Stationeers

Stationeers Dev Tracker




27 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Even if the criticism is true, it is very inappropriate for that to occur on another developers forums. Even if people were to be critical of game companies I do not like here, it is just very unprofessional and inappropriate.

I'm okay with, so long as it is done respectfully, criticism of Stationeers here. But criticism of other game developers is unfair and unprofessional for us to wade into.

My purpose of the post, was to highlight the work of developers that I respect. Making games is really hard, especially nowdays as an independent. I have been fortunate to meet many developers and it helps me immensely.

I realize people would rather I didn't lock threads like that, but I cannot tolerate attacking other developers in this forum, in the same way I can't tolerate people attacking our employees.

Respectful criticism of our project is fine, and in many cases, even so far as valued.

20 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
This the change log for the update of the various binary instructions to be in line with the bitshifting update:

https://steamcommunity.com/games/544550/announcements/detail/3681176566145924827

  • Added NOT bitwise operation. Performs a bitwise logical NOT operation flipping each bit of the input value, resulting in a binary complement. If a bit is 1, it becomes 0, and if a bit is 0, it becomes 1.
  • Changed AND to be a bitwise and not a boolen operation. In most circumstances, this will not cause any issues with scripts. Performs a bitwise logical AND operation on the binary representation of two values. Each bit of the result is determined by ev...
Read more

18 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
If you want to play "peer to peer" and you are running the game through your steam account, it will use SteamP2P which will "tunnel" through the internet, so you don't need to "forward ports". This isn't the most efficient way to host if you will have many people joining, but its much easier than running a dedicated server, or using port forwarding.

If your router has UPnP, the game will try forward ports as well using that.
Comment
    Rocket on Steam Forums - Thread - Direct
I think the key to remember is that low-level languages are about getting the processor to do something, not a combined bunch of somethings *unless* the processor has been predefined a way to do a bunch of things together.

Think about MIPS more as the processor is always going to execute the next line, so if you don't want that - you need to do something.

If you take AND in the traditional sense, it's a *boolean* or *binary* operation, in c notation | or || are actually slightly different, for example.

So if you want AND functionality, you need to prepare the binary yourself. Which is, actually, what the compiler will be doing in a higher level language when you use such syntax in programming. If you study the instructions involved in, say, a simulator when ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Stationeers implementation of MIPS is relatively MIPS compliant and implements all the core MIPS functionality. Like many, if not all, chipsets it implements some of its own new instructions that are related to its special use case. In the case of Stationeers, this is mainly instructions provided for batch conducting instructions.

So I don't think it's fair, or useful, to say stationeers is "not the same as real-world MIPS". In fact, I would say such a statement is quite wrong. MIPS is not a specific set of instructions, for example if you look at a variety of MIPS implementations currently in use at major universities you will see some significant differences. It is a family of implementations based around a common approach of a very reduced instruction set to control a processor. Many of the core instructions used in MIPS in stationeers, are close to if not exactly the same in most MIPS family implementations.

While some good answers to the OPs questions, nobo... Read more

16 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Server is back up now, sorry for the downtime
Comment
    Rocket on Steam Forums - Thread - Direct
Our Master Server is having an issue, will be fixed once this is reset - apologies

22 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Murphy_Deffa: Take care what you say, you may get blocked if you dare not like changes.
You will not be banned for saying you do not like the changes.

But you can be warned and even banned for not following the Rules and Guidelines For Steam: Discussions, Re... Read more

21 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Also note that any unshielded electronic devices may cause ignitions. So, for example, a working Autolathe will cause ignition of a fuel mix in its local atmosphere.
Comment
    Rocket on Steam Forums - Thread - Direct
Have you installed any mods? Note that some mods, especially those that add DLLs to the game may break the game with no way for the game to recover. Recommend you manually remove these mods and then run the the game installing them one at a time till you find the one that breaks.
Comment
    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

I have updated the labelled text to indicate it is not a very old build, but the last public build before phase change.
Comment
    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

There is no way we can have the "old code" and then run the "new code" when you started a new game, without basically having two versions of the game running - which would be enormously complex, double the file size, and mean we would need to change the entire steam deployment. This would slow the development down a great deal. Sadly, like other changes and new features, we need to implement those features and then move forward with the other features in the game.

20 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Bonny01: ...
This is a really cool video, and also is a great explanation of the problems/benefits of hashes.

12 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Rico:
Originally posted by Rocket: Отличные новости! Извините за беспокойство
i`ve got the same problem tonight. Few days ago all was alright, even after the last update. Problem mod was "russifier" with better than ingame russian localization.
Thank you - did you have a link to the mod? I can see if I can isolate why the mod if causing the issue, maybe we can fix it at our end.

10 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Отличные новости! Извините за беспокойство
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Explicable: any sort of plan at the studio to really resurrect this game's playerbase. Its abysmally small
Stationeers set it's all-time peak last year when we did a "pop-up sale" with valve. This was so popular, that it set the all-time concurrent record and several times more copies than we did on launch day.

In principle, yes we agree about doing a marketing push and we have discussed that on the discord, but there's a few things I wanted to point out.

1. This is a niche game, it's always going to be a niche game. The controls are non-standard and are a key part of it's charm. However, this will not be for everyone.
2. The game's active playerbase is *high* for such a niche game.

Originally posted by Explicable: barely any real content has been added
I'm going to add a forum note for this. Not... Read more

09 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Эта проблема должна быть исправлена. Извини!

08 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Sorry it maybe F3
Comment
    Rocket on Steam Forums - Thread - Direct
Could you push "\" and it will bring up the console? then below the "nullreferenceexception" text in red, there should be a lot of white text that will be the details of that exception. If you could grab a screenshot and post here, or email me at [email protected] will try get that fixed ASAP.

12 May

Comment
    Rocket on Steam Forums - Thread - Direct
Yes, this is now fixed. We have been playing with 8 players on our dev server! I had to add a new floor to our sleeper building.