Star Wars: The Old Republic

Star Wars: The Old Republic Dev Tracker




08 Aug

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Yep. Thanks for the notes. We've still got some cool changes rolling out for Outfitter (and other stuff) over the next couple of releases.
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Hey there,

Ok, so this one is interesting. What is being alluded to is a quality of life change that changes how fog of war shows up in the map so you can now see a bit of what is underneath it. This is with the intention it is easier to navigate unexplored areas, get to Missions, etc.

Well... when I saw your post I thought "Huh, I know what they are talking about, but that's not in yet... is it?" Hence why this wasn't mentioned previously in our livestream or patch notes.

What you are seeing is an unintended and incomplete implementation of said QoL improvement. We are planning a host of improvements to maps which are currently targeting GU 7.2 which the proper version of this change would be a part of (and available to test on PTS). Since this wasn't actually supposed to be in this build we are going to revert this change in our upcoming bug fix patch (coming in the next week or so). This is just to exercise an abundance of caution to ensure that this... Read more
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Hey there,

It's like you are an audience plant! This is something we have been very recently talking about that we want to start spending some time on addressing. Taking content outliers (like Flashpoints that are dramatically longer than others) and working to bring them more in line with each other.

If I can hijack the thread slightly we would love to hear your " is too compared to other content of its type>". And beyond just general feedback about entire content, feel free to get really granular. Bosses that are particularly rough or unfun, travel routes that take too long, etc. This can be your airing of grievances but please be specific so that we can build actionable feedback from it.

I wouldn't expect these changes in the super short term (like the next couple updates) as it will take time to audit and start making changes. But it is definitely something we have interest in doing.

Thanks all.

-eric

06 Aug


05 Aug

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    JackieKo on Forums - Thread - Direct
Hi everyone,

Servers are back online and the exploit fix has been deployed. A couple of notes that we wanted to bring to your attention:
  • If a player upgrades their gear at a vendor, their Loadout may show the older item until the upgraded version is equipped.
  • If a player completes Ruins of Nul, they may need to relog in order to receive the Digging Deeper story mission.

Thank you for your patience.

Jackie
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    JackieKo on Forums - Thread - Direct
Hi everyone,

We have a fix ready to go, however, in order to deploy it, we will need to bring down servers for an estimated time of 15 minutes beginning at 6:15pm CT.

Wil post another update soon.

Jackie


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Hey there,

Others in this thread have made some relevant points around things like Loyalist / Saboteur, but there is also a bit more to this decision from our side.

We wanted to avoid having just a bunch of different "boost" options at character create, especially to have clear starting points for new and returning players. When looking at those starting points we chose 3 different points based on each story as its own "saga". So you have the classic game (class story start), KOTFE (the Knights of saga), and Onslaught (the current saga). In this same example, you can't skip straight to KOTET from a boost, just like LotS.

All of that said, "catch-up time" is something that will grow as we continue to add more story content in the current saga. I'll chat with the team and see if there are adjustments to consider here.

Thanks for the feedback!

-eric
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Hey there,
  1. This is actually unintended. We have a small bug fix patch coming soon (ideally in the next couple weeks) where this is currently slated to be fixed.
  2. I'll check that we have this tracked to get fixed in a future release. As always make sure to raise any bugs you see in the bug report forums!
-eric
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    JackieKo on Forums - Thread - Direct
Hi everyone,

As of the time of this posting, we have taken down the gear upgrade vendors located in the Supply/Stronghold locations on the Fleet and Ossus due to an infinite credit exploit that was reported to us. The team is currently working on a fix for this issue and when we are ready to deploy it, I will update this thread with further info.

I will update this thread on the status of this issue EOD.

Jackie
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Hi Darev,

Thanks for your reporting about the Strap Tuning.

Our team is aware of this bug and is currently looking into it. I'll add it to the known issues list:
  • The Strap Tuning is not correctly displayed when used on Blaster Pistols.
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Hi MaximusRex,

Our team is aware of the bug when interacting with the artifacts in Digging Deeper and is currently looking into it.

For visibility, I'm adding it to the known issues list:
  • Players are stuck on the ground after interacting with the artifacts in Digging Deeper.

04 Aug



Here is a recap of all the topics we covered during the stream.


Creative Director, Charles Boyd and Community Manager, Jackie Ko, opened the stream showing that they were able to host the stream in-person for the first time in years.

Timestamp: 4:25

Players can redeem the code LotSMalgus on this page to receive a Darth Malgus Stronghold decoration! This code will expire on August 8th, 2022, so be sure to redeem it before then.





Timestamp: 5:15

Narrative Director, Ashley Ruhl, and Lead Writer, Catilin Sullivan Kelly shared further insight into the stories of “Digging Deeper” and R-4 Anomaly. Including new characters players will meet based on their faction.

Timestamp: 13:05

...

Read more
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Hey, everyone! Now that update 7.1 �Digging Deeper� has been out for a couple of days and we�ve had a chance to explore Manaan and a few secrets behind Darth Malgus�s plans, I�ve got a little something extra for you.

If you�re curious about what happened to Sa�har Kateen just after she escaped the ruins of Darth Nul�s fortress on Elom, I�ve written a new short story that answers those questions! Check out �All That�s Left� here: https://www.swtor.com/info/news/article/20220804
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Hi folks,

As intended,Missile Backblast was removed with 7.1, however, we have found that it is still possible to acquire, learn, and craft it with the corresponding schematic (Biochem Tactical 1).

As this Tactical has been removed from the game, using the schematic mentioned above will result in losing your Legendary Embers.

We recommend that players do not craft the Missile Backblast Tactical as this schematic will be removed in a future update.
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Hi SovietShipgirl,

Thanks for your report regarding the Malgus's Rebreather Mask.

The information provided was transferred to our team for additional investigation. I'll add it to the known issues list:
  • Lights on Malgus's Rebreather Mask are not removed when selecting the "hide head slot" option.
  • Lights on Malgus's Rebreather MAsk appear white instead of red.
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Hi folks,

Thank you for reporting the bugs during Soa's encounter in the Eternity Vault Operation in Story and Veteran Mode.

Our team is currently looking into this bug. I'll let you know when I know more.