Stardew Valley

Stardew Valley Dev Tracker




16 Dec


08 Dec


07 Dec

Post

Hi everyone,

I wanted to announce that as of October 24th, I am now officially the publisher for the Stardew Valley app on iOS. This means that I am responsible for it and any questions or comments can be sent directly to me.

You may notice that this change is not reflected in the app store (it still says Chucklefish is the publisher) but this is only because of technical backend issues with Apple’s app store. We are working to resolve that.

Update 1.5 is still in progress. It has reached an important milestone but there’s still work to be done. I appreciate your patience while that is worked on.

-Ape

Comment

Originally posted by Robyt3

Unfortunately, this update broke mouse input completely for me. I can't see the mouse ingame. If I open the inventory, the mouse shows up, but if I close it again, the mouse keeps moving to the top left corner of the screen, even leaving the screen because I have multiple monitors. Switching between item slots with the mouse wheel no longers work. Scrolling in the menus with mouse wheel and with the scrollbars does not work, as it keeps scrolling up all the time.

You can also no longer skip the intro with escape. And you can no longer trigger the easter egg by clicking the ConcernedApe logo, as the mouse cannot be moved during that time.

I'm on Windows 10 64 Bit, no mods.

Hey, if you could give me a little more information about your set up, that would be helpful. Are you using multiple monitors? Do you have a game pad plugged into the computer?

One thing you can try is going into options and turning game pad mode to "off". See if that helps. Thanks!


05 Dec

Comment

Originally posted by CarlATHF1987

I installed the new 1.5.5 update and ever since then, my game is ever so slightly stuttering when moving around, especially when there's a lot of stuff happening on the screen. The game itself isn't particularly resource intensive, so not sure what's going on with it?

If anyone here can give me as much info as possible about your hardware, that would be helpful. Are you playing on a desktop? A laptop? What kind of Graphics hardware (GPU) do you have?

also, please try this and let me know if it helps:

1) In the windows search bar, type in "device manager". open it

2) expand the "display adapters" section

3) If there are two devices listed, identify if one is the "integrated graphics unit", and the other a dedicated graphics card. Integrated graphics will often be called something like "Intel UHD Graphics", whereas a dedicated card will be called something like "NVidia Geforce RTX etc.", but it will vary depending on your set up. You may have to do a little research online to verify.

NOTE: If there's only one device listed, then these instructions aren't applicable to you.

4) If you've identified the integrated graphics, right click it and select "disable device". The screen may go black for a mome...

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03 Dec

Post

Hey everyone,

 

Stardew Valley is ...

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02 Dec


30 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Hey everyone,

1.5.5 just went live. It's a small update, which doesn't add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:

[Architectural changes]
- Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
- Made various internal changes for mod authors.

[Quality of life changes]
- Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
- When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.
- You can now build or move farm buildings onto artifact spots. Thi... Read more
Post

Hey everyone,

Stardew Valley 1.5.5 just dropped on PC. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:


[Architectural changes]
– Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
– Made various internal changes for mod authors.

[Quality of life changes]
– Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
– When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over.
– You can now build or move farm bui...

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17 Nov


03 Nov


01 Nov

Post

 

Hello everyone:

 

I am very happy to announce that the Stardew Valley board game is about to be back in stock. We plan to begin taking orders through the Shopify site on Wednesday (November 3rd) starting at 12 noon PST.

There are a few things to mention:

 

Shipping in time for Christmas may not be possible. Games are being assembled in Michigan and transported to Flori...

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30 Oct