Join our discord for constant updates on server status and the queue wait time:
💯We're at 100k concurrent & holding steady. This is an important milestone for us not only as a growth indicator, but from a technical viewpoint.
We also fixed many bugs along the way before they got out of hand!
Wait times are over an hour ATM, we appreciate your patience!🙏
We are currently at 50k concurrent players and rising. Thanks for everyone's patience as we continue to let more of you in! 🙂
We have let some of you in but again to reiterate: this is a temporary smoke test and most of you will not get in.
We will let some more people in shortly and open things up even more later today. Thank you everyone for your patience!❤️
In the meantime we will be doing a stage voice chat on our discord for a Q&A!
Our temporary smoke test will begin in the next hour and it will last 1 hour for the first 10k to get in.
Expect long queue times and fixes that need testing. When everything is good to go we will set everything online and increase the cap to 100k concurrent. See you then😎
Quick update: we are still on track for today. We are currently testing stuff internally and its all working well but obviously wanna make sure we test very thoroughly first😀
(5/5) As always, we want to reiterate this is a BETA, and we really appreciate your patience, feedback, and support ❤️ We will continue to provide you with updates.
- CardinalSoldier (CEO, 1047 Games)
(4/5) This will help us tremendously, as we are currently limited to testing major changes internally before setting it lives to hundreds of thousands. If you choose to participate, expect longer wait times and potential bugs.
(3/5) Before we set everything live, we may do a shorter hour-long "live QA" smoke test tomorrow during the day (pacific time) with support for 10-20k players.
(2/5) What this means for tomorrow: Our goal for tomorrow is to stably support 100k concurrent users with casual, ranked, and customs and a more robust queue system. We plan to give updates on expected wait times in our discord throughout the day.
(1/5) Message to our Beta Testers:
Olly, Nick, and Michael are working hard and continuing to make progress on server stability and capacity for tomorrow. At the moment, our primary focus is stability over capacity.
I can confirm this is exactly what went down. I was the guy in the back.
-endo
real footage of the @Splitgate devs right now https://t.co/7VmK42Nh30
After much internal deliberation we’ve decided to leave servers offline until Friday (PT). This gives us the time needed to implement fixes to matchmaking and backend stability.
Our priority is to get all of you back into a more smooth experience. We appreciate your patience.
We have decided to keep servers offline for the rest of the day and into tomorrow
We want to have matchmaking back online as custom only isn't the experience we want to give our players and the matchmaking fix is going to take a while. Thank you for your understanding & patience
We can't emphasize enough how valuable our BETA continues to be for us to improve servers
We understand it is frustrating. If you want to avoid this frustration we urge you to wait for full release
For those willing to put up with our growing pains, WE APPRECIATE YOU TESTING❤️
I know this is far from ideal. This is why we extended our beta, and we are working our absolute hardest. Money doesn't solve the problem over night, but we are working hard to hire fast and ramp up the new hires.💪
We're taking servers offline at 1:15 pm PT for maintenance.
We're sorry about the short notice and long waits. We're letting you know as soon as we can but we need to get critical bug fixes in for further improved stability/capacity.
We will keep you posted with our progress.
While all our dev team is hard at work, we are LIVE right now on Twitch with our CEO CardinalSoldier doing another Dev Q&A! Come join and ask your questions! We are here to give answers! 🙏❤️