Stellaris

Stellaris Dev Tracker




28 Feb

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Hello everyone!

Today I’m back with a bit of a larger dev diary to share some of my thoughts and ideas. We’ve been busy focusing on the tasks at hand, and now I think it's important for us to share something on a higher level.

A look back Stellaris has come a really long way since its release on May 9th, 2016, and has undergone a lot of changes since 1.0. The game has been championed by different people over the years, and I’m the third person to be handed the reins. We can look back at posts like The Maiden Voyage or the The Journey Ahead to see how much we’ve achieved already.

Why Stellaris is great Stellaris is a game with almost infinite potential, and I think there’s a lot of things that set us apart from other 4X strategy games. Stellaris is like a multiverse without a fixed timeline or story. I usually describe... Read more

07 Feb

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/7c59a154df2da947a70ff4bc452273d3620b72b9.png
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Checksum information:
live patch / 2.2.4: 0019
stellaris_test / 2.2.5: aab4

Hi all! We're back with the latest round of post-launch support for 2.2 / MegaCorp. First, after a good while in open beta, we are making 2.2.4 live as the official version now. Based on your feedback during the beta we were able to fix numerous reported out of sync issues, so the game sh... Read more
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Checksum information:
live patch / 2.2.4: 0019
stellaris_test / 2.2.5: aab4

Hi all! We're back with the latest round of post-launch support for 2.2 / MegaCorp. First, after a good while in open beta, we are making 2.2.4 live as the official version now. Based on your feedback during the beta we were able to fix numerous reported out of sync issues, so the game should be more stable in multiplayer. Also, with an average of 25% increase in years per hour, 2.2.4 has significant improvements that we didn't want to wall off behind the beta any longer. Thanks to all those pioneers who helped us check it out and give feedback in the live beta conditions.

We are also continuing with our open beta on the stellaris_test branch, with version 2.2.5. More on that later, first let's have a look at wh... Read more

18 Jan

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/fe67920c0e7f2826ea62f9f624bd5789845d9b19.png
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Note Checksums are as follows:
2.2.3 = 746c
2.2.4 = f25b
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Hi all. After a good chunk of time in public beta, we are rolling out 2.2.3 as the official live version today. It's got a lot of improvements over 2.2.2 that we don't want to gate behind the beta wall forever, and we'll continue to iterate on it as we progress with post launch support for 2.2/MegaCorp.

Thanks ... Read more
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Note Checksums are as follows:
2.2.3 = 746c
2.2.4 = f25b
---

Hi all. After a good chunk of time in public beta, we are rolling out 2.2.3 as the official live version today. It's got a lot of improvements over 2.2.2 that we don't want to gate behind the beta wall forever, and we'll continue to iterate on it as we progress with post launch support for 2.2/MegaCorp.

Thanks to your help in the beta were were able to correct a few issues with it, and also get a ton of new fixes that we want to try out in the new 2.2.4 beta (more on that in a bit)

################################################################# ######################### VERSION 2.2.3 ########################### ################################################################# ###################### # 2.2.3 ‘Le Guin’ Free Features #######... Read more

20 Dec

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/fe67920c0e7f2826ea62f9f624bd5789845d9b19.png
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Hi all, Jamor and his team brings you a new patch right before the Winter Holidays start!

As you probably know, we created a beta patch with experimental fixes for 2.2/Le Guin some time ago. The objective was to both stress-test the robustness of the changes, and also get the fixes in to the hands of interested players with a minimum of delay after launch, without having to wait through the normal ... Read more
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Hi all, Jamor and his team brings you a new patch right before the Winter Holidays start!

As you probably know, we created a beta patch with experimental fixes for 2.2/Le Guin some time ago. The objective was to both stress-test the robustness of the changes, and also get the fixes in to the hands of interested players with a minimum of delay after launch, without having to wait through the normal QA and release process. In order to not gate these necessary improvements behind a beta over the holidays, I'm taking 2.2.2 out of beta and making it the official live version as of right now.

It includes all the fixes listed below, plus some key improvements we were able to make to the beta based on your feedback:
  • Fixed Empire rulers spawning without any traits
  • Fixed busted trade value colle...
Read more

06 Dec

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(Click thumbnail to watch Launch Trailer on YouTube)

Stellaris: MegaCorp is out now! Step into the role as the leader of a Megacorporation and rule the galaxy through your business acumen and prowess as a corporate superpower.

MegaCorp is available to purchase on our Store right here. Some of the core features of the expansion include:
  • Corporate Culture: Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. Expand through a system...
Read more
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https://www.youtube.com/watch?v=atzVWufhKJ4
(Click thumbnail to watch Launch Trailer on YouTube)

Stellaris: MegaCorp is out now! Step into the role as the leader of a Megacorporation and rule the galaxy through your business acumen and prowess as a corporate superpower.

MegaCorp is available to purchase on our Store right here. Some of the core features of the expansion include:
  • Corporate Culture: Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a ...
Read more

29 Nov

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[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/2de176fcf22f2edda68b26edaf6e518890e0a409.jpg
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The time has finally come to present the full patch notes for the 2.2 'Le Guin' update and the accompanying MegaCorp expansion coming out on December 6!

VERSION 2.2.0
DESIGNERS' NOTE

Greetings!


Stellaris has (once again) undergone bold changes! In 2.2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. The purpos... Read more
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The time has finally come to present the full patch notes for the 2.2 'Le Guin' update and the accompanying MegaCorp expansion coming out on December 6!

VERSION 2.2.0
DESIGNERS' NOTE

Greetings!


Stellaris has (once again) undergone bold changes! In 2.2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. The purpose is to make the management of planets more fun and engaging.

Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. You will now instead construct City Districts, Farming Districts, Mining Districts, and Generator Districts, as well as various Buildings with more specialized roles. Districts and buildings provide Jobs, and a job worked by a Pop will produce resources.

As a planet gains more Pops it will u... Read more

22 Nov

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Today's Dev Diary comes to you with the nitty gritty details related to modding and getting really in-dept into the changes that will be coming in Le Guin.

While this isn't something that is of interest to everyone, we are dedicated to giving our modding community even better tools to let their ideas and imaginations run wild.

For the full details, check out the Dev Diary on our forums here[forum.paradoxplaza.com].

20 Nov

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Stellaris: MegaCorp will be releasing on December 6th, 2018 with a host of new gameplay updates, giving you the change to play as your very own MegaCorp and conquer the galaxy with commerce and your own finely-tuned business acumen.

Also, we've just released the MegaCorp Story Trailer - which you can watch either on the our Steam store page or click the image below to watch it on YouTube!

... Read more

15 Nov

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Hello everyone!

We’re back for this week’s installment of the Stellaris Dev Diary. This week we will covering a mix of paid and free features. More exactly, we’ll be talking about the Slave Market, Unity Ambitions and new Mandates. I bet I know which one you’ll want to read about first, so let’s start with that one.

Before we start I need to reiterate that this dev diary contains things that are WIP, with non-final numbers, interfaces or mechanics that might change.

The Slave Market (PAID)
To better facilitate different playstyles, we’ve added the Slave Market feature to MegaCorp. This will allow more easy transfer of slaves between empires. In MegaCorp, nothing can stand in the way of the pursuit of profit.

Access to the Slave Market is granted once the Galactic Market is founded. Only empires that also ... Read more

08 Nov

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Hello everyone!

Today we’re back for this week’s installment of the Stellaris Dev Diary!

Now for the standard reminder that we’re not yet ready to reveal when MegaCorp will be released, and that screenshots may contain placeholder art, interfaces and non-final numbers. That said, you’re now free to begin the honored tradition of ignoring that and start arguing about any numbers posted or asking for a release date.

Anyway, let’s begin! Today we will be covering The Caravaneers, another cool feature in MegaCorp.

The Basics
The Caravaneers are space-based traders who send out fleets across the galaxy to offers you great deals! The best deals! There are three different Caravaneer fleets who set out from their coalition base in Chor’s Compass.



... Read more

01 Nov

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Hello everyone!

On this stellar day you will be able to read another of our dev diaries about the upcoming expansion - MegaCorp.

Like always I have to mention that we’re not yet ready to reveal when MegaCorp is due to being released, and that this article may contain placeholder art, interfaces and non-final numbers.

For this dev diary we will be exploring some of the new cool features in the MegaCorp expansion – namely Ecumenopolises and new Megastructures.

Ecumenopolis
“Thus shall we make a world of the city, and a city of the world”.


The city planet is here. To create a Ecumenopolis, you first need to unlock the associated Ascension Perk. The ascension perk i... Read more
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Every Thursday at 15:00 CET, tune into the Stellaris Dev Clash!

We're kicking off Week 2 of the Dev Clash right now, with our developers taking on the roles of their very own empires. Come and follow the narrative and get an exclusive look on the lastest MegaCorp internal build.

Twitch: https://www.twitch.tv/paradoxinteractive
Mixer: https://mixer.com/paradoxinteractive

25 Oct

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Hello everyone and welcome to another Stellaris development diary. Today marks the first dev diary about MegaCorp, the major expansion accompanying the 2.2 'Le Guin update', and the topic is the titular feature of MegaCorp: MegaCorporations. As said before, screenshots will contain placeholder art, prototype interfaces and non-final numbers.

MegaCorporations
A MegaCorporation is a type of empire that uses the new 'Corporate' authority added in MegaCorp. It is an interstellar empire that is structured like a business, and is focused on trade, building tall and generating large amounts of Energy Credits. Unlike the other two new authorities added in Utopia and Synthetic Dawn, the Corporate authority does not have a special ethic, but rather can support any combination of the regular empire ethics - you can play your MegaCorp as ... Read more

24 Oct

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Stellaris: MegaCorp introduces a revolutionary new way to conduct business on a galactic scale by seamlessly synergizing new markets and city planets with state-of-the-art citizen solutions and more marketable human capital. Alongside a host of free updates coming to Stellaris, the new MegaCorp DLC will include:
  • Corporate Culture: Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.

  • City World: With Ecumenopolis, players can increase the populat...
Read more

18 Oct

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Hello everyone and welcome to another Stellaris development diary. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of new technologies that we have added in the update. As said before, screenshots will contain placeholder art and interfaces and non-final numbers.

New Economic Techs
As part of the economic system and planetary management changing, we also had to deal with how the various technologies governing resources and the economy would change. Previously, new economic technologies would usually unlock building upgrades, leading to a spree of upgrade-clicking across your planets when your empire got access to a new level of mining technology or similar. As one of the stated goals of the planetary rework was to remove unnecessary micromanagement, we decided to split resource technologies i... Read more