Temtem

Temtem Dev Tracker




24 Jan

Comment

Originally posted by abourg

Will it support co-op?

** I stand corrected! There will be co-op, albeit with limitations. We'll share more when the time is closer.


23 Jan


21 Jan


20 Jan

Comment

Originally posted by Camiljr

Alright yeah I get what you're saying, thank you for the transparency!

No problem!! Thanks for understanding

Comment

Originally posted by _Wonderful_Everyday_

Are the crashes related to changing/adding/removing gears on a tem after teleporting related to the memory issues mentioned? Just curious because I play solely on the Switch and my game still crashes consistently when performing one of those actions. It has continued to do this since the last update as well. I’m just wondering if this is part of the plan for continued improvements as I love the game but it can be frustrating to have these specific crashes that happen every time. Fingers crossed this is part of the next update plan. Overall I’m seeing less crashes but equipping/removing gears is still an issue for me.

It's a memory issue. Meaning the game overloads the memory available on the console, which in Switch's case, is little. That's why the rest of platforms don't crash as often. The plan is to improve the memory employment in general so it's better in general.

Post

The first batch of regional events is about to end!

While we are happy with the positive reception the TemCS has had, we know we still have a lot of things to improve. That’s why we will keep listening to your feedback and work to move everything in the right direction.

The following changes will start taking place at the start of February. We wanted to explain the reasons behind each change, but if you find the reading too heavy, feel free to skip straight to the changes made in each section.

 

Regional Events

Intention behind the changes:

Regional Opens were intended as short, fast-paced tournaments with the goal of serving as an intro into the competitive world for new players, while allowing for more veteran players to fish for small amounts of TRP. It is clear that in their current state, they are not fulfilling either of the goals. Furthermore, fai...

Read more
Comment

Originally posted by alfombragorda

Thank you for acknowledging the comments, i do appreciate it. Even though it is disappointing, i am excited to see if you’re going to be cooking up anything new related to temtem in the future. You’ve definitely got an ip with solid potential.

Agreed :) and no problem!

Comment

Originally posted by SmokeontheHorizon

that would require an amount of time that no human team has

Doesn't have time to read ideas about how to improve the game; has plenty of time to criticize the concept of having ideas to improve the game.

I have not criticized the concept of having ideas to improve the game, not now and not ever. I've only clarified that no one has enough time to answer them.

I am not part of the design team, so me reading them doesn't bear fruit. I work on reading and replying to your comments and explaining the team's perspective and insight behind decisions, so that's what I do.

Comment

Originally posted by MoonieSarito

I just wanted to "revamp" the house system, I already made this suggestion a few times ( and my post was even well received on the forum at the time ) I would love it if you guys thought about the idea and read the post I made on the forum some years ago. https://www.playtemtem.com/forums/threads/some-suggestions-that-maybe-could-improve-the-housing-system.14685/

There is not much reason to visit my own house after decorating it and even less to visit other houses in the game which ends up leaving the system a bit useless, it would be excellent to implement some kind of daily or weakly quests on that, I guarantee that more casuals players like me who just want to have more things to do in the game would love this.

PS: Sorry for my english.

No probs about your English! Like you already know I'm not part of the design team so I don't know how actually technically expensive and time-consuming this suggestion is, nor do I know if the design team is interested in working on the Housing system. Revamps or rework are probably time-heavy and would require a lot of hands on it, that's why those suggestions are the hardest to make true.

Comment

Originally posted by Camiljr

Why don’t you guys hold community Temtem creations every couple months or so?

Have people submit their designs and names, make a contest out of it, select the most popular 1-5% of submissions and incentivize it with some in game rewards / currency. Just floating some ideas your way.

Really love the game so far, but not adding new tems really hits the appeal for a lot of players.

Community-created content requires signing rights over to us and a lot of paperwork, and they'd still need to go by our team's hand on art, design, balance, implementation... We have a lot of unused Temtem designs we could go with. But like I pointed above, we had an idea for a roster that we'd like to stick to, and there's a lot of work behind adding more Tems now.

Comment

Originally posted by kanofudo

if only there was a way to add more activities and things to do into new areas. sadly i'm afraid that technology was lost to time

That's actually our focus right now. Not to create new islands, but to add new features and explore possibilities of the world we already have created.

Comment

Originally posted by Overseer_Wadsworth

Thanks for chiming in here! That's a bit sad to know that there is unlikely to be any new tems. It would be so cool to have an expansion in this game into a new archipelago with new tems. What's the reasoning behind this being so unlikely?

Thanks for sharing this information though, I am a very new player so it is nice to see this. I think this player base is starving for this sort communication. So many game studios triple A and indie seemingly ignore player bases or worse go completely radio silent.

No problem! It is sad, indeed, I agree. The reason is that any new inclusion of a Tem has a massive amount many branching out now, so much balance and work behind it, and that there was an idea for the roster and the team would like to stick to the original idea. We need to know our limits if we want to provide good quality.

We've said this often! Just like I replied to your post we're not afraid to have this convo and when the news first broke out we wrote about them on a post. But social media moves fast and new peeps arrive all the time.

Comment

Originally posted by alfombragorda

I am curious, how will the game last in the long term if there won't be new Tems? Or is this hinting that there may be a Temtem 2? It would be a shame to just leave the game's roster as is as the designs are great and I'm sure most would agree we'd love to see more.

I remember watching GymLeaderEd's video on some concerns regarding the game's long term scope and think he hit it nail on with potential issues and ways to overcome them.

We believe features and balance changes will be enough to keep things entertaining for a long time. And we're not yet ready to talk about any future projects beyond Temtem haha but when we're ready we'll share on that, too.
I understand the "likely no new Tems" bit is disappointing.

Post

We've identified and fixed the problem, that was caused by memory issues, substantially. This means crashes might still happen from time to time but they won't be as frequent, and performance will be improved. Also, now that we've found this issue, we'll continue working on it to improve performance on the long run in future patches.

We'll be sending the builds with the fixes next Wednesday, and then they'll enter platform certification. As soon as all platforms have given us the green light, we'll be able to launch the patch (1.2.2) with the fixes.
Sorry for the inconveniences and thanks for your patience!
༼ つ ◕◕ ༽つ platform certification take my energy ༼ つ ◕◕ ༽つ

External link →

18 Jan

Comment

Originally posted by OKINGPAC

Thanks a lot for this Info!

I started Temtem yesterday on the switch, and Ive been having a blast ^

The monster designs are great and the games colors pop wonderfully! And the game has actually had me change my lineup and think more strategically then pokemon has in the first island, so the game is getting me excited.

Thank you for making a great game :)

Glad you’re enjoying it! <3