Teamfight Tactics

Teamfight Tactics Dev Tracker




16 Sep

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Yup, this is a bug that we'll be fixing - no ETA on that yet, but the intended price is 100 Star Shards for the Pass+ LLs

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It ended up being 11:45ish, sorry about that.

Have at it, its up now.

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Its up in the store

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Originally posted by sprowk

Could you also look into buying chosen champ bug? It just happened on EUNE (live). Bought chosen Cassiopeia and ended up getting 1* Ashe.

I'm not sure what you're seeing because I've never encountered that issue before. Please report the bug (instructions here) and include as many details as you can.

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Sorry for the oversight! It's a bug. We'll get it fixed in the next patch. (Edit - this may have to wait until patch 10.21, since we are already wrapping up 10.20 in a couple of days.)

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Originally posted by Pixelology

I did try that once but it also disables the health bars of champions and that can make it hard to follow combat.

Ah, fair enough.

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Originally posted by Pixelology

There should definitely be a setting to disable little legend health bars

Pretty sure there is already. Disable healthbars is an option, check if it works out. It should!

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Originally posted by mercurialvr

Hey Rioter! I also play on mobile. I wanted to mention two things.

FPS is not so good on Iphone 8 for some reason but other than that it works nice.

Second thing is about actual gameplay- it would be nice to see how many gold you need to level up just like on PC! I am bad at math haha!

We are actively working on improving the performance of TFT mobile! So I hope over time it gets better! Especially on an Iphone 8!

On the EXP to level, I think there is an x/x indicator just above the button! Which is both the amount of EXP to level and Gold as 1 exp = 1 gold, does it look different on an Iphone 8?


15 Sep

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Originally posted by FTWJewishJesus

If you go by when the galaxy pass ends. 11-12 hours from now.

Depends what region you are in, but 9/15 Wednesday is the release date!

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Originally posted by Aeds

Do you guys have any current plans implementing randomly selecting arenas/booms/legends each game?

Collecting many throughout each pass each season would be nice to be able to random through the collection, or maybe a favorite list.

Similar to hearthstone cardbacks, it is fun collecting many, and a random feature would be nice.

Nothing that I'm currently aware of, no. But I agree!

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Would love to hear what you think about the rewards (Booms, arenas, little legends, BP all that good stuff) especially if you try them in game!

Edit: Just so you know I am reading all of the comments, but might not reply to all of them! :) Thanks for the feedback so far friends.


14 Sep

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Going to really miss: Mech Star Guardian Space Pirate Sorcerer Celestial

Top 3 were really fun verticals that offered really different feeling ways of winning. Bottom 2 were excellent splashes that I think enabled all kinds of different comps & carries.


09 Sep

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NICE. I knew someone would catch it :)

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Originally posted by icarus007

I love what you guys do with arenas and the battlepass, but I wish you handled them slightly differently. I don't think there's much wrong with the battlepass, but what's chosen to be premium content and when you unlock that content could be changed for the better. Just FYI, I have bought both passes and I'll be buying Set 4's as well.

For starters, Set 3 released the UFO Sprite. I really think it makes sense to give this to all players that played during the set, rather than premium pass owners. People that buy the pass almost certainly have a better little legend anyways, so most people that own the UFO Sprite don't use it. If I were a player just starting in Set 3, or I didn't have a little legend I liked, the UFO sprite would be a perfect fit. There were so many people using the plain River Sprite when Set 3 came out, it was a bit disappointing. Now Set 4 has the Jade Sprite, but it's going to be another premium pass thing that I'm sure won't see much use especially now...

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Thanks for the feedback Icarus :)

I personally can't really directly speak to these kind of product decisions (what's free, what's premium content, etc) and approaches since I'm not a person that is a product manager and hence I don't have full context on why we do these the way we do, but I can definitely take note and bring it up as a suggestion.


07 Sep

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Damn, talented artist!


04 Sep

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Originally posted by firenrain20

Hey there everyone!

Thank you for all the responses and information that you have provided, this provides our engineers insight into what is happening in addition to the stuff that we've already got.

We are still investigating the issue and really appreciate everyone being patient with us. Sorry my updates have not been as frequent as I hope it would be, but I'll definitely respond back here once we have a fix!

Thanks!

Hi there! Good news, we have resolved the issue and you should be able to get in games successfully now. If you are still running into issues, feel free to let me know! Thanks again for being patient with us as we try to diagnose the issue.

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Originally posted by Devizz

EUNE, iOS tablet. Polish IP/provider.

We believe we fixed it, LMK if you are still having issues!