Space Haven

Space Haven Dev Tracker




13 Jul

Comment

This is awesome! =)


06 Jul

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We're super happy with how the Early Access release has gone. It has been a very stressful time, with the release day being especially stressful. Things always seem to happen at the last moment, we found some bugs and got frantic, there were some obstacles and panic moments but it all worked out in the end.

Space Haven soared like a rocket at release and was within the top three global top sellers within an hour of release. It stayed there for all of its first day, and within top 10 probably the first week. All in all the game is definitely a success and we're so happy to finally succeed w... Read more

02 Jul

Comment

Originally posted by _Psilo_

Is the game still planed to be released on mobile eventually? I suppose it'd be a long way of, but is it still in the plans?

We've kept that option open, but there's questions we cannot know answers to before we try to find answers for them. Fitting this game into small screens being one such question, will that be possible and how enjoyable will it be. Another one regarding the platforms themselves: Will something change with how the platforms support the game engine we use, causing new problems or making it impossible even.

We'll try but it's impossible to say how it will end up in the end, we have to focus on the current platforms now to bring the game further, and once it is closer to being ready for a full release that's when we'll look into other platforms as well =)

Post
    Aksel on Steam - Thread - Direct


We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.

Space Hazards we're currently working on:
  • Solar Flares
  • Micrometeoroids
  • Siren Worlds


Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)

Solar Flares ... Read more

26 Jun

Comment

The pop-up itself has an auto-open toggle in the pop-up box. You can turn that off if you don't want the pop-up to auto-open each time it comes.

If you want to remove them completely you can do that from the game customization menu (Where you select difficulty). It's a "tutorial hints" toggle in the edit box.


23 Jun

Comment

Originally posted by Hight0werZ

im running linux bodhi, havent used windows in 2 years now. Would that make a difference?

thanks for taking the time!!

Windows 10 is problematic regarding OpenGL 2, but Linux can be problematic in other ways since its hard to know how various distros work with the game. Its tested on Ubuntu.

So impossible to say if it will work or not, but ensuring OpenGL 2 support is working would be great to do before purchasing the game =)

Comment

Problem might be OpenGL 2.0 support if you are running windows 10, since Windows 10 does not support OpenGL 2.0 of old Intel integrated graphics cards. Might be able to overcome that with instructions here:

https://steamcommunity.com/app/979110/discussio...

Read more

20 Jun

Comment

Not yet! But I hope you enjoyed the story at least :)


17 Jun

Post
    Aksel on Steam - Thread - Direct


Greetings, Spacefarers!


We've got another update for Alpha 8, newest version is now 0.8.21. For this update we've focused on finalizing the new changes for Alpha 8 and also added another new facility, the Composter. We worked on a new view mode, the water vapor view mode, allowing you to see where water vapor is distributed on your ship. We also added a way to eject stuff from a storage and tweaked some things, read all about it below.



Introducing the Composter facility and fertilizer as a resource. Grow Beds will now need fertilizer to enable crops to grow. The composter will allow you to decompose many type of resources to fertilizer, carb... Read more

05 Jun

Post
    Aksel on Steam - Thread - Direct


Greetings, Spacefarers!


We've got another update for you to Space Haven Alpha 8. Water has been one of the most discussed topics since the Early Access release of Space Haven. Many of you seemed unhappy of how it was working, wishing for more of a closed type of system. Indeed there was a lot of feedback pouring in regarding this.



Expanding on the systems already in the game is also something we would like to achieve with time. We're happy to introduce the Water Collector to you, along with a new gas called Water Vapor. Water is used to grow food in grow beds, as such it is stored in food, water vapor is released from both plants and crew members, which c... Read more

29 May

Post
    Aksel on Steam - Thread - Direct


A week has passed since Space Haven was released into Early Access. It has been a nervous and stressful time for us, preparing for the release and hoping everything will work out smoothly.

We want to thank all of you for playing the game and sending us so much feedback, as well as reporting bugs for us to fix. And fixing is what we've been doing, and we have a patch out today once again!

Hopefully we did not introduce any new bad ones =) Just let us know and we will take care of it. We want to wish you a great weekend playing Space Haven, and we look forward to bringing you news of new content for the game.

If you want to read about our vision you can do so below:
... Read more

28 May

Post
    aksel_bugbyte on Steam Forums - Thread - Direct
**Greetings, Spacefarers!**

We will collect some great tutorial videos made by players here for easy access! As you may know we have an official wiki too. You can find it here below:

http://bugbyte.fi/spacehaven/wiki/

Community made Tutorial Videos
English
1980s Gamer Playing The Tutorial
https://www.youtube.com/watch?v=9yUx61vNt3U

DisturbedZ - Guided Playthrough
https://www.youtube.com/watch?v=dv_lTVLtYhA

Full Comprehensive Playlist:
https://www.youtube.com/p... Read more

27 May

Post
    Aksel on Steam - Thread - Direct
Greetings, Spacefarers!

It has been very hectic for us here at Bugbyte, but we're really happy to be able to push out the new patch today! This patch addresses many bugs you've reported and also has some other smaller improvements.

We noticed it was easy to miss the UI box with the information on how to rotate a facility, and many wished they would be bound to Q and E on the keyboard by default. We improved the outlook of the rotation information box and made rotation keybinds be bound to Q and E by default.

We also heard you on the missing sounds and have started adding some more sounds to the game. We will aim to do this more and more with time.

We've also heard you on other issues and rest assured we are gathering all feedback and aim to improve the game! We just need a little time to figure out our bearings and make some implementations =)

... Read more

25 May

Post
    Aksel on Steam - Thread - Direct


Greetings, Spacefarers!

We have been completely blown away by the Early Access release of Space Haven. Our small team of 3 has been scrambling to keep this spaceship together =) We welcome all new Spacefarers! May your journeys be eventful and prosperous.

We believe that you will see the love that has already gone into Space Haven, and the endless potential it has. However, we see plenty of room to expand on and improve the existing features to bring them up their full potential, which will be our main focus. We want to keep working on Space Haven until it is a true gem among indie games!

If you have any troubles with the game we are here for you at the Steam forums and our other channels ready to help! =) If there's anything going wrong rest assured we will be at the problem with the... Read more

12 May

Post
    aksel_bugbyte on Steam Forums - Thread - Direct
Greetings, Spacefarers.

We do not have a set in stone roadmap, because we do not feel it works well for us. We treat Space Haven as a living breathing organism, where our focus is best directed at features, which work great timing wise or due to sudden realizations stemming from something players have given us as feedback.

Having a set in stone roadmap would prevent us from being able to make quick changes to plans without having to spend time explaining why we are shifting from a "set in stone" roadmap.

With this system we believe all parties are winners, us developers but also you the players. We will be able to freely navigate based on the feedback we are receiving. This is the way we have developed Space Haven so far, and we're really happy with the results it has produced.

However, we do have larger modules we know we would like to work on, but it is impossible for us to know when the opportunity to focus on a module presents itself. ... Read more

08 May

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Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! We have a Steam/GOG Early Access release date! Bzzt...Bzt... Over and out. Space Haven will be released on Steam and GOG as Early Access on Thursday 21st of May. Let's make this rocket launch a successful one together!

Story time. We recently attended a small game dev gathering here in Turku, Finland. When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet.

We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers... Read more

28 Apr

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Alpha 8 comes as a smaller update focused on the Build Menu. We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way.

For those who have been playing the Alpha for some time already it might take a little time to get accustomed to the new build menu, but once that happens you should notice it is much improved to the previous version =)

[Image: SVzPyyF.png]

We've also worked hard on improving the translations, and hope to receive more feedback on them on our Discord server. We have set-up a channel for each language and ... Read more