I want to talk mid set updates. Are the changes made typically targeted at units/traits the team considers problematic? Or is it for other reasons? I've enjoyed both of the ".5" sets more than the previous iterations, but it sucks seeing awesome units like Set4 Jhin or Set3 MF go. Thanks for all your work!
It's much less about units or traits that are problematic. When we start developing the mid set, its likely too early to tell what was problematic long term anyway.
The primary goal of a mid set is to create a good moment for players to consider coming back (ranked has reset, and there's a bunch of new stuff to play with), so our goals are often around making sure the set feels different. In Galaxies, we didn't quite achieve this since Jinx carry (as an example) still dominated so games felt pretty similar. With Fates, we ended up swapping out a lot of the carries, which let to them feeling very different.
And yeah, it can feel bad if your favorite carry rotates out, but our hope is there is something new you can play with as well.