Stationeers

Stationeers Dev Tracker




25 May

Comment
    Rocket on Steam Forums - Thread - Direct
The beta branch multiplayer is very functional, every day we are spending the morning playtesting ourselves. It's already dramatically better than what is on the main branch. The server browser is not functional yet, but close. So you can only play on the beta branch if you know the IP address of the computer hosting.

Hopefully some can share their experience. From the "sentry" crash reporting information, well over 70% of users are running the beta branch currently.

06 Apr

Comment
    rocket2guns on Steam Forums - Thread - Direct
If you try the Beta version of the game (use the password "therewillbebugs") you will notice dramatic improvements.

A youtuber did a review today of how different the beta version is to the current game.

https://www.youtube.com/watch?v=XlO1sBk7JqU&t=1s

25 Mar

Comment
    rocket2guns on Steam Forums - Thread - Direct
Note this is now very stable for singleplayer.

18 Mar

Comment
    rocket2guns on Steam Forums - Thread - Direct
We are being cautious, keeping the initial distrubtion low.

The password is "therewillbebugs" but I won't do a big post about it until we are sure its not going to mess people up badly. Another week or two of bugfixing before we open it up a bit!

06 Jan

Comment
    rocket2guns on Steam Forums - Thread - Direct
We're doing a huge "refactor". It is not only dramatically improving multiplayer but also performance in singleplayer. We can't push these updates out incrementally, unfortunately.

Think of it like working on a car. Some changes you can do while the car still is used day to day, like refilling the petrol or wiper fluid, changing the spark plugs, changing a tyre. But some stuff requires the engine to be taken out and takes the car out of action for quite a while.

It's taking us longer than expected, but mostly because as we started fixing and making changes we discovered how much more opportunity we had - while everything was in pieces - to improve the game.
Comment
    rocket2guns on Steam Forums - Thread - Direct
I'd also recommend:

https://store.steampowered.com/app/457140/Oxygen_Not_Included/

Especially with their rocket stuff.

Also I REALLY like ECO. I'd recommend getting into it during a server reset, and playing with a group of friends. The dev team are fantastic as well. Also agree with all of the above as well, Astroneer is excellent.

25 Jul

Comment
    rocket2guns on Steam Forums - Thread - Direct
Apologies for the trouble with this. We are doing a very big refactor of the multiplayer and P2P was not working very well, with some big performance troubles and it also made the code very complicated.

We have depreciated it for now so that we can cleanly rewrite our networking to be much more efficient. We are looking at a more global solution for NAT traversal as well. This is because steam P2P only works for two players running the game through steam, it doesn’t work for three players or if one of the three players is running the game outside of steam.

We will keep you posted with the progress, again very sorry for the disruption as we redo it.

21 Jul

Comment
    Kiwiboys on Steam Forums - Thread - Direct
Thanks for being patient, We did a massive 4 refactor update so there was so much going on that a few things got through the cracks, But I know at least 2 team members are currently investigating a fix for this issue.

20 Jul

Comment
    Kiwiboys on Steam Forums - Thread - Direct
Just reposing this here in case anyone's not on the discord

We are aware of the frame rate loss for some players while building or wielding frames along with other actions, For now to help alleviate these issues try temporarily
disabling "extended tool tips"and "Show slot Tooltips" settings in the game play tab of the settings menu. This should help while we work on the issue.

and yeah the fps drops are a result of the engine upgrade and we are working on getting this and some of the other issues fixed.

16 Jul

Post
    Rocket on Steam Forums - Thread - Direct
Our most extensive refactor ever in the project is underway, focusing on optimization and stability.

This is spearheaded in four parts:
  1. Implementation of a new debug approach, that is included in the shipped build (console, debugging gizmos)
  2. Multiplayer Refactor. Rebuild using the lessons learned from our game "art of the rail". Dramatically reducing the network bandwidth, improving stability, and framerate - especially for large bases.
  3. Rendering Refactor. Improving how our rendering happens, optimizing it to improve frame rate dramatically especially for large bases.
  4. Upgrade of the engine (from 2019 to 2021 version - so two years of fixes).

This might result in some instability. However, we have already noticed significant improvements in testing in both performance and multiplayer. Some of these changes will roll out in the next update (which will b... Read more

18 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
New build has been deployed to address this. We have applied it directly to the main branch.

If you force the game to update (verify cache) and check you are running the version below, then let us know how you are going. That would be very helpful!

0.2.2657.12898
- Fixed Weather Event trying to schedule on a world without a Weather Event.
- Fixed Weather Event being scheduled while one is already running. This resolves the infinite storm and helmet shake on load issues.
- Added server command startweather to start a weather event.
- Added server command stopweather to stop a weather event.
Comment
    Rocket on Steam Forums - Thread - Direct
The duration should be 1-5 minutes. Sounds like a bug. Could you see if it persists if you save and restart?

28 May

Comment
    Rocket on Steam Forums - Thread - Direct
We have to be very careful changing the core mechanics of our "universe" as we cause havoc in peoples save games. Largely with where the project is at we're accepting how the game runs as how we should continue. Otherwise we spend all our development time changing and iterating on small elements, rather than cutting to the core.

Big focus now is on "why" you are building stations and bases. Unfortunately it's a bit late in development for us to be redoing core mechanics, without great risk and destroying the knowledge, guides, saves, workshop items... etc...

21 May

Comment
    Kiwiboys on Steam Forums - Thread - Direct
Hi Apostolos

This could be related to a known issue on object placement and there is a fix currently in testing.
Also if you haven't already make sure the composite door is the door you are placing as the first door in the kit is a glass door. scroll to select the composite door.

I have added some extra steps to tutorial 7 requests the player to pick up and turn on the labeler on the BETA branch.

19 May

Comment
    Kiwiboys on Steam Forums - Thread - Direct
Hi Remnar

Thanks for the report the issues have been resolved and will be on tomorrows BETA build you can swap to this version using steam, right-click Stationeers --> Properties --> BETAS and select "beta branch" from the drop-down menu. We update this version every weekday and it's the most up to date version.

Let us know if you have come across any more bugs or issues.

19 Oct

Comment
    Heightmare on Steam Forums - Thread - Direct
so we can just do the opposite of mining and restore 'density' to voxels, but this doesn't solve the problem of making voxels where they've been completely mined away to a 'density' of 0. It can be done, it'll just need someone to sit down and figure out the best way to do it. Unless we hit any major problem we should be able to add it eventually. If you're keeping an eye out for it in updates, we'll likely refer to it as 'Voxel Painting'.

30 Sep

Comment
    Heightmare on Steam Forums - Thread - Direct
Still exists. If you have any questions about authoring them feel free to ask in the #modding channel in the Stationeers Discord.[discord.gg]

15 Jul

Comment
    Heightmare on Steam Forums - Thread - Direct
So the 'Martian' scenario was more of a proof of concept for the kind of things that could be made using the fully mod-supported scenario system. It demonstrated not only what sort of things we could make with them, but also how they were authored - as anyone is able to open up the XML file that lists out all the objectives and mission stages it uses. It really could use some love, as it has been a while - but we would love to put in more similar content at some stage.

22 Mar

Comment
    Heightmare on Steam Forums - Thread - Direct
Occasionally we do small discounts, but i wouldn't expect any big ones until after it's out of early access.

11 Mar

Comment
    Heightmare on Steam Forums - Thread - Direct
You can do it with a sleeper attached to a passive vent if you're in a room that has an oxygen supply. Hunger is suppressed while you're inside, but you'll need to manage the atmosphere inside the sleeper yourself through automation.