Space Haven

Space Haven Dev Tracker




08 Sep

Comment

Originally posted by Azorico

Thank you for the update.

You are very welcome! =)

Post


Greetings, Spacefarers!

How are you all doing? Darkness falls upon Finland, it's raining every other day and it's getting colder and colder. It's starting to resemble space over here. This means it's great to sit inside and develop Space Haven further and implement new features! August was our month off, and we spent it recharging our batteries. It was much needed after a very hectic time.



You are all probably very eager to hear what we've decided to implement for Alpha 10. We have started planning and implementing a research tree, something we want to expand on with time. Last week was spent planning the research tree, it's structure and visual present... Read more

03 Sep

Comment

Originally posted by seanddowling

i just wanna say, dear 'secret user'.... i love your game. i love it so much. i have so much fun with it. There are so many things i would love to see happen in it/with it... but the fact is, if you never released another update i would still be happy. i think i have only once had something happen that could be described as a 'crash'... yes there are quirks in it... but i am coming up on 100 hours (second start from scratch now in second galaxy)... and i think about all the magnificent things that have happened in those hundred hours... the blistering highs and the crushing lows... You have made something magnificent. I really hope you are proud of what you did.

Thank you so much for the lovely feedback! =) It has indeed been a lot of hard work up to this point, and we're eager to continue working on the game. Comments like yours surely help us a lot, great to see someone enjoy the game!


02 Sep

Comment

Hi there!

We're back from our summer vacation and we started working on Alpha 10 this week. We'll be posting an update here in the near future of some of the stuff we have coming. It's still early days so cannot say much about a timeline. Looking at the history new Alpha version iterations have been around 6-8 weeks of development time. =)


09 Aug

Post


Bugbyte and Space Haven are taking part in the first ever Tiny Teams Indie Festival, shining a spotlight on games from indie micro-studios, one to three-person indie development teams. The Yogscast Tiny Teams Festival runs from August 9th to August 15th and will be broadcast live here on Steam and twitch.tv/yogscast.

As you may or may not know we here at Bugbyte are three developers strong, making us a micro-studio of indie devs! We've taken upon us a great challenge with a game like Space Haven, but we've come very far and we're determined to go all the way and keep building upon what we have currently. There's much more to come =)

We're excited to take part in this Tiny Teams Indie Festival and ... Read more

07 Aug

Comment

Thank you, so glad you like the game and thanks for the great feedback! =)


05 Aug

GOD

Comment

Awesome, glad you like the game =) To whomever wants to write stories we would love to read them as well. Feel free to write stories here in this subreddit as much as you please!


04 Aug

Comment

Originally posted by BufferingHistory

I really like the addition of these space hazards, they add an interesting dimension to decision making. Do I focus on turrets for anti-pirate work, or shields and scanners to better survive solar flares and meteorites? Do I risk going into a nebula and meteorite combo system to mine a critical resource? How long do I want to risk staying in a solar flare system to grab resources from a derelict?

My first exposure to a solar flare system was rough. I destroyed a pirate ship and stuck around to capture the crew and loot the ship. I was about half way through looting when the first flare hit. It wasn't too bad so I continued looting as there was some good stuff over there. Got hit a second time and this time was bad. Finally got the ship patched up enough to leave and a third flare hit even worse than the second. Had to vent most of the ship to stop the fires and smoke. The crew had to work overtime to get the minimum repairs done as quick as possible so we could escape. I w...

Read more

Awesome, just the type of effect one would want to see from the new feature, affecting many areas of decision making and creating interesting choices regarding designing ships as well.


31 Jul

Comment

Originally posted by ManaChains

Great. Keep up good work.

Will do! =) Thank you.

Comment

Originally posted by CattusKittekatus

Are the game saves compatible?

Should be, although there might be some small glitches. The assembler has changed in size to be a bit smaller and might cause a hull breach, but if you get it repaired it should be all good =)

[Image: 5e6c97df7576fcce4581aa9bcc8cc10a_origina...33d3bc406c]

Alpha 9 is now Released! Below is a recap of the new main features included in Alpha 9, along with a full list of patch notes. Enjoy this new update and let us know if you stumble upon any big problems! Faction Interactions
[Image: 0ffb9a973c4666f01c8c722a80c3e2a4_origina...d8c5c86d0e]... Read more
Post


Alpha 9 is now Released! Below is a recap of the new main features included in Alpha 9, along with a full list of patch notes. Enjoy this new update and let us know if you stumble upon any big problems!

Faction Interactions


So far all the communication requests have come from the player, whether it is the want to trade or have a simple discussion otherwise. We've spent some time and implemented these interactions further, allowing other factions to contact you in case there's something they need or want.

These additions will give more life to your encounters with other faction spaceships, as they can now signal their want to communicate with you too. Current... Read more

30 Jul

Comment

Originally posted by Catsic

You guys are doing a stellar job.

Many thanks! =)