Stationeers

Stationeers Dev Tracker




20 Sep

Post
The main focus this week is adding new mining mechanics which allows you to automate parts of late game mining. Along with the new miner we've reworked the centrifuge mechanic and added chute devices to give player chute networks far more utility.

This is the biggest update we've done in a while both in terms of new content as well as bug fixes and we're excited to be back in a place where we are able to push out updates like these!

Deep Miner


The Deep Miner is a device that you construct on the terrain surface and will drill to bedrock and start producing Dirty Ore. The Deep Miner will take some time to reach bedrock, depending on how deep it is, and will then produce approximately a stack of 10 Dirty Ore every 90 seconds.


Dirty Ore
Dirty Ores simply represent unprocessed pieces of unsorted ore... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
It is something we want to do (but haven't confirmed), @aaron if you have controller change suggestions or things that would help let me know. You can email me at [email protected]
Comment
    Rocket on Steam Forums - Thread - Direct
Note: I deleted one reply in this thread that stated the game was "abandoned" and only focusing on singleplayer, as this is untrue and very unhelpful - especially to users having trouble.

I will post the warning issued here for transparency:
Please do note post false information that misleads players. Posting in a thread that a user is looking for help with bugs and issues is very disruptive to that user. I have deleted your post. Please read the steam community guidelines. Opinion is fine, but derailing others threads is very disruptive and creates a toxic environment.
Comment
    Rocket on Steam Forums - Thread - Direct
Current state is the game is sensitive to network adapter settings. Making sure the external network adapter is set as default (and potentially others disabled) maximizes chances of success, along with port forwarding.

We have several team members are devoted to redeveloping how network connections are made, and afterwards will be looking at reimplementing steam peer-to-peer.

I posted this reply in another comment, which describes what we are working on as a solution for those having connection issues:
Originally posted by Rocket: We redeveloped the entire multiplayer messaging system (how you receive a synchronized state in multiplayer), and it's been enormously successful in that regard with reduced memory usage (memory cleanup causes the dreaded stuttering), bandwidth usage, and increased performance (singleplayer used to always run as a host, and send itself messages).

However, we are still ...
Read more

07 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
In this week's update, we've added two new sensors, iterated on the cryotube, made some adjustments to the sleepers, further simplification of settings, and updated Stationpedia Articles.

Sensors
There are two new sensors to track the presence of players. you can use this information in your logic setups to trigger different events. You can filter which players trigger the sensors by configuring their access variables using the access controller cartridge. The sensors will then only be triggered by a player who holds the correct Access Card.

The Occupancy Sensor is triggered when 1 or more players are in the same room as the sensor.

The Proximity Sensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or via the ‘Setting’ logic variable.



... Read more

02 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
  • Changed Reduced the amount of heat tank structures radiate by 50x. A tank now radiates heat in the same order of magnitude as a pipe network of the same volume.
  • Changed Reduced the amount of heat tanks convect by 2x.
  • Fixed Atmospherics Threads race condition that caused Thermal Radiation calculation to return incorrect results in certain scenarios. This caused a bug where Pipe atmospheres would sometimes rapidly radiate down to absolute zero (-273.1C) on the moon OR thermal radiation would stop working altogether. Thanks @Windsinger & @zkxs for helping us reproduce and solve this quickly.
  • Changed Atmospheres in vacuums can no longer radiate to 0DegreesK.
  • Fixed Hunger and Hydration not decreasing in single-player when not hosting.
  • Fixed CleanUpPlayers Command deleting yourself if not hosting.
  • Fixed LocalPlayer not showing up in scoreboard when in single-player.
... Read more

31 Aug

Post
Thermodynamics The general speed of thermal transfer of atmospherics has been decreased, to allow players more time to experience the effects of heat moving throughout their stations. The internal atmospheres of devices and items now radiate energy down toward the planet's global atmosphere temperature. This effect is most pronounced in vacuum and is dampened when in a pressurized environment. Structures built into frames are also no longer fully insulated and will radiate heat down to the global atmosphere temperature.

We’ve listened to feedback and increased the Air Conditioner's operational temperature efficiency by roughly 20%(nearly doubling) around 600K-800K to allow it to work significantly better during the first stages of cooling the hot planets' atmospheres.



We’ve branched the radiator tech tree into Flat Pane... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

Post
Fixed On bases with more than 1024 atmospheres servers could stop sending atmospherics updates to clients.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Aug

Post
As we adapt to our new weekly content cadence, you'll see that some new features get spread over multiple updates. This change in pace has some big benefits. It allows us to make smaller iterations, get feedback faster, spread out balancing, and end up with a more refined final outcome. At the same time we're still chipping away at a lot of bugs, but you'll see updates containing more content again soon.

You may have noticed that we didn't release a patch last week. It was getting too close to the weekend and we wouldn't have been available to publish any hotfixes. Therefore, this patch includes all those changes and has given us extra time to spend on some rather large work for the next patch.

While our target is weekly updates, we're keeping it flexible for moments like this.

Upgraded Atmospheric Machines Continuing with the theme of recent updates, this week we’ve focused on more atmospherics changes.
Firstly we’ve upgraded the Air Conditioner, Electr... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Aug

Post
    Rocket on Steam - Thread - Direct
It's been a hectic few months for us since our major refactor as we feel like we have finally been able to hit our old stride in the project. If you look back through our weekly updates you can see how spending that period to time to redo the project has paid huge dividends. We are now able to more robustly focus on the future of the game as well as add new content.

We've been a little slow at getting new content in over the last weeks, as we have been laser focused on fixing bugs - especially some very serious ones introduced (or highlighted) by our refactoring work. What really spurs us on is seeing all those amazing youtube videos of your content, the twitch streams, and the thoughts you share here and on discord.

Important fix for multiplayer Fixed not being able to join servers unless they were being advertised. We don't normally highlight bug fixes but this was affecting a significant number of people over the last few days. Th...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
I've gone through your post history and I can't find any posts that were deleted.

There was recently some moderation by a valve employee on one of our news posts that removed a bunch of comments that were related to political posts etc... but none of your posts were affected.

Do note that you need to adhere to steam community guidelines, that includes not insulting anyone or inciting any flame wars. While going through your posts looking for any that might have been deleted, I saw a lot of posts that break the steam community guidelines.

While you are welcome and encouraged to provide your opinion, you must do so in a way that is not disruptive and does not put down others. Calling people "children" is a good example of this. I've issued warnings for these.

Note you already have a warning for this previously.

If you have a link any missing topic, feel free to let me know at ... Read more