Stellaris

Stellaris Dev Tracker




11 May

Comment
Foxosaur said: I believe the underlying point and general concern is that PDX may start on a slippery slope of selling content that the AI cannot use. Knowing that AI does not (cannot?) use the Paragons system is a second instance of it. If your demographic split of players show you that a good % play Single player then it seems quite fair for the community to expect a bit more openess and proactiveness about it, at least going forward, maybe even saying so on the DLC information.
I get the point but this is a non-issue. We make calls all the time about how the AI wi... Read more
Comment
_Are said: Thank you for the bugfix !
Are you considering a future balance patch, notably on leader cap and penalties ?
Balance? Sure! Leader cap? Unlikely, whenever we make a long term positive change it can annoy quite a few people. But in this case, the Leader cap being pretty tight is just better design.
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20 Apr

Comment
Amightypie said: so seeing as how we keep getting old content but revitalised ( edit sectors).

when can we expect to see the return of different ftl types :D
Over my cold dead body. :)

Too many Pathfinding, Pacing and Testing issues to be worth it. Also just bad for gameplay.  

16 Dec

Comment
Thread moved to Stellaris' Suggestions subforum  

15 Dec

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HFY said: This is a reputation risk for PDX.

They only want to put their name near reliable, low-risk candidates and since the exec who mandates this can't understand code nor quality of code, the metric they're going to pick is current popularity.

You must have proven popularity for them to allow you to share your popularity with them.
Since you have no knowledge of this, I caution you against making salacious accusations.  

14 Dec

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MrFreake_PDX said: I've spent the last two years planning
1671058325125.png  

09 Dec

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civ_v_freak said: If you say empire sprawl is a relevant mechanic then you're either ignorant or not being honest... change my mind
play nice or dont play.

up to you if you want to change the way you behaved here.  

01 Dec

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Soranya said: Nice, but how the heck can something like "not all ships have roles assigned" slip by the QA process?
Oh we noticed, I just decided to leave it in for fun. (This is a joke)  

29 Nov

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darkestinsanity said: All my DLC keeps saying it's corrupted and I cannot play using the DLC since the update. Tried verifying the files ect ect.

Sad times as I really wanted to try out the update today
Make sure to disable your mods. We're aware of the launcher complainaing about corrupt files but the game and DLC should still work fine, it's a backend issue.  

24 Nov

Comment
dont bump your own thread  

11 Oct

Comment
T5_k said: There was no mention of compatibility of the 3.5.3 game version with the 3.5.2 version saves.
Can I update and play my 3.5.2 save or should I postpone the update and stay on v3.5.2 to finish my game?
We never guarantee backwards compat with older saves.
With a smaller patch like this, it's more likely to be fine. However there is a rollback branch and I'd advise backing up your save before giving 3.5.3 a try.  

05 Oct

Comment
    gigau on Forums - Thread - Direct
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20 Sep

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Second. Best. Trailer. Eva.

(sorry, nothing beats the first teaser)  

22 Jul

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    gigau on Forums - Thread - Direct
Let's cool down and not argue even when disagreeing.  

12 Jul

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    Ashantai on Forums - Thread - Direct
OK settle down folks.

Let's keep these discussions productive and without bickering.  

09 Jul

Comment
    gigau on Forums - Thread - Direct
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29 Jun

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3.4.3 rollback branch should be up now. Blessed be the Tech Lead.  

12 Jun


16 May

Comment
Big shoutout to those reporting bugs. You've made it very easy to get the big ticket items in the crosshair today.  

21 Mar