Star Wars: The Old Republic

Star Wars: The Old Republic Dev Tracker




15 Sep

Post
    JackieKo on Forums - Thread - Direct
Hello everyone,

We�re continuing to take steps to improve the player experience with SWTOR, so let�s talk about some testing we�ll be conducting in the next week.

In short, for non-Steam players, we're updating the game launcher with a much more efficient patching system that is closer to the performance already enjoyed by players on Steam, allowing faster delivery that ultimately translates to shorter download times for our players.

Beginning next week, we will release this update to a small subset of players before releasing it live to everyone. This update will be in the launcher itself, not the game client. The launcher update happens BEFORE the login screen is enabled, so you will still have to log in again as normal when playing the game.

Are players expected to download anything on their end?

Players who have the latest game client with our current launcher will not need to download anything again. However, if th... Read more

10 Sep


07 Sep

Post

Hi all!

First of all, I wanted to thank you again for all your feedback. We're reading all of it and we really appreciated the well thought out posts.

I also wanted to share a few changes we've decided upon after doing some additional internal balance and taking your feedback into consideration.

The first note is we are changing the new Madness Sorc tactical from the design in the OP to:
"Demolish hits all nearby targets affected by your Deathmark."

We are also giving Darkness back their DR on Severing Slash. The originally intended design is still something we want to do, but not without moving that DR somewhere else. You can expect future Darkness changes in upcoming patches to address or re-allocate where their DR bonuses come from.

Although we felt the proposed changes to Hatred were fair, we understand some concern regarding force management based off of the feedback we are reading. As such, we're also making... Read more

06 Sep

Post
I agree with Ashley, we have so many companions all over the spectrum of personalities, egos, motivations, and desires that it�s fun to see the discussion around everyone�s likes and dislikes!

I may be a bit biased about our fearless Raven Squad leader, but I think Anri would be a blast to be around. I appreciate people who can crack snarky jokes with me, and she likes gardening�such a great hobby!

I would definitely date Vector Hyllus, but maybe before his Joining? I will 100% admit I would be a little unnerved by a whole hivemind listening in , but it would be hard to pass up spending time with such an accepting, thoughtful, and well-traveled person. Out of everyone, I feel like he has the most fascinating stories to share.

Also, I feel very validated that I saw someone else mention Sanju Pyne. ... Read more
Post
Gotta say I love this thread. Imagining how SWTOR companions would act in real life is definitely fun.

I think it depends if it's long-term vs short-term dating. If it's a weekend fling full of hijinks and laughs with someone who knows the best dive bars, I'd date Vette. For committed relationship stability with a partner who challenges you as well as supports you, I'd date Aric Jorgan.

And while dating spy boyfriend Theron is definitely fun to think about, I feel like it would be hard to get a date with him with that ridiculous work schedule.

03 Sep


02 Sep


01 Sep

Post
Hi all!

Just wanted to let you all know I've been reading all this feedback and I really appreciate all the well thought out posts! I wanted to give a couple quick notes to ease some concerns.

We are going to look into making some changes or redesigning the Sorcerer's AOE Tactical, as we understand some people have some concerns with the usefulness of slow and also introducing more slows into into the game.

I also wanted to take a moment to address some Assassin tank concerns as well. The intention of removing the DR from Severing Slash was simply to not force that choice on all tanks. But seeing as some players are feeling that is too much right now, we have decided to roll back that change for 7.1.1. In a future tank balance pass (more on that later), we may circle back to this and address is another way. If we do end up changing the functionality of Severing Slash, it's important for us to give that mitigation back somewhere else. So, for now, we're ... Read more
Post
Hi folks,

All servers are once again available. Thank you for your patience.

31 Aug

Post
Hi everyone!

We really appreciate all your feedback and have been reading all of it. I just wanted to make a post to clarify somethings accidentally missed in the OP. One is that we missed some Sorcerer / Sage changes, which will be added to the OP in the changes section.

The second is the new AP/Tactics Tactical. I accidentally wrote an older design description to that, which has since been changed. The cooldown reset that would have occurred to reset Thermal Detonator now affects Rocket Punch instead. That part of the tactical now reads:
"Energy Burst: The cooldown of Rocket Punch is reset your next Rocket Punch costs no heat."

As a final point, the "Reactive Substance" mod change does not have values since we can't communicate that very well on the forums. But power-wise a single stack of Reactive Substance would be similar to one Kolto Waves tick. You can stack it twice on a single target and get 2x the effect whenever damage is dealt to them.
... Read more

30 Aug

Post
    JackieKo on Forums - Thread - Direct
Hi everyone,

As Chris wrote in his post, these changes are tentative and we're looking for feedback. I understand that you all may have strong feelings about these, but we are asking if you can explain why you feel a certain way and in addition to that explain what a preferred solution or change would be.

Please keep your posts constructive as they help us understand your line of thinking and provides opportunity for your feedback to be reflected in any changes that could be made.

Thanks!
Jackie
Post
Hello everyone,

Chris here again, Gameplay Designer on SWTOR. I wanted to share with you some upcoming balance changes planned for 7.1.1 (Jackie mentioned it in this thread). I�ve spoken of our post 7.0 balance plan in the past, and if you are curious about that and our philosophy going forward with regards to balance, you can find that ... Read more