Reaching distant resources takes time.
Long road networks do help, but try taking it a step further by building remote "hubs" around deposits for workers to live in and access services.
Much less daily travel time = major productivity gains! 📈
Did this player roll a 1? Or did the meteor roll a 20?
What's certain is that their colony's eventual family tree would make even the average @CrusaderKings player blush.
🔗
Anxious. Thrifty. Kind. This thoughtful Surviving Mars mod by Tremualin adds 15 new possible colonist traits with varying effects: 5 each of flaws, perks, and quirks.
Add some extra challenge and flavour to your next playthrough with Trait Galore: 🔗
Irrigated fields won't protect your crops from rats or from winter disasters, but it will keep them going through a heat wave. You can also grow food anywhere on the map, regardless of how barren the soil is.
📺 For more tips on food production:
This Steam user decided to kill off their colonists "for fun". We have concerns
relatable 🙃
@Surviving_PDX https://t.co/pFtk9vutjr
Following from last week - who's starring in the (fictional) Surviving Mars TV show?
(courtesy u/beamishmonkey)
Who would be the best director for a Surviving the Aftermath film? 🔥 (right & wrong answers accepted) https://t.co/f6jlHEpkPZ
A very efficiently designed depot by u/Distilde!
via Newt on Discord: "I figured out Silva’s passage hub works as a normal dome and I’ve now housed the cutest dome of 4 residents with a living quarter, small art store, and small grocer, with a very long passage to the nearest dome."
Get the mod here:
#SurvivingtheAftermath pro tip❗ @IceflakeStudios producer Joanna explains how to use the 'request resources' storage option for maximum efficiency.
Good point. Who's involved in this one?
@Surviving_PDX Okay but what about a Surviving Mars tv series 😔
(we shall not mention a certain other post-apocalyptic video game adaptation that may have just begun airing 👀)
Who would be the best director for a Surviving the Aftermath film? 🔥
(right & wrong answers accepted)
A new update, and the Patch Notes for Update 0.1.4.0 is live right now and addresses some of the early feedback from the community:
Small technical difficulties with Twitch on our side, but we are live on the Steam page and YouTube right here:
Additionally, as a launch post for Surviving the Abyss, we've also listed all of the previous Developer Blogs from the past 8 weeks that will give you a good understanding of the game's design and development! Read the launch Steam post right here:
🎉🎉 Surviving the Abyss is out NOW on Steam Early Access with a 10% launch discount!
Get it right here:
Also, join our launch livestream at:
Come on, more energy! This Surviving Mars mod by zanstel lets you upgrade your Martian Express trains to transport electricity. ⚡
Get it here: 🔗
Our final Dev Blog before the release of Surviving the Abyss is upon us! Prepare for what truly lurks in the shadows of the depths! You are certainly not 😱 -alone- 👾this far below the murky waters.
Struggling to raise happiness in the early-mid game?
Instead of building entertainment buildings, try using those resources towards replacing tents with shanties & tenements. Reducing happiness penalties in the first place is often more effective than a 'bandaid' solution! ☺