Stationeers

Stationeers Dev Tracker




23 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Would you be able to drop the text of the errors in here? Likely an issue we can fix for you, if you are experiencing it I am sure many others are as well.
Comment
    Rocket on Steam Forums - Thread - Direct
If it is not working, it's a big. I did see the team discussing this - will follow up and let you know.

22 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Ich habe mich an GPORTAL gewandt, um mit ihnen zusammenzuarbeiten, um dieses Problem zu lösen
Comment
    Rocket on Steam Forums - Thread - Direct
Извиняюсь! мы исправляем это
Post
    Rocket on Steam Forums - Thread - Direct
This was not intended. We became aware of this due to negative reviews posted in other languages by those unable to play the game. This has been fixed on Beta. We will try get the above outline localized and posted for other communities. We are very sorry this happened, and can assure you it is nothing personal!

We will be pushing the fix to the main branch as soon as we can.

I will update this post with translated versions

English
  • We recently discovered the bug that prevented changing the language in the game
  • This was a mistake and we are very sorry for causing it.
  • This has now been fixed on Beta, and will be pushed to the main branch as soon as possible
  • Much of the stationeers community speak another language so localization is vital to us, and we want to do much better in future
  • To recognize the important place of our international communities in Stationeers, we...
Read more

21 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Thanks for reporting, we have found one place we forgot to FPS limit. This is being fixed for next update.

17 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Interesting - the Beta is actually more recent (we push daily updates to beta). So it might be something we have fixed in the beta.
Comment
    Rocket on Steam Forums - Thread - Direct
Can you confirm if you are running any mods? We know that some mods are causing errors with generating stationpedia files. Try running with all the mods disabled, and see if that works.

16 Jun

Comment
    Not Simon on Steam Forums - Thread - Direct
Someone else reported the problem and removing all their mods helped so it may have been that an old mod was breaking things. We've added in some extra error handling that will mean if there's an error while loading mods the mod in question will be skipped. Hopefully, this resolves this issue completely. This fix will be in an upcoming hotfix.
Comment
    Rocket on Steam Forums - Thread - Direct
Yes it should be working. Do feel free to post more info and settings and we might be able to help diagnose the problem or bug
Comment
    Rocket on Steam Forums - Thread - Direct
A really good question.

Generally speaking the major disk loading occurs during game boot.

Because Stationeers doesn’t use a lot of textures, there also is not a need to load and unload textures.

The exception to this is file loading and saving for worlds, and given world saves can be quite large they could cause issues during auto saving in slower disks.

Having said that the game itself loads all its resources into RAM and doesn’t do further loading during game execution

15 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Note that the dedicated server has changed a lot, but has a great deal more functionality. Old guides won’t be relevant tho, but it has instructions when it boots up
Comment
    Rocket on Steam Forums - Thread - Direct
The update was deployed not long after I posted. If you go to the game Hub, you should see the announcement. The dedicated server is deployed for both Linux and windows.
Comment
    Rocket on Steam Forums - Thread - Direct
We are deploying the dedicated servers update shortly, a news post will be released when this happens.

07 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
The old voice did not have all the files necessary, as a significant number of words had been introduced.

We will be producing different voice packs although initially this will be focused on different languages.

The voice used will depend on availability. If we have to make substantial changes in the future, and the voice actor is not available, then we have to rerecord all of the words. Otherwise it is too jarring to have some of the words in one voice, and others not.

Even if you could access the old voice, ~40% of the voice files would have to be the new voice as there was no recording for it in the old voice.

03 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
We are working on fixing these. The Tutorials are currently temporarily disabled while we work on them.
Comment
    Rocket on Steam Forums - Thread - Direct
  • Fixed Exception thrown by suit on join: UnityEngine.Renderer.set_enabled(UnityEngine.Renderer,bool).
  • Fixed Exception thrown by battery when disconnecting.
  • Added batch mode checks to sound playback in audio manager.
  • Fixed spawning things through CLI
  • First pass on trade transactions on clients (Trading now work on clients but with some bugs)
  • Improved CommandLine code for future proofing scaling
  • Fixed Clients not seeing Global Atmosphere Temperature correctly (bug Introduced rev.16267).
  • Fixed Incorrect interaction tool-tip on plants in Dynamic Hydroponics planter for clients.
  • Fixed Clients not seeing plants at correct growth state on join.
  • Fixed Seed packets throwing an index out of range exception.
  • Fixed mismatch in read/write type in client trade request message
  • Fixed NRE thrown by su...
Read more
Post
    Rocket on Steam Forums - Thread - Direct
  • Another fix for helmet offset bug
  • Fixed NRE when requesting network data and a client is null
  • Fixed missing script editor error when selecting game controllers
  • Fixed two rovers being created when building a rover.
  • Fixed BuildStates being set twice on server.
  • Fixed Plants and seeds throw error spam when destroyed by lava.
  • Fixed On Loading game tanks/portable machines attached to connectors would be halfway in the floor.
  • Added server settings changes support
  • Fixed NREs when trying to join a server from the list
  • Fixed Error spam thrown by chickens
  • Fixed Can't drag dead players.
  • Fixed Can't drop your old body if you pick it up after respawning.
  • Fixed Key bindings not being reset after respawning.
  • Fixed Gasping breath on starting a game with a new character.
    ...
Read more

01 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Nysch: Also **** whoever does your change logs, their English is atrocious.
Note, I deleted the post above and have included the censored version. Please read the steam community guidelines. It's fine to have concerns, or raise them. But be respectful of those on the forums, including developers.
Comment
    Rocket on Steam Forums - Thread - Direct
MP is working in the beta, and had been progressively working more and more from the date we launched the refactor beta.

AotR offered a proof of concept of the refactor, as we had a real example that we could test. Additionally, it had a code base with more than a passing resemblance to Stationeers, meaning we were able to port the work across.

AotR has not been released because it doesn't need to be released in advance, it has a small group of people involved in testing so it is able to get feedback without taking the risk of people being disheartened by bugs etc... Just because it isn't released yet does not mean it doesn't allow drawing worthwhile conclusions about systems and new approaches.

Using that project we were able to assess the numbers to do with bandwidth, rendering, connection, logging, dedicated server etc... Of these, all of them have been successfully ported across except some of the more complex batch rendering approaches from AotR.
... Read more