Stellaris

Stellaris Dev Tracker




23 May

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Hi everyone, this week we put Moah in the driver's seat of the Dev Diary. If you don't know who he is, he is the Tech Lead on Stellaris and today he will be talking to you about the free 2.3 "Wolfe" update that will release alongside Ancient Relics, and what it brings to the table in terms of tech!

Stellaris is going 64-bit
People have been clamoring for this for a while now, and various factors have led us to finally do this for this patch. I should temper your expectations though: while many have claimed that this would be a miracle cure for all their issues with Stellaris, the reality is somewhat more tame.

What does it mean?
The one solid benefit is that Stellaris is no longer limited to 4gb of memory, and won’t crash anymore in situations where it was reaching that limit. For people who play on huge galaxie... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/1627401328177548370]here[/url].

16 May

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Hello everyone, we have a new Dev Diary from grekulf!

As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. Last week I also promised I would show something awesome, by which I meant the headline feature of the story pack – the Relics themselves.

We announced Ancient Relics on Tuesday and we also streamed a lot of stuff that will be coming with Ancient Relics and the free 2.3 update that goes with it. If you haven’t seen the stream yet, you may want to check out the summary on YouTube.

Relic Worlds
A smaller part of Ancient Relics are the Relics Worlds. It is a new planet class that is essentially a planet entirely covered in ruins. If you find a Relic World, it's very likely that you will be the first to get to excavate its archaeological site. An archaeolog... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/3219423264327899781]here[/url].

09 May

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Greetings Galactic Emperors, Rogue AIs, Humble Hiveminds, and Exalted Starfish,

Today is the 3rd Anniversary of Stellaris, the game that brought all of you together in a galaxy of conflict, friendship, primordial creatures, and everything else in between. To celebrate this and share our celebratory happiness with everyone, we are holding a Free Weekend so that anyone can download the base game of Stellaris and play!

This free weekend starts now on Steam and will be available until Sunday 12th May at 13:00 PDT / 16:00 EDT / 22:00 CEST.

Additionally, the entire Stellaris catalog is on discount now, with MegaCorp on discount for the first time! Check out the Steam store page to find out all the savings!

Finally, we’re going to be giving away the e-book version of Stellaris: Infinite Frontiers to everyone th... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/1626274160679284639]here[/url].

07 May

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Tickets for PDXCON are now available!
Join us for a weekend in Berlin, filled with games, people and all things Paradox and get a ticket now before they sell out!

Read more and get your tickets here: https://pdxint.at/pdxcontickets

02 May

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Hello everyone!

As promised last week, we’re back to talk about something old that’s new – which, as many of you correctly guessed, is about new precursors. Adding new precursors has been something we’ve been wanting to do for quite a while now, and we’re very happy that we can now finally provide what’s been asked for.

In the next DLC you will be able to explore the fate of two new precursors, namely the Baol and the Zroni. To not spoil too much, I’ll only give a basic description of their respective backgrounds and lore.

The Baol
The Baol Organism was once a sprawling interstellar Hive Mind comprised of trillions of psychically-linked plantoids. With their ability to slowly terraform a planet's ecosystem and atmospheric gases via centuries of sustained photosynthetic processes, the Baol civilization produce... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/1625147622791703800]here[/url].

25 Apr

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/1653294486209524886]here[/url].
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    BjornB on Steam - Thread - Direct


Hello everyone!

Today we’re back with yet another dev diary, which will build upon some of the things we revealed last week. Last week we outlined some information about Minor Relics, and how they can be useful. We didn’t mention specifically how they are usually found, but luckily that is something you’ll learn today!

Archaeology
In the next DLC you will be able to experience some new content related to uncovering and excavating archaeological sites. Sites can be discovered in multiple ways, be it either on survey, generated at game start, or perhaps generated by an event.



Sites that lie inside your borders can be excavated by a Scientist, and will consist of several d... Read more

18 Apr

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PDXCON2019 is coming and we couldn’t be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but we’ve got a secret to tell you…

If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news we’ll be sending out because tickets will sell out.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/1655545650023216417]here[/url].
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Hello everyone!

First of all, I’d like to follow up on last week’s dev diary by sharing some more things we’re trying out with Megastructures (and habitats!).

After all of that, we also have something new to talk about!

Let’s start from the beginning – which of course leads us to the Mega-Engineering technology itself.

As always, numbers may not be final and temporary things may be sighted.

Mega-Engineering
Mega-Engineering is still a rare technology, but will now be more likely to appear as you build more Habitats and Citadels. This means it is way more likely to appear if you are performing actions in the game that would lead you towards the route of building larger and more powerful structures.

Master Builders
The Master Builders ascension perk no longer unlocks... Read more

12 Apr

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Hello everyone!

We are back with a dev diary outlining some of the changes we’re making to megastructures in a future update. We’ve recently felt that the Galactic Wonders ascension perk feels a little bloated when it unlocked up to 8 different things, in addition to it being a little awkward that you suddenly got access to so many vastly more powerful structures.

We didn’t like that Galactic Wonders became so much of a non-choice due to unlocking so many things, so it will now be possible to unlock most of the megastructures without having to dedicate an ascension perk for it.

Galactic Wonders
We are making some changes to Galactic Wonders so that it no longer unlocks all megastructures, but rather only unlocks the most powerful megastructures. In addition, they are also unlocked as technology options rather... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/3291477678296038132]here[/url].

04 Apr

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Version checksums ea03 and b1a8

Hi everyone! Just want to drop a line to inform you that 2.2.7 is now the official live version. It fixes a few gameplay and stability issues that came up with 2.2.6.

VERSION 2.2.7

UI
  • Fixed species ethics wrongly displaying the same for all empires in the empire selection screen

Bugfixes
  • Fixed assimilation
  • Fixed Machine and Hive world terraforming removing rare deposit types
  • Fixed crash in tech progress tooltip while in observer mode
  • Crashfix when invalid leaders are left in a country's leader pool
  • Fixed broken localization for crisis purge jobs in non-English languages
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/281990/announcements/detail/2561893899837687658]here[/url].