Spellbreak

Spellbreak Dev Tracker




31 Mar

Hi there! Sorry to hear you're having this happen. If it continues, could you please reach out to Player Support?

Comment

Originally posted by JasonF818

This will be the first shop pack that I buy. Looking forward to it. Ill be getting the $25 pack.

Hope you enjoy it!


30 Mar

Comment

Originally posted by Winnz

Will people who bought Enigmatic Trickster earlier get to keep the outfit?

Yup. And if you did that and buy one of these packs, please contact support to trade in yiur excess outfit (since you’d own two copies) for 1500 gold

Comment

Originally posted by gMRibcage

Good catch. I wonder if it just that build of the game or they felt like it would take up too much of the Ui to show 5 people on it.

The latter. You can still view your teammates from the inventory tab, but felt it was too much (and not super relevant in this mode) to show all 5 in the HUD.

Hi all, Matt here again from the Spellbreak Shop, to talk about our upcoming Chapter Packs.

I’m excited to share that we’ll be offering Chapter Packs again in Chapter 2. This chapter, we’ll be offering the Trickster Pack and the Priestess Pack. These packs are meant as an introduction to the chapter, giving not only a chapter pass with increased reputation gain, but also exclusive cosmetics and the full amount of gold you’d get in the comparable gold packs. With that said, let's introduce the new outfits!

Trickster Pack

The Trickster Pack, at $25 (in USD, other regions may vary) contains:

  • Chapter Pass with 50% bonus reputation
  • 2,800 gold
  • Enigmatic Trickster Outfit

...

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29 Mar

Originally posted by GloGangWorldWide300

Play station nae and every single game mode and the frame drops happen randomly when I’m hovering or when I’m in a fast paced fight I just lose frames. And it all started when crossplay was implemented before that I had no issues with the games performance.

Sorry to hear that! Please be sure to send us a report when you have a chance!

Comment

Will definitely be interesting to see how relative popularity of the two modes shakes out. For what it's worth many/most of the chapter quests will be BR-only. Meanwhile, Leagues are Dominion-only.

In other words, BR gives you more discrete rewards (especially with the Chapter Pass), and Dominion basically just gives you personal satisfaction and bragging rights. Makes it kinda interesting even as a psychological "extrinsic vs intrinsic motivators" experiment!

[Also, I can't help but mention -- we haven't leaked everything that's coming on the BR side of things yet...]

Comment

Originally posted by NeesyGG

It depends on sample size and the exact numbers. But a large enough sample and a wide enough margin, anything else being the cause is unlikely.

Thanks Neesy! And expanding...

Generally you have similar populations of players on both sides. So we're not comparing say pyro players to frostborn players, or americans to europeans. Given a large enough group on each side all the differences will balance out.

Comment

Originally posted by RJFerret

A/B testing is presenting information in different ways, to see which is more effective. The same is done on websites at times.

It has little to do with concrete rewards. It has to do with how info is presented (see the inline images). If more "huzzah" prompts folks to play more, they design around that premise. If having a lengthier delay causes folks like me to get frustrated waiting for BS screens and leave instead of playing more, they design around that premise.

You can't learn without gaining information, if you only present info one way, you keep yourself ignorant of the results of presenting info another way.

Have you ever thought, "if only I could go back and say this instead?" Here's a method of doing that, present "this" to others.

The resulting data informs future decisions.

They are posting this as a heads up so when you see on a livestream someone going through different screens than you do, you don't complain tha...

Couldn't have said it better myself. Thanks RJFerret!

Comment

Originally posted by akcolors

What if the reason the players end up playing 10% more is from a completely different reason all together? how do you distinguish that from this celebratory experiment exactly?

That's why this isolates players into groups where one gets the new celebrations and one group doesn't. But they both get dominion, leagues, etc.
If we merely compared before chapter 2 to after, any change would far more likely be from any of those far larger factors.

The good thing about a/b tests is they let you isolate a single difference!

Comment

Originally posted by ItsOHPEE

soooooooo how does one get the cool things?

be lucky! (or be patient)

Comment

Originally posted by A1D2R3

He says that’s not the case here and it is an improvement to the players (which it is, of course, it’s something new that doesn’t affect gameplay negatively and that’s always an improvement to players, regardless of how good it is.)

If everyone got the new experience, we wouldn't be able to tell how much it's better. 0%? 1%? 20%? Sometimes everyone says something is better, yet no one changes their behavior or plays any more than they used to. How much yall play is in many ways a good proxy for understanding how much fun yall are having.

Understanding how much better it is lets us know how to prioritize similar improvements. Say we find that this change drives players to play 10% more matches overall - a pretty good lift for a feature of this size. Now it's easier to justify making the victory screen more celebratory when that means not doing something else with that development time. Had this driven 0% increase in say matches played, we might do something else instead and leave something like victory screen on hold.

Originally posted by GloGangWorldWide300

That’s dope I hope console gets fixed soon the game feels less fun to play now with all the random frame drops

Hi there! Could you help us out a little with some specifics?

  • Which console?
  • What region?
  • What mode?
  • When are you having the random frame drops?
  • Where are you having the random frame drops?

If you haven't already, please fill submit a request here and give as much information as you can so we can look into it, thanks!

I think about wearing armour like this every day but worry it'll make me look middle aged.

Hi all, Matt here again. I run the store and work on some of our out of match features, and I’d like to talk to you today about level up celebrations in the next release. In Chapter 2, some players will see bigger level up celebrations when you unlock a new item. However, some of you won’t see these celebrations just yet.

More specifically, some of you will see new celebrations when you complete a quest, or level up in a chapter, class or mage rank.

https://preview.redd.it/3x3u8eig7zp61.png?width=1920&format=png&auto=webp&s=35888634b0224fdcc3cb8b18f67869632d86b3e4

However, the rest of you will continue to see the existing flow when you complete a quest or lev...

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28 Mar

Comment

Originally posted by xdrvgy

No, hitting Legend does not require a lot of skill. It requires a lot of time, but skill is optional. Skill does help reaching it faster, but you only need skill worth more than 1250 crowns per match (match cost in Diamond) to eventually reach Legend, that's the problem.

Current proposal is more like a race to rank up, not a ranked system where top leagues are exclusive to most skilled players.

Making these kind of pronouncements about skill not mattering before it's even released cracks me up haha.

The question is, what does it take to get more than 1250 crowns per match at Diamond? Once you are at Diamond it's going to be very hard to get that many crowns if your team loses, so by definition _at least half_ of players in a Diamond-ranked match are typically losing Crowns instead of gaining them.

If your issue is that the ranked system rewards players who both play more and win more, well...yeah. That's by design.

Comment

I won't pretend that we got all the numbers exactly right first try with Accolades/Leagues - we'll be watching how it plays out and can adjust many things dynamically without requiring a new patch. That said, we did a lot of real-world data analysis to determine the initial numbers.

In terms of our goals, Bronze/Silver can be thought of as introductory (since you can't lose Crowns), and Gold+ is where skill becomes the main differentiator.

A few clarifications:
* It is definitely not "just a grind" once you hit Gold+. Probably more accurate to say "you have to grind and do consistently well" if you want to hit higher tiers. You will lose crowns if you do poorly (and if we find that to not be the case, we'll adjust entry fees and accolade values to fix it!).
* The amount of crowns awarded by accolades varies by League. Some accolades (e.g. around exiling Vowguard) stop awarding Crowns altogether at higher leagues.
* Matchmak...

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26 Mar

Comment

Originally posted by Saiyoran

Even in Leagues?

There are no changes to the game mode for ranked/unranked at this time.

(Knowledge Potion drops are very rare - not something you're going to see every match)