Stellaris

Stellaris Dev Tracker




17 Oct

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Hello all,

We're proud to release the 3.9.3 "Caelum" Patch promised for mid-October. This patch brings with it a balance pass on subjugation and diplomatic acceptance in-general, as well as other balance changes, bug fixes, UI, AI and modding improvements.

Please find the patch notes below.

############################################################​######################## VERSION 3.9.3 ######################### ​############################################################​

Balance

  • AI Empires are more likely to seek a federation if their rivals have federated.
  • Federations (except for Hegemonies) now default to not permitting subject members.
  • Having less than 50 Trust with an empire imposes a -100 Acceptance to them becoming your subject or overlord.
  • ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Oct

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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by PDX-Ruk

Stardate 23779.5 - Temba, his arms wide
In this week's dev diary, I am taking the reins from Eladrin.
I am a producer on Stellaris and usually help Eladrin as best I can, but today I want to talk about my other project and let Stellaris have a week off before they talk about their next thing.

And that Project is: Star Trek: Infinite




Watch the video version of this Dev Diary

Who are you? And why are you Putting Star Trek in my Stellaris Dev Diary?!
I joined Paradox back in the start of 2021, and was given the task to br... Read more

05 Oct

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Ghost Signal is a VR action roguelite set in the Stellaris universe, where you captain your ship to battle a multitude of alien species. Partake in dynamic space wars, encounter planet sized creatures, gather valuable loot to conduct research, and more. No journey is the same. Will you find the origins of the mysterious Ghost Signal?



Get Ghost Signal: A Stellaris Game!
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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by Eladrin

Hello everybody!

Today we’re going to look at a likely 3.10 feature, some changes that we’ve called the Leader Consolidation.

With leaders becoming more important to your empire following the 3.8 ‘Gemini’ release alongside Galactic Paragons, there were some rough edges leftover and experiences that could be better. Some of the changes we’re implementing during this leader consolidation were things we talked about during the development of Galactic Paragons but decided against for various reasons, or were out of scope at the time, while others are based on data gathered since then and community feedback.
So What’s Changing?​ Some of these names are still being argued over, so are subject to change. Hate one in particular? Let us know. One of us probably hates it too.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Sep

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by Eladrin

Hi everyone!

3.9.2 has been released with a handful of bugfixes.

STELLARIS 3.9.2 PATCH NOTES

[expand type=showmore]

############################################################​
#################### VERSION 3.9.2 ######################​
############################################################​
Balance
  • Pre-FTL empires now have reduced technological development before the mid-game year.
  • Catalytic empires can now build bio-reactors.

Bugfix
  • Anomalies that reward Scientist Expertise traits now apply those traits to the Cognitive Node for gestalt empires.
  • Blocked empires without the Scientific Method technology from constructing research districts.
  • Federations End s...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hello all,
The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics.

We're also planning a follow-up 3.9.3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3.9.2 deadline, and a handful of other improvements.

Please find the patch notes below.

STELLARIS 3.9.2 PATCH NOTES
[expand type=showmore]

############################################################​
#################### VERSION 3.9.2 ######################​
############################################################​
Balance
  • Pre-FTL empires now have reduced technological development before the mid-game year.
  • Catalytic empires can n...
Read more

21 Sep

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by Eladrin

Hi everyone!

It’s been exactly 100 dev diaries since we introduced the Custodian initiative[forum.paradoxplaza.com] alongside the Lem update. With that milestone met, and 314 being funny math number, I thought it would be a good time to review what the Custodians have accomplished, some of the process they use, and where we could go from here.

To review, the original idea behind the Custodians Initiative was to do some of the following:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishi...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

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by Eladrin

Hi all!

The Stellaris 3.9.1 ‘Caelum’ update has been released, with full release notes listed here[forum.paradoxplaza.com].

Stellaris 3.9 "Caelum" Release Trailer​

Unless critical issues arise over the weekend, our current plan is to have a general bugfixing 3.9.2 patch roughly two weeks from now. We’re also planning a followup localized 3.9.3 release in mid to late October, which will include some of the issues brought up during the Open Beta that require new... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Sep

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The free 3.9 "Caelum" update is available now!
The 3.9 “Caelum” update brings with it bug fixes, improvements to Gameplay, Automation, Performance, and the Leader Cap, on top of adding new content for many of our previously-released DLCs.

Read the full patch notes here[forum.paradoxplaza.com].

Dont want to read pages of patch notes? Stellaris Game Director Eladrin joined us on YouTube last week to talk about the new features coming in 3.9!



You can also read our (tra... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

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Hello Stellaris Community!

The 3.9 "Caelum" update is currently scheduled to release on September 12th!

This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to previously released DLCs, plus a plethora of other bug fixes, AI and performance improvements. We’re going to go through some of the major features of this new update so that you can hop in and start playing on day one!

You can read the full patch notes on the Stellaris forums here.[forum.paradoxplaza.com]

[... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.