Stellaris

Stellaris Dev Tracker




09 Feb

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Feb

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written by Alfray Stryke

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Pre-FTL Observation Events​ Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you c... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jan

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written by CGInglis

Free at Last!
I’m incredibly excited to introduce ‘Broken Shackles’, one of the new origins featured in the upcoming First Contact DLC.

Watch the Video Dev Diary here:


From the very beginning of the project, Eladrin stressed the word ‘utopian’: First Contact celebrates the discovery of strange new worlds, and all the ways in which different cultures (and different species) interact with and support one another.

As I set out to design an origin for the DLC, this was the spirit and tone I was striving for. What’s more utopian than a rag-tag group of slaves who band together in a daring bid for freedom? Thrown together by the... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jan

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written by Eladrin

Hello everyone!

Earlier this week we announced that the First Contact Story Pack is arriving later this quarter, alongside the 3.7 “Canis Minor” update.

Today we’ll combine a quick summary of some of the features and go into why we wanted to do this Story Pack.


Wishlist First Contact​[pdxint.at]

Tl;dr? Watch it on Stellaris Official on YouTube:
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jan

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Hi everyone!

About twenty minutes after we posted Dev Diary 280, the community had largely decoded the message we hid in there... CONTACT IS COMING.

Last week, we had A Message from Minamar Specialized Industries, and it's time to take them up on that offer.



I'm pleased to announce that the First Contact Story Pack will be released alongside the Stellaris 3.7 "Canis Minor" update. Click here to wishlist the Story Pack.[pdxint.at]

Look to the Stars, We Are Not Alone​
For countless ages, your people have looked to the stars with wonder - is there anybody else out there? When we meet, will they be friends or enemies? Will we be the ones to disco... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jan

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written by Eladrin

«»» ««« «» ««« « « »«» »»« »»» « « »»»» » «« Warmest greetings from Minamar Specialized Industries! ​
We delight in meeting new peoples and welcoming them into the greater galactic community. With over 143 successful uplifts to date, we’re the acknowledged leaders in the field of social and technological ascendancy. We’re thrilled to finally make your acquaintance, and hope to add your world to our success story.

We understand that this is all very sudden. Receiving a transmission ‘from the stars’ has likely come as a surprise to you, but we’ve been watching your world for some time and your civilization scores very highly on several relevant metrics. With an evaluation score of ?ERROR_UNDEFINED, the people of ?ERROR_HOMEWORLDNAMENOTFOUND have been flagged as particularly worthy of cooperative enli... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jan

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Hello Stellaris Community!

This is the moment you've all been waiting for! #MODJAM2022 is now available!

We had over 70 modders sign up, over 30 design documents submitted, and in the end, ended up with 13 unique modded mid-game crises for you to enjoy! Three weeks ago, we told our modders what they would be making, anything submitted for the Mod Jam had to be created for the Mod Jam, meaning they were not allowed to use previously released content in their submissions.

Now it's time to do your part! The modders spent the last three weeks making the crises, now your mission (should you choose to accept it), is to play the new Crises and vote for your favorite crisis![pdxi... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jan

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Hello Stellaris Community!

We’re back with another update on #MODJAM2022! Next week, our weekly dev diaries will start up again on Thursday. But for this week, we’ll be going over the rest of the teasers that haven’t been seen (yes, there’s more!), but first I’d like to add a word of warning:

The teasers seen previously may or may not make it into the final version of the Mod Jam mod. Such is the nature of these things that some people were unable to complete their projects in time for release day, some people have had to drop out due to taking unexpected time over the holidays with family, etc.

From where we stand, regarding releasing on January 10th, I did try to ensure that all the teasers in this update will actually be releasing -- that is not to say they all will -- just that the modders when I approached them, expressed some level of confidence that they would be able to make the deadline.

Also, if you are interested in helping test th... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Dec

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Hello Stellaris Community!

Welcome to our second #MODJAM2022 update! This week we have more teasers to share, and we’ll delve a little bit more into just how the Mod Jam mod will work in practice.

The last time we did one of these things - all the way back in 2020 - one of our biggest challenges was how to keep the Mod Jam updated in the face of a game that updates every 3 months, sometimes with drastic changes to how the game is played and changing or evolving gameplay and how to reconcile that with the content that the modders originally wrote.

Should we change certain origins in order to make them work better with the reality of what Stellaris currently is in the latest version, or update it just enough to make it so that the origin runs, and call it a day? Do we even have the ability -- ethically, to change a modder’s contribution so that it works in a way that we feel “is better”? What happens if a modder is dissatisfied with our changes? Who tests these... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Dec

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Hello Stellaris Community,

While the devs are off for the Holidays, the marketing and community teams are still hard at work! We’ve got some great stuff going on in the Stellaris community right now that we hope will get you through those dark winter “no Dev Diary” days.

Some of you may have noticed that we began signups for #MODJAM2022 two weeks ago. Last week, we revealed the theme of the Mod Jam: Make a unique Mid-Game Crisis!

This week, we have the first two Mod Jam Crises teasers to share with you folks! We currently look on-pace to have over 20 Mid-Game Crises submitted for this event, which we feel is a great showing from our fantastic Modding community!

Do keep in mind these are all work-in-progress screenshots and features, they may not appear as described (or at all, for that matter) in... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

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written by Eladrin

Can you believe it’s the end of the year already? With the holidays fast approaching, it’s time for our traditional review of how the year went, with a little glimpse towards the future.

After Aquatics shipped at the end of 2021, I started taking over more of Stellaris development in preparation for seizing control taking over as Game Director in early 2022, freeing Daniel Moregård to move on to his next project. I’m quite thankful for the opportunity, and very happy to be given the game in the state that it was in - thanks to the efforts of the Custodian Initiative and the rest of the team, I had a pretty easy time sliding in.

Let’s take a look at what happened during the year, and a glimpse at the near future.

2022 Q1: 3.3 Libra and the Dev Clash​ The beginning of the year brought... Read more