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Now that Overlord has been released for Stellaris: Console Edition, where do we go from here?
Console Edition Development Diary #54:
@Ep3o_ @GhostSignalVR
@tipouik @GhostSignalVR It is VR-exclusive at this time.
Today's the day! If you like interstallar space battles, dragon companions, randomized maps, and researching multiple tech trees, this VR action roguelite set in the Stellaris universe is for you!
@GhostSignalVR is available now:
@Ep3o_
@tcrute88 Our apologies for the broken link.
@PdxInteractive: The new Great Power mechanic just dropped
@CalvinVerteuil It goes with our gold checkmark!
@HarryyyD Hi there! We'll send you a PM shortly!
In today's Dev Diary, Game Director Eladrin shares what the Stellaris team is working on after the release of First Contact.
Read Dev Diary #291 -- First Contact is Out, What’s Next?
@Bl4ckSh33p This.. is for console.. :D
We have just released a hotfix to address some of the community-reported bugs reported since Overlord's release on Console Edition.
Read more:
Announcing the StellARTis Competition! From now until April 3rd, we're accepting submissions of First Contact fan art, with winners selected by our Art Team!
Full details on the forum:
#StellARTisCompetition
It's time to tune in for a livestream playthrough of @GhostSignalVR, the VR action roguelite set in the Stellaris universe!
Starting now:
Read more about Ghost Signal here:
@Echo4609 This specific patch is for a version of the game that is not yet available on console.
@beergnome1st
@fasttravelgames: Join us tomorrow as we celebrate the launch of our VR action roguelite @GhostSignalVR this week by playing it LIVE and…
@cuthalu Team has advised that this is an issue with a mod, not with the game. :)