Spellbreak

Spellbreak Dev Tracker




20 May

Hello there! Sorry to hear this is happening. Would you send us a ticket with the details of what's going on?

Sorry to see this happened! I'll let the team know about it.

Good job solo though!


19 May

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Originally posted by Sothe-

I agree with that, but I kinda thought this was known already, sorry for not letting you guys know earlier! Whoopsies lol.

But yeah the game will preferentially give you more frames rather than load in textures, I was able to get like "110 fps" on my computer, but I would just walk into areas and sometimes textures and players just wouldn't load. The framerate wouldn't ever go down at all though.

My Specs:

Processor: Intel i5-4460

Graphics Card: Nvidia gtx 660 (ouch ;_; )

RAM: 16 GB

Hard Drive: 256GB SSD

Thanks! Will investigate.

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Hey Breakers.

This incident and the actions we took as a studio are serious and sensitive and we have not taken this lightly. I wanted to respond here as many of you have voiced opinions on the matter, often times without full knowledge.

We were presented with documentation from multiple parties involved in various interactions with Krashy. We were also provided with documentation from Krashy regarding the alleged incidents. After analyzing this information over the course of a week, it was clear to our team that community standards outlined in the Code of Conduct, EULA, etc. were violated and those violations warranted the removal of Krashy from the game and the official community channels that are moderated by our team.

We do not permit or condone harassment of any kind or behaviors that infringe upon the sense of safety of our community members and do not taken our moderation actions lightly in regards to this case or any others.

Please respect th...

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Hi all, just want to chime in here since there are a lot of opinions flying around.

Rule #8 is in place to protect people involved in those situations, full stop. That's both the players/community members who may have been modded, any other members of the community who are involved, and the moderators who took the action. There is often sensitive information tied up in these interactions and to intermingle that with potential hearsay and under-informed finger-pointing is to invite inflammatory, harmful, and other problematic issues across all parties involved.

Your post has been removed from the Spellbreak subreddit (/r/Spellbreak) due to violating the following rule:

Do not discuss moderation actions or decisions.

We strongly encourage you to review the subreddit rules. Keeping the Spellbreak subreddit a place for actionable feedback, respectful conversation, and fair play is our top priority. Let's work together to create a community everyone wants to be a part of!

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Originally posted by amethyskc

Adding to this sentiment -- unless your entire company can fit inside a 15x15 room, your CEO should not be a moderator in a public forum for the company.

To be clear, he doesn't act as a moderator, he just has been part of this subreddit since it was hatched. Moderator actions are roughly 90% regular community mods and 10% the studio's community team.

If you want to go from the 15x15 standard…we almost certainly could have all fit in a room that size when this sub started. 😅

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Me when I grow a beard.

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Not true. Lightning projectiles are only 6cm across, fireballs are 32cm across.

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Originally posted by J_Wheezy64

Most annoying thing for me when aiming is losing targets behind my character. Its especially bad with the ice gauntlet and even worse when trying to aim at someone right above you. Hopefully this change fixes that.

Yep that's part of what we're addressing with the new camera: it's a bit further back, giving you more context around the character, and if you aim upward, it's basically a first person view, which makes it feel a lot more natural.

(Current "legacy" camera will still be supported.)

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Originally posted by Rip_ManaPot

This was the solution. Thank you! Such a weird bug.

Interesting. Can you post/DM your specs? If capping your framerate fixed it, it must be something with game/rendering starving other processes like loading data from disk.


17 May

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Cross-posting for very relevant information: https://www.reddit.com/r/Spellbreak/comments/ndasj2/the_current_experience_trying_to_play_spellbreak/gyebesa?utm_source=share&utm_medium=web2x&context=3

Thanks for the detailed explanation, I think it clears up a lot of common confusions. As I mentioned in the post above, the change in 3.1 was to bring the distance in from 10 meters to 5 meters.

Again, while this might make some sense in a hitscan game, it feels really weird to be getting hu...

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Originally posted by Gaidhlig_

so wait, the point blank outbreak after the vanashing mist was me missing?

The pellet hitting the stone titan, and visibly going through his character model on the 2nd shot.

and the toxic shot not having any spread on the 3rd shot? yeah... okay...

I'll work on that

No, the point blank outbreak shot is pretty suspicious and we'll look into it. (I don't think that one is related to the 3.1 aiming change fwiw). The other two slomo shots look like legit misses though: one was fired too quickly and projectiles had already passed by time enemy fell into crosshair range, and the second was due to firing at the corner of a wall. That's my read anyway.

For folks wondering about the 3.1 aiming change: the gist is, if you aim your shot to the right of a target, the projectile will pass to the right of the target. This was in response to feedback that aiming was too loose/forgiving: previously you would fire toward the background, which would allow you to hit close-range targets despite your crosshair being rather far away from them. Because the character/firing position is on the left, it made everyone easier to hit by leaning toward the right. Yes, "aim better close range" is accurate (and I wasn't making fun at anyone). If you...

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14 May


13 May

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Originally posted by H8-M3

I do hope that my post did not come across as either trolling or purposely being negative towards Proletariat and/or staff working on this game. If it did then please note that the entire reason why the low numbers bother me as much as they do lies in the fact that I, and I know that I am not alone on this one, really like this game and badly want it to succeed haha!

I sometimes do feel that priorities could be set in a more favorable way, but then again I am not a game developer or anything of the kind. I am just voicing my concerns I guess, in the hopes that awareness of these trends will somehow turn into ideas to change them.

So if that was not clear from my earlier messages I do apologize for that. I'd like to get an update in some way or shape where you discuss the issues around the playerbase though, as some other Redditor suggested here! Who knows, might result in some good ideas to turn things around :)

No worries! I didn't take them as trolling; I just wanted to make sure people understand that we're acutely aware of those factors and there's a lot that goes into resolving all of this. Wish it were simple as just "dump X dollars into Y bucket"…but it's not, especially when you independently published. We have to be super strategic with how and when we utilize our various resources, so sometimes it may seem like we're not doing much, when in fact we're doing substantial work behind the scenes in preparation for utilizing what we have in more powerful ways.

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Originally posted by PurchaseAcceptable82

I feel for you guys but maybe you can see where he is coming from to? If you don't mind me asking, do you guys know why or have any sort of statement you would like to make as to why player retention is drastically down? I appreciate that you guys are confident in what's to come and excited to make "significant" changes but I don't think it would hurt to give the players some insight on Spellbreaks current short coming. Whether due to internal or external factors. Its nice to hear hey we have great things coming and we are fixing things and we are making this game better but shit look at Titanfall 2. AAA Studio game with a stellar story but the marketing campaign failed and the game is almost a hidden gem nowadays. Don't be that hidden gem please.

Can absolutely see where they're coming from; was just making it clear that we are still 100% dedicated to Spellbreak being a successful title (which is going to take continued work, not going to pretend that's not the case!).

Solving retention is a constant for all live games to be challenged with (regardless of relative success at any given time). We've been consistently making adjustments and developing features to get Spellbreak's retention closer to where we want it. We're certainly not there yet, but all of this informs our grander planning for driving toward those goals. There are myriad internal and external factors that play into whether a game retains at various junctures in a player's journey with it and given our team's size and our resources we have to be both conservative in ways and also very experimental in others in order to find the right recipe for longterm success. In the end, marketing only has value if you're pushing people toward a game they'll stick ...

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Originally posted by Heawanatroitago

Thanks for the comms and your continued hard work. I can’t imagine reading through posts/comments like this are ever easy. There’s a lot of dedicated fans out there who know and appreciate the work you all do. We’re with you for the long haul just like you’re with us. Given your current trajectory with updates chapter 4 seems like where the game will really gain footing. Keep up the hard work!

Thanks! Certainly no sympathy needed—just part of making games that there will be feedback of all types especially with the challenges of developing a title of this nature as a smaller independent studio. Appreciate the encouragement, regardless :)

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Originally posted by Sanguinem_Adamas

Starting to think they took the money and ran. Idk but I've been reading up on Ashes Of Creation alot and one thing I really like is how vocal and receptive the developers are with the community. Seems like these guys cashed out and shut the drapes. Fun game but wouldn't be shocked if they mean for it to die.

I can guarantee that is not the case. If we meant for it to ultimately die, we'd just pull the plug—running a live game is far too expensive to just let it fade away over time. We're currently working on the next chapter and very significant things beyond that that are taking the lessons and feedback since launch into account across all aspects of the game and its audience development.