Stellaris

Stellaris Dev Tracker




09 Apr

Greetings to the void-dwellers and planet-bound alike!

This week we’ll be talking about some changes we’re planning on making to the engineering marvels that are Orbital Habitats. These are currently slated for the May update that Game Director Daniel mentioned two weeks ago.[forum.paradoxplaza.com]

Introduced in Utopia, Orbital Habitats provide a way to continue some form of limited expansion after colonizing all of the habitable planets within your empire. In the 2.3 “Wolfe” update, we added some specialized districts to them based on the celestial body they orbited, opening up the possibility for things like building dedicated astro-mining facilities, and recently in Federations, we added a Void Dwellers origin which let you star... Read more

07 Apr



Hello everyone!

Last week we briefly mentioned that we would release 2.6.3 as an opt-in patch "soon", and soon has arrived! This opt-in beta is on steam only, so cross platform Multiplayer won't work until we officially release this patch. However, you can opt in to "crossplay_rollback" to continue your 2.6.2 games :)

Here's the forum post with the full changelog for 2.6.3:[forum.paradoxplaza.com]

Please note that 2.6.3 is an optional beta patch. You have to manually opt... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/2071034430453637067]here[/url].

02 Apr

Hello everyone!

As we mentioned last week[forum.paradoxplaza.com], we have begun working on a larger free update targeted for May, and it would be fun to share some of the new things you will be able to discover.

2.6.3 is still planned to be released as an opt-in beta SoonTM, so stay tuned for more information about that.

But for now, let’s continue and talk a little bit about what you’ll expect to see in the free May update.
Background We’ve felt that the galaxy sometimes feels a bit empty now, compared to how it used to back in the day. Since the AI is a bit more proactive in hunting down hostile space fauna you are encountering these alien lifeforms much more seldom. We wanted to reinvigorate the galaxy with ... Read more

26 Mar

Hello everyone!

Federations was released a little bit over a week ago, and we hope it's still giving you much joy.

There’s much to celebrate as the community has broken a bunch of records! We had 64-thousand people [steamdb.info] playing Stellaris on Saturday, which is the highest amount of concurrent players since its release 4 years ago. We want to thank you for the massive amount of support we’ve received with this expansion! We hope everyone has found this expansion as fun and enjoyable as us.

While you are busy enjoying the game we’ve been planning updates and working on patches. We are currently working on a 2.6.3 that we’re planning on releasing as a beta sometime soon. 2.6.3 should hopefully be the last of the smaller patches, as we will be switching focus to a somewhat larger free update i... Read more

24 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/1795187684705160538]here[/url].


Hi everyone!

Today we are releasing a hotfix to some of the larger issues that you guys have pointed out since the release last week. This isn't the last patch for Federations, and we are making sure to address community feedback as we move along. We just thought that these fixes would be a good way of addressing some of the more common issues!

VERSION 2.6.2 Patch Notes
  • Fixed strike craft damage modifiers not being applied.
  • Fixed so a designable starbase updates correctly on upgrading. This fixes the issue with juggernauts that have been upgraded, disappearing.
  • Fixed the sectors trying to clear blockers they can't.

Save games shouldn't be adversely affected by the switch from 2.6.1 to 2.6.2, but just in case you do encounter issues, you can roll back to a... Read more

18 Mar




Hi everyone!

Thank you for playing Federations! Your participation and feedback have helped us make a decision to release the 2.6.1 patch to the live build of the game, and it's now available to you all!

This version of the game includes fixes for out of syncs, missing localisations and a ton of other fixes! (Note: You will need to opt-out of the stellaris_test version to play the live version)

You can read the full patch notes for the 2.6.1 version in this post[forum.paradoxplaza.com]

Thank you all for keeping us in the loop, and we'll mak... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/1795187684684414072]here[/url].

17 Mar

Hi everyone!

Today marks the release of Stellaris - Federations and the free 2.6.0 "Verne" update[/i]! We hope you are as excited as we are and that you'll enjoy the new content as much as we do.



Like we mentioned in last week's dev diary,[forum.paradoxplaza.com] we will also be putting 2.6.1 as a beta version. If you want to read the full patch notes for 2.6.0 as well as 2.6.1 it can be found in the dev diary above.

2.6.1 Beta Information Please note that 2.6.1 is an optional beta patch. You have to manually opt in to access it. Go to your Steam library, ...
Read more

12 Mar




Hello everyone!

In a couple of days we will finally bring you Federations[www.paradoxplaza.com], an expansion that we’ve worked incredibly hard on for quite a while now. We’re extremely excited to get it into your hands and see what you all think of it!

I’m posting today to bring you the Patch Notes for 2.6.0 (Verne). But before I do that, I want to talk a bit about something we’re doing a bit differently this time around. In game development there are several milestones and key dates that you need to hit to make sure that a game is made. That’s where the... Read more

05 Mar

Bonjour everyone, it’s the French Paradox speaking! For those who don’t know me, I’ve joined the Stellaris team this December after a year and a half as a programmer on Europa Universalis IV.

Today, we are gonna talk about AI.


A good introduction for those new to the field

Fifty Shades of AI There are several AI modules in Stellaris. For historical reasons we call them “ministers” as each one is supposed to handle a specific role in an AI empire.

There are 3 broad kinds:
  • The AI foreign minister handles diplomacy, federations, galactic community, peace deals and the like
  • The AI interior minister is in charge of the economy. He keeps budgets and order constructions, both civil and military.
  • The AI m...
Read more

27 Feb

Hello everyone!

This week we’re back with another dev diary! We apologize in advance for it being a shorter one, but don’t worry, we aim to make up for it with a stream!

Later today at 17:00 CET we will be hosting a stream over at Twitch [www.twitch.tv]where we will be talking about Federations and showing off all the features in more detail (such as all the federation perks). We will also be announcing the release date for the Federations expansion and showing off a cool new trailer!

If you have things you want us to show on stream, please don’t be afraid to mention them ... Read more