Stellaris

Stellaris Dev Tracker




30 Mar

Post

by PDX-Loke

Hello,

While you were busy upgrading cloaked fleets at enemy starbases and buying multiple galatrons, the team has kept on fixing and tweaking.
The 3.7.4 patch is ready and available for download now.

Please find the patch notes below.

STELLARIS 3.7.4 PATCH NOTES
BALANCE AND IMPROVEMENTS
  • Pre-FTL civilizations now have a chance of having a "close call" when nuclear war threatens to break out.
  • Payback Origin
      * If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you instead of trying to vassalize you * The Debt collectors won't bug you anymore if you're currently at war with the MSI * Fixed Payback war goals to ensure you can't vassalize or impose ideology on homicidal ...
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23 Mar

Post

by Eladrin

Hi everyone!

It’s now been a bit over a week since the First Contact Story Pack released, and it’s been great hearing your stories and experiences.

While some things slipped through into the initial release, like the Great Filter becoming nigh impenetrable if nobody’s watching, overall Canis Minor was the most stable release we’ve ever had on Stellaris - to the point where red flags were being raised whether the Crash Reporter was working properly.



A couple of days ago we pushed the 3.7.3 hotfix to take care of a few of the more pressing issues.

STELLARIS ‘CANIS MINOR’ 3.7.3 PATCH NOTES
Fixes and Changes
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Mar

Post


Thank you all for playing and providing feedback on First Contact and 3.7!
We've been hard at work fixing and balancing, and are now ready to supply you with a quick patch aiming to resolve the most pertinent problems.

3.7.3 should now be available for download. Please find the changelog below.

The team is still focusing on finding and resolving incoming bugs, and we hope to have a second patch ready for you within a few weeks.

Enjoy!

Fixes and Changes
  • Every single atomic pre-FTL will no longer nuke themselves if they are not being observed.
  • Fixed Contingency worlds not being properly cracked by devolving beam.
  • The Solarpunk Empire will no longer stay pre-FTL if you decide to steal from them.
  • Admirals should no long...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar

Post


Hello Stellaris Community!

The Devs are currently working on a small update planned for next week, containing fixes for some of the more pressing issues that you’ve found so far. So no Dev Diary this week, but please keep providing feedback and bug reports, they’re very valuable to us!

Instead we have something special for this week: To celebrate the release of the First Contact Story Pack, our Art Department has teamed up with ArtStation to do an Art Blast [pdxint.at]featuring completed and concept art from First Contact!

“We looked to the stars and saw that we were not alone.”

First contact. It has been the inspiration for so many stories in so many IPs ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Mar

Post


First Contact is available now![pdxint.at]

You are not alone! The galaxy is vast and full of wonders, but it’s also full of alien empires you’re going to encounter, whether you’re ready or not. First Contact offers a set of new origins and mechanics that give players the chance to tell stories about their civilizations’ early encounters with visitors from the stars — ones that may not have come in peace!

Features of First Contact include*:

NEW ORIGINS
Broken Shackles: You didn’t take to the stars; you were taken to the stars as an alien captive! Now, you and your fellow prisoners have overtaken the ship and found yourselves banding together... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Mar

Post
Hello Stellaris Community!

We’re now less than a week away from the release of the First Contact Story Pack! You can preorder it here[pdxint.at]. For those of you who don’t want to read this summary, we have Community Manager Mordred Viking on the Stellaris YouTube reading, so you don’t have to!

[free features video]

Today, we’re here to “dig into” what the Custodians have been up to while the Expansion team has been working on First Contact. As many of you know, the Custodian team works on fixing bugs, improving the UI, increasing performance, adding new modding support, working on the AI and adding new content to previously released DLC.

While there are a... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Mar

Post

by Alfray Stryke

A staple of sci-fi that has long been missing from Stellaris is the ability to have fleets and stations capable of being cloaked and hiding from enemy sensors. With the addition of Awareness and improvements to interactions with pre-FTL civilizations, we felt that First Contact was the right place to explore how cloaking could be added to the game in a meaningful way, tying into warfare, exploration and espionage.

When we set out to design the cloaking and counter-cloaking systems our goals were that:
  • Science ships should be able to equip cloaking devices to allow exploration of space regardless of if another empire has closed their borders to you.
  • Observation posts should be capable of being hidden from the pre-FTL civilizations they were observing.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Feb

Post

by CheerfulGoth

Nothing unites people more than a common enemy.

You know how the story goes: space invaders attack, and the people of the world unite, casting aside their differences to stand together against a shared threat. Together, they defeat the more advanced enemy, who foolishly underestimated the plucky underdogs.



But what happens after the story ends? The former invaders are still out there, and they won’t be fooled again. An awkward reunion is unavoidable.
I'm CheerfulGoth, a content designer on Stellaris, and this is the story I wanted to tell with Payback.

Payback is the “sibling” of Broken Shackles, two origins united b... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Feb

Post
The First Contact Story Pack will release on March 14th for $14.99!

The galaxy is vast and full of wonders, but it’s also full of alien empires you’re going to encounter - whether you’re ready or not. Tell the story of your empire’s early contacts with visitors from the stars, or become a visitor yourself. Will you remain cloaked in shadows, or reveal your presence to those you visit?

Preorder the First Contact Story Pack today![pdxint.at]



Explore three new narrative-led Origins: Band together in Broken Shackles as the survivors of a crashed slaver ship and build a diverse empire with multiple species from across the galaxy. Embark on a quest to find... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Feb

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by Lloyd Drake-Brockman

Hi, I’m Lloyd Drake-Brockman, Concept artist on the Stellaris team. I worked extensively on the First Contact DLC and I'm excited to share some of the artistic journey that this pack took me and the art team on. Specifically we're going to be discussing the development of MSI, a new, non-player faction with a really interesting visual style. I was involved in designing most of their visual elements. I think we have ended up with a great set of designs that are quite unique in the world of Stellaris. I'm going to take you through some of my design journey working on various elements of this faction.



MSI Flagship​ The flagship was the first element of MSI tha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Feb

Post

by PDS_Iggy

Hello everyone! I am PDS_Iggy, and I’m here to tell you all about Fear of the Dark!

This new narrative origin for First Contact focuses on a people divided. After a planet in your solar system blew up, fear and xenophobia spread to such a degree that a large portion of your population decided to flee your homeworld. Their goal? To hide from the rest of the galaxy.



Incoming Transmission:​

You mean, “The sane individuals of our species took the only prudent action possible when being attacked by an alien force capable of destroying planets!​"
... Read more