Stationeers

Stationeers Dev Tracker




20 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Rico:
Originally posted by Rocket: Отличные новости! Извините за беспокойство
i`ve got the same problem tonight. Few days ago all was alright, even after the last update. Problem mod was "russifier" with better than ingame russian localization.
Thank you - did you have a link to the mod? I can see if I can isolate why the mod if causing the issue, maybe we can fix it at our end.

10 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Отличные новости! Извините за беспокойство
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Explicable: any sort of plan at the studio to really resurrect this game's playerbase. Its abysmally small
Stationeers set it's all-time peak last year when we did a "pop-up sale" with valve. This was so popular, that it set the all-time concurrent record and several times more copies than we did on launch day.

In principle, yes we agree about doing a marketing push and we have discussed that on the discord, but there's a few things I wanted to point out.

1. This is a niche game, it's always going to be a niche game. The controls are non-standard and are a key part of it's charm. However, this will not be for everyone.
2. The game's active playerbase is *high* for such a niche game.

Originally posted by Explicable: barely any real content has been added
I'm going to add a forum note for this. Not... Read more

09 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Эта проблема должна быть исправлена. Извини!

08 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Sorry it maybe F3
Comment
    Rocket on Steam Forums - Thread - Direct
Could you push "\" and it will bring up the console? then below the "nullreferenceexception" text in red, there should be a lot of white text that will be the details of that exception. If you could grab a screenshot and post here, or email me at [email protected] will try get that fixed ASAP.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
We have been working hard at our reworking of Rockets, but we have removed those changes from this build as they aren't ready, but we wanted to get out changes to the character controller and particularly fixes to the Linux Dedicated server. There is really a lot of different things in this updates so even some really good changes are glossed over outside of a brief mention in the changelog.

Camera and Character Movement For a long time players have requested fixes for the dreaded "getting stuck on corners". This update features a complete rework of the colliders and rigidbodies for controlling the character. In the test scene the character easily got stuck on things before the changes, and after the update there was zero getting stuck on things. We anticipate those frustrated with this in the past will find this much better.

We've enhanced the player's camera movement once again in an effort to further minimize stuttering. Additionally, we've made a series of refine... Read more

12 May

Comment
    Rocket on Steam Forums - Thread - Direct
Yes, this is now fixed. We have been playing with 8 players on our dev server! I had to add a new floor to our sleeper building.

09 May

Comment
    Rocket on Steam Forums - Thread - Direct
Hotfix deployed v0.2.4036.19180
* Fixed mining belt Mk2 not working with Mining Drill correctly.
* Fixed Arc Furnace new collision was preventing accessing the entry slot by hand.
Comment
    Rocket on Steam Forums - Thread - Direct
Hotfix deployed v0.2.4036.19180
* Fixed mining belt Mk2 not working with Mining Drill correctly.
* Fixed Arc Furnace new collision was preventing accessing the entry slot by hand.
Comment
    Rocket on Steam Forums - Thread - Direct
Sorry, Hotfix is being deployed now. Will be out in about 30mins. Fixes this and mining belt issue.
Comment
    Rocket on Steam Forums - Thread - Direct
Sorry, Hotfix is being deployed now. Will be out in about 30mins.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
While we do regularly do playtests, it can be easy in the hustle and bustle of chasing down bugs or working on big features for the team to miss the full experience of playing the game. So we initiated a "project clinic". Think of this like taking the project to the Doctors, and then treating as much as possible right then and there, and scheduling followups with specialists for anything you can't. So the project has had all it's shots, and a whole heap of a lot of little things fixed and tidied up.

The rise of our "Interop" Layer Our "interoperability" layer is used for the first time to deploy a new version of "RocketNet", our internal multiplayer technology For our playtest we played extensively with both SteamP2P and dedicated servers, with up to eight of us playing at any one time. As part of this we identified a number of issues that we needed to fix. Some time ago we made the decision to cut our own path and do as much as possible ourselves, particularly on the networ... Read more

04 May

Comment
    Rocket on Steam Forums - Thread - Direct
If your friend and you restart steam and the game, and rehost, it is a workaround.
Comment
    Rocket on Steam Forums - Thread - Direct
We have discovered a few errors with SteamP2P. These are fixed on the beta branch, and we will be deploying a patch to fix this as soon as we have finished testing. Apologies for the bug it is very annoying.

30 Apr

Comment
    Rocket on Steam Forums - Thread - Direct
Yes there was quite some debate about this among the team.

Likely in future we may split the IC Chips into multiple types, with some having more instructions than others.

There is a reason to directly reference, the "batch named" instructions are not *quite* as performant as directly referencing something. The cost of finding the device(s) that you want to change goes up the more devices on the network.

The batch named instructions are the same as their batch counterparts, except a final 'test' is applied on the name hashes. So to do the batch named commands, the processor has to loop through all the devices on the network.

It is important to put this in perspective though. The list of devices is cached, and to compare each device it simply uses a "hash" (does one integer equal another). These are *very* simple operations for a computer and it can do thousands or tens of thousands of these kind of operations without breaking a sweat.

A... Read more

29 Apr

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by DeathBirdsFly: Ok, I understand now. So you have to have at least one device on both networks acting as a bridge of sorts.
You can use db:0 and db:1 to get the two connections for the IC itself. That would mean the IC could be the bridge between two networks.