stuff as we have time to create them. Hopefully we get some new exciting stuff for this next update too.

As always, it's a delicate balance of so many things. Wanting to ease new players in to the game better, not forgetting old players yearning for new exciting stuff and then our small team with limited resources =)

Knock-on effects are a valid concern. Those can be worked a...

Read more

08 Sep

Comment

Originally posted by Sheepherder_666

I loved the game, and I have been playing it for many hours! thank you for the game and update

Any chance of animals being implemented? I would love to be a space farmer

Robots are easier, due to the animation part with the graphic style we have. Animals would require quite a bit of work animation wise, unless you want them stiff like stuffed animals. =)

Comment

Originally posted by Azorico

Thank you for the update.

You are very welcome! =)

Post


Greetings, Spacefarers!

How are you all doing? Darkness falls upon Finland, it's raining every other day and it's getting colder and colder. It's starting to resemble space over here. This means it's great to sit inside and develop Space Haven further and implement new features! August was our month off, and we spent it recharging our batteries. It was much needed after a very hectic time.



You are all probably very eager to hear what we've decided to implement for Alpha 10. We have started planning and implementing a research tree, something we want to expand on with time. Last week was spent planning the research tree, it's structure and visual present... Read more

03 Sep

Comment

Originally posted by seanddowling

i just wanna say, dear 'secret user'.... i love your game. i love it so much. i have so much fun with it. There are so many things i would love to see happen in it/with it... but the fact is, if you never released another update i would still be happy. i think i have only once had something happen that could be described as a 'crash'... yes there are quirks in it... but i am coming up on 100 hours (second start from scratch now in second galaxy)... and i think about all the magnificent things that have happened in those hundred hours... the blistering highs and the crushing lows... You have made something magnificent. I really hope you are proud of what you did.

Thank you so much for the lovely feedback! =) It has indeed been a lot of hard work up to this point, and we're eager to continue working on the game. Comments like yours surely help us a lot, great to see someone enjoy the game!