Hey everyone,
Stardew Valley 1.5.5 just dropped on PC. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:
[Architectural changes]
– Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
– Made various internal changes for mod authors.
[Quality of life changes]
– Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
– When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over.
– You can now build or move farm bui...
Hello everyone:
I am very happy to announce that the Stardew Valley board game is about to be back in stock. We plan to begin taking orders through the Shopify site on Wednesday (November 3rd) starting at 12 noon PST.
There are a few things to mention:
Shipping in time for Christmas may not be possible. Games are being assembled in Michigan and transported to Flori...
Read moreYou all know that Concerned Ape himself didn't code the 1.5 update right? He hired coders and artists to work on Stardew after the 1.4 so that he could focus on other things. This doesn't mean Stardew will never be updated. It means he personally will not be the one working on it.
Hey, this actually isn't true. I worked for about 9 months exclusively on the 1.5 update. During those nine months, I did work with one other person (Mr. Podunkian), who did a lot of the programming, and collaborated with me on many of the systems and ideas... but I didn't hand the game off to anyone else. I also never actually hired any artists. I am very particular and protective of Stardew so I don't think I could ever just hand off an update to other people without being involved myself