Temtem

Temtem Dev Tracker




05 May


04 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Phoresis

1.4 arcade bar which doesn’t look at all like my original idea for the arcade bar to the point that it doesn’t make sense it is called arcade bar now

Direct quote from YaW, so I wouldn't get my hopes up for the arcade bar.

Screenshot (source from discord)

Personally, I've lost hope for an interesting arcade bar (like the rest of PvE content) and I'm convinced the only reason they're still making one is because they made a promise in their kickstarter goals so they have no choice but to make it anyway.

I don't know why people use that quote to imply something terrible for the Arcade Bar?

It just means simply that our original vision for it couldn't be done, so we had to tweak it several times to make sense of the feature in Temtem. Now the idea makes it something closer to a collection of party games instead of a collection of "arcade" games, but I still think the change is good and will be better now. For sure, it requires more work on our part so we're not doing the change just because we want to push the feature as soon as possible as you are implying.

Post

Fixes

All platforms

  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • 👥Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown’s Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they’d changed their secondary Type through their traits, and it ended up matching one of the banned Types.
  • Fixed Status Condition order not being the same in battle and in the Squad Menu.
  • Fixed having the mount animation be displayed if a Player entered a cableway while on a mount without an a...
Read more External link →
Post

All platforms

  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • 👥Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown’s Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they’d changed their secondary Type through their traits, and it ended ...
Read more
Post
    Tsukki on Steam - Thread - Direct
Fixes
All platforms
  • Fixed a softlock occurring when a Trait that is activated when a Temtem faints is triggered.
  • Fixed getting softlocked when using certain techniques with Striking Transmog Mimit during a Randomlocke run.
  • Fixed a softlock after scrolling down in the Showdown's Tempedia if the Temtem shown filled exactly one entire row.
  • Fixed Scent effects being transferred from the main file to the Challenge Mode save.
  • Fixed swapping a Temtem for another in a Showdown team would show the Techs of the previous Temtem on the new one.
  • Fixed Zaobian/Arachnyte being banned on the TemSafari if they'd changed their secondary Type through their traits, and it ended up matching one of the banned Types.
  • Fixed Status Condition order not being the same in battle and in the Squad Menu.
  • Fixed having the mount animation be displayed if a Player ente...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

Post

Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there’s already a lot of progress on it, so we’d love to share some of it with you.

We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall. 

Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics. 

That’s not all, of course: during these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.

... Read more
Comment
    /u/xYaW on Reddit - Thread - Direct

I'm open to this but it is a bit complicated with all the translations already done. I'll see what we can do.

Comment
    /u/xYaW on Reddit - Thread - Direct

Temtem Plus is tied to your Nintendo Account so you'll have it forever, no matter what you do with your save/character in Temtem.

Post

Hello Tamers! We are bringing you a mid-Season update on the upcoming balance plans for Season 4 and patch 1.4. We have been working on this patch for some weeks and there's already a lot of progress on it, so we’d love to share some of it with you.

We previously announced that the focus for this patch would be on Stall, and that has not changed: we’ve practically reviewed all Temtem with a primary usage in Stall. Overall, the key to making Stall more interactive is to strike balance between defensive and offensive strategies, and to keep the opponent on their toes by introducing unexpected moves and tactics.

During these past weeks we have also started reviewing every support and some bulky offense Temtem. Our approach has been to establish a set of “rules” or checks shared amongst all of them, to ensure that they are all seen under the same light.

These rules/checks, explained below, cover overlapping effects, high hold techniques...

Read more External link →

30 Apr

Comment
    /u/xYaW on Reddit - Thread - Direct

The main problem with an activity having regular battles (6v6 no comp) and without any restrictions is that a perfect strategy will appear instantly and everyone would relentlessly only do that. The moment there are rewards and an optimal strategy is possible, people only do that (see freetem for example). We initially tried that for both TemSafari and GritArena and had to include all the current restrictions and randomized options they have now because the team could break both activities in a matter of hours.

There are too many good combinations with a premade team that make it impossible to balance any activity that uses that.

Also about the unique rewards per activity, it goes against the basic design for Tamer's Paradise which is to have a unified currency (feathers) which you can spend on whatever you want.


28 Apr


26 Apr