Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




14 Feb

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Hi folks,

We are continuing to monitor General Skywalker. We will let you know in advance if we plan to take any action.

13 Feb

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Vice_torn;c-2061958

Not sure if this has been answered, I did read over the commits,... But If this capital ship is in defense in GAC/TW... and sacrifices itself... and successfully defends... what is the state of the capital ship the next battle.



There will be no Capital Ship on defense at the start of the next battle. Which means the defense will have no reinforcements, no Cap ship abilities and no Unique effects (they won't carry over from the previous battle).

30 Jan

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Thanks everyone for the feedback. I collected your responses this morning and sent them off to the team. Your feedback is very much appreciated!

29 Jan

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EDIT: Please report potential cheaters in game or directly to Lucifer's Daddy. Naming and Shaming violates the forum guidelines. Closing this thread[/b]

28 Jan

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Genpaku408;c-2053582

CrispyFett;c-2053575

wonder if this will be in effect for the upcoming Places of Power event this week. Hope so!



@CG_SBCrumb will this be the case or is it a 'coming soon', than 'from today'? So I can get excited or not.


Scheduled to start with the update this week. It should cover Places of Power later this week.
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Vos_Landeck;c-2053530



That was from the January Q&A so hopefully we're getting the specific requirements announced this week as we're at the end of the month.



I'd suggest taking a look at the forums tomorrow afternoon :smile:

27 Jan

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EDIT: Please report potential cheaters in game or directly to Lucifer's Daddy. Naming and Shaming violates the forum guidelines. Closing this thread[/b]
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Client Update released. This release will roll out over the next couple hours and you will need to update your client from the app store to receive this fix.

26 Jan

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Hi folks,

We have a build currently in review to address the login issue. As soon as this is complete, we will deploy a client update and you may need to reboot your client to receive this update. We will post update notes in Game Updates (and link from here) as soon as the build is ready to launch.

For those impacted by this issue, thank you for your patience.

25 Jan

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Hi folks,

Quick update, the team has been working on a release to address this issue. We don't have any timeline to share at this time but we will keep you posted.

24 Jan

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This issue has been resolved. The fix may take a couple hours to roll out to all affected users. Thank you for your patience.
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Server Update complete.

22 Jan

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Jkray is correct. Looks like there was an issue with the changes to the underage account gate. I've let the support team know how to handle this in the future. You should be able to login to both accounts now

21 Jan

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AvatarofCynicism;c-2049603

hey @CG_SBCrumb could you clarify the wording on vulnerable? Right now it states "Vulnerable will not allow a unit to critically hit an enemy if a unit has Critical Hit Immunity" but that reads as if the attacking unit can't crit if the attacking unit has critical hit immunity. Is this correct, or does it just mean that if an enemy has vulnerable and critical hit immunity, critical hit immunity has priority?



Critical hit immunity has priority over Vunerable. The attacking unit won't critical if the target has Crit Immunity even if the target has Vunerable as well

newershadow;c-2049604

CG_SBCrumb;d-223003


Unique 1: Spark of Resistance[/b]

FINAL TEXT: (ZETA) If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debu...

Read more

20 Jan

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Thanks for the heads up folks, looks like there was a shift in schedules that wasn't communicated in Update Notes. I'm adding the new dates to the calendar and making a post shortly

16 Jan

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Server Update complete

10 Jan

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hugojuan_kenoubi;c-2044472

QoL: ship squads preloads, please!!! someday near?

and Mod management, can there be additional improvements that wont break the game? filtering and instant upgrade/sell ?



Fleet Management is high up in our QoL backlog and we are exploring the UI designs and engineering implications of it (taking care of reinforcements, capital ships, etc.)

We're actively exploring priorities and opportunities for the mod experience to be improved too.
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CubsFan2016;c-2044443

2019 saw a relatively low amount of new, unique content. Do you have plans for 2020 to have more fresh concepts to introduce to the game instead of rehashing existing game modes?



Hey CubsFan! As the lead feature designer for the game, we're working on systems to build new game modes that I couldn't be more excited about. We're doing it right, so I can't go into any details, but we want to have fun, fresh things for players to do in-game.
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Ipacolypz;c-2044361

How was your holiday break? Do anything cool that is worth sharing? I hope you had a nice holiday season! Thanks for all you do to bring us this game.



Thanks for asking! I got to fly home and make more than 300 Swedish meatballs, lounge with my dog by a fire, and enjoy time with family. Hope you had a nice holiday season! Oh, I also caught a shiny Magikarp that evolved into a shiny red Gyarados. That was fun.