Teamfight Tactics

Teamfight Tactics Dev Tracker




28 Jul

Comment

Howdy,

Fixing the mission at this point wouldn't give many players enough time to fix it. We don't want you to miss out on pass XP due to a missions bug, so we're looking at different ways to get makeup XP distributed.

A preferred option right now is taking the "Play 1 Game" mission for next week and adding xp to it.


23 Jul

Comment

Originally posted by Kimatsu

If the rng gives you the variant you picked yes.

So if you bought purple samurai pengu 1 star then if the egg is giving you purp samu pengu it will be guaranteed 2* or 3* next

The egg doesnt guarantee you get purp samu pengu though. It will still have chances of giving you other variants but if you do get samu pengu, then you will get 2* or 3*

This is correct!

Comment

Originally posted by Fuzzikopf

It was definitely not working correctly for me. And the issue was not that it took too long to update.

I played one game on the new patch since the new missions came out and I had 3 units with 3 items by the time the game ended (you can check my match history or I can provide a screenshot for that if you want proof).
I have played a second game a few hours later.

After the first game, it did update... but only one out of the three units actually counted towards mission progress.
Maybe it was an issue with the specific galaxy (Treasure Trove) or the fact that some of those items came from the Kayn boss?

Thank you for answering though!

This is helpful and gives me some more ideas of things to look into. Thanks for the follow up!

Comment

Yes, you can make progress on TFT matches that you play on mobile. You will need to go onto PC client to see your progress and interact with the event though.

Comment

Originally posted by firenrain20

Hey there!

We are seeing issues right now with logging in and are already looking into the issue! Please be patient with us as we try to resolve it, thank you for being patient :)

You can also check out the RiotStatus page for any updates!

Comment

Hey there!

We are seeing issues right now with logging in and are already looking into the issue! Please be patient with us as we try to resolve it, thank you for being patient :)

Comment

Thank you for your help finding these issues. There are clearly some situations where it is not granting credit. We'll be taking a close look at those interactions before the next time this mission gets used.

Comment

:)


22 Jul

Comment

Wow looks so cool!


17 Jul


15 Jul

Comment

Originally posted by SantaMonicaWalks

Thanks? But this shed as much light as the person who said "there are at least 8 players." If you can't share specifics that's fine. Please don't share non-answers.

Has TFT grown from patch to patch? Have you seen meta changes help or hurt the playerbase? Is there even a correlation between balance and players? Is the game meeting Rito's expectations? What are these ambitious goals you speak of? And last if my trapclaw blocks covid can I be affected again or am I immune indefinitely?

"even when we mess up a patch or release a pretty bad bug, you all stick with us, and we appreciate that a lot" and "we continue to see TFT grow with major releases"

was me trying to say, no we don't usually see decline with a bad patch, and we mostly see all our growth with Major Set release or mid sets (as the most recent example).

but we still take the feedback of a bad patch very seriously. Honestly TFT is hard to balance, and we are new at it since it's really only been a year.

Set 3 has beat our expectations :) I can't share specific numbers like you called out, but we are very happy with where TFT is and want to continue to grow the product!

Trap claw is sadly one time use and completely negates the effect, so therefore doesn't trigger the antibody defense mechanic. I really wish they would patch that though, it's a little too OP.

Comment

Hey great question! I'm happy to shed some light on how TFT is doing, and even talk about where we want to go!

With Galaxies and the mid set, we continue to see TFT grow with major releases and honestly we've been blown away by how many of you there are. It's clear you get really excited and come back to the game with each update and even when we mess up a patch or release a pretty bad bug, you all stick with us, and we appreciate that a lot <3

After TFT released, we knew we found something special, but there was and is still so much for us to do and learn in order to make it the best game it can be. We'll probably always be working to improve some aspect of the game. Frankly, we have extremely ambitious goals around how big TFT can be.


30 Jun

Comment

Originally posted by Sdgedfegw

do you guys have any plans for a tft sandbox or practice mode later this year like the one from lol?

Many folks have said it, but we want figuring out what comps are good or bad vs the meta to be a part of the live game experience.

Metas within a patch tend to evolve over time! And we believe having tools that allow players to run comps against each other over and over could remove that process or at the least shorten it.

Comment

Originally posted by hastalavistabob

Might be a Dev Test Tool that accidentally shipped to PBE

Correct, dev testing tool! Intentionally added to PBE though and not a step towards practice tool.

Comment

I'll confirm this is not for practice tool, It's actually for internal testing and not going to live serves (PBE only).


26 Jun

Comment

Originally posted by KanYeh

Sorry if this is clearly explained somewhere but what do they mean both STAGES of the set? Like set 3 and set 3.5?

Yup! If you are gold in either you will receive the reward now, instead of needing gold in both, but we now have a special variant for those who receive gold in both.


24 Jun

Comment

All these mobile masters players make me so happy :D


23 Jun

Comment

Originally posted by Sydney_Gamer

I'm fascinated to know how the game must be coded for this type of bug to even be possible. I can only assume that little packets of attacks are sent at the player using LoL code, like auto attacks, but sometimes that breaks and so the game also runs a counter to say how much damage the person should take.

But then you can't just apply that straight away because it would be unfair to the player since they could be really far away so you delay that check to the end of the round.

If that is the case then what you'd be looking to do is find out why the damage doesnt land, rather than make better algorithm for knowing when to apply the damage.

I personally can't explain the code, but it is so much more complicated than what you'd expect. Game development is quite hard!


22 Jun

Comment

Hey all!

This is a super sh*tty issue, sorry.

I recently posted some context on Twitter around this issue if you want to know more: https://twitter.com/RiotHjarta/status/1273688612807176192 but the TL;DR is that we have code that makes sure that all the damage you were supposed to get, gets applied in the end in case something went wrong. You're not receiving extra damage, but you're receiving it late.

If you have any idea how to get this to happen, please let me know.

Additional videos help as well!


20 Jun