Stationeers

Stationeers Dev Tracker




31 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Murphy_Deffa: Take care what you say, you may get blocked if you dare not like changes.
You will not be banned for saying you do not like the changes.

But you can be warned and even banned for not following the Rules and Guidelines For Steam: Discussions, Re... Read more

21 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Also note that any unshielded electronic devices may cause ignitions. So, for example, a working Autolathe will cause ignition of a fuel mix in its local atmosphere.
Post
  • Fixed Water filters don't filter steam.
  • Fixed Tooltips on EvaporationChamber and CondensationChamber pipe connections.
  • Fixed Pipe damaged/destroyed by freezing tooltip.
  • Fixed Atmos-Analyser sometimes doesn't show the correct StateChange symbols.
  • Changed CondensationChamber and EvaporationChamber will continue to exchange heat with the heat exchange connection when turned off.
  • Fixed HeatExchangers not correctly applying save migration functionality.
  • Changed Limited evaporation when Temperature of liquids has dropped below its freezing Temperature.
  • Changed Increased the amount of damage freezing gasses and liquids cause to pipes.
  • Fixed broken states of station batteries not rendering.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
Have you installed any mods? Note that some mods, especially those that add DLLs to the game may break the game with no way for the game to recover. Recommend you manually remove these mods and then run the the game installing them one at a time till you find the one that breaks.
Comment
    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

I have updated the labelled text to indicate it is not a very old build, but the last public build before phase change.
Comment
    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

There is no way we can have the "old code" and then run the "new code" when you started a new game, without basically having two versions of the game running - which would be enormously complex, double the file size, and mean we would need to change the entire steam deployment. This would slow the development down a great deal. Sadly, like other changes and new features, we need to implement those features and then move forward with the other features in the game.

20 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Bonny01: ...
This is a really cool video, and also is a great explanation of the problems/benefits of hashes.
Post
Stationeers has the bold aim of modelling many very complex systems, and trying to do so in a way that will run acceptably on most computers. For a long time we have wanted to better model phase change (movement of state between gases, liquids, and solids). This will allow us to make more interesting mechanics such as rocket fuels in future updates. The task has come with significant challenges, trying to maintain support for existing worlds and not make the game even more complex for new players than it already is. This is the first step in making our overhaul of Rockets, as it was necessary to do this work before continuing with the work on Rockets.

Description
Gasses now can phase change, when under different pressures/temperatures. Normal Atmospheric pipes break from the stress/weight of condensing liquids, so use a condenser valve to ensure liquids can drop safely into liquid pipes. You can reference a phase diagram in the Stationpedia to figure out what a gas or li... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Rico:
Originally posted by Rocket: Отличные новости! Извините за беспокойство
i`ve got the same problem tonight. Few days ago all was alright, even after the last update. Problem mod was "russifier" with better than ingame russian localization.
Thank you - did you have a link to the mod? I can see if I can isolate why the mod if causing the issue, maybe we can fix it at our end.

10 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Отличные новости! Извините за беспокойство
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Explicable: any sort of plan at the studio to really resurrect this game's playerbase. Its abysmally small
Stationeers set it's all-time peak last year when we did a "pop-up sale" with valve. This was so popular, that it set the all-time concurrent record and several times more copies than we did on launch day.

In principle, yes we agree about doing a marketing push and we have discussed that on the discord, but there's a few things I wanted to point out.

1. This is a niche game, it's always going to be a niche game. The controls are non-standard and are a key part of it's charm. However, this will not be for everyone.
2. The game's active playerbase is *high* for such a niche game.

Originally posted by Explicable: barely any real content has been added
I'm going to add a forum note for this. Not... Read more

09 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Эта проблема должна быть исправлена. Извини!

08 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Sorry it maybe F3
Comment
    Rocket on Steam Forums - Thread - Direct
Could you push "\" and it will bring up the console? then below the "nullreferenceexception" text in red, there should be a lot of white text that will be the details of that exception. If you could grab a screenshot and post here, or email me at [email protected] will try get that fixed ASAP.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
We have been working hard at our reworking of Rockets, but we have removed those changes from this build as they aren't ready, but we wanted to get out changes to the character controller and particularly fixes to the Linux Dedicated server. There is really a lot of different things in this updates so even some really good changes are glossed over outside of a brief mention in the changelog.

Camera and Character Movement For a long time players have requested fixes for the dreaded "getting stuck on corners". This update features a complete rework of the colliders and rigidbodies for controlling the character. In the test scene the character easily got stuck on things before the changes, and after the update there was zero getting stuck on things. We anticipate those frustrated with this in the past will find this much better.

We've enhanced the player's camera movement once again in an effort to further minimize stuttering. Additionally, we've made a series of refine... Read more

12 May

Comment
    Rocket on Steam Forums - Thread - Direct
Yes, this is now fixed. We have been playing with 8 players on our dev server! I had to add a new floor to our sleeper building.