Temtem

Temtem Dev Tracker




13 May

Comment

Once we have a date we'll share it! We're aiming for this year!


09 May

Comment
    /u/xYaW on Reddit - Thread - Direct

Hey,
Can you try again? In theory Sony published the DLC today. Let me know!


08 May


05 May

Comment
    /u/xYaW on Reddit - Thread - Direct

You need to open both clients at the same time for it to work.

  • Player names are interactable in the Dojo Wars bracket screen. This allows for much faster spectating of the matches!

Economy

  • We’ve increased the number of clubs receiving rewards in Dojo Wars from 5 (semifinalists + regent) to 9 (quarter-finalists + regent). Also, both the finalist and winner will now receive the same rewards (with the exception of the unique Dojo furniture for the winner).

...

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01 May


30 Apr


29 Apr

Comment

Originally posted by You-JustLostTheGame

Thanks for the update! Here's the patch notes for those that can't click on the link.

Improvements

Dyes can now be bought and sold at the Trade House.

  • We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.

👥Added a new minimum fertility filter to the Trade House filter options.

👥Added two new possible durations for Auctions at the Trade House: 7 days and 14 days.

👥We’ve changed the sorting indicators to make them clearer. We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.

👥Added a new tutorial that triggers when you access your Temdeck while having spaces locked.

  • This tutorial indicat...
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I updated them after this! Haha you're missing:
We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.

Post

Heyyyy you! We've launched our first patch on CU1, which is a lot of bug fixes and some improvements on the new features. Make sure to update your game, and hope you like them!
https://crema.gg/temtem/patch-0-9-1/

External link →
Post

  • Dyes can now be bought and sold at the Trade House.
    • We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.
  • 👥Added a new minimum fertility filter to the Trade House filter options.
  • 👥...
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25 Apr

Comment

Originally posted by rogoku

And yet there is a forced questline to access that original 300 is there not?

yes, due to the rework of the storage system that was needed to increase storage for free. It's a very easy, fast-paced quest with no battles, can be done in less than 15 minutes

Comment

Originally posted by rogoku

Yeah I'm not playing the game until you decide to unlock the temdeck. We wanted an expansion of the storage, not a forced questline to keep using what we already have...

the storage doubles in size when you finish the quest. From 300 to 600 slots.

Comment

Originally posted by sirgoldfisch

Hi, also a thank you from me for opening this up. I've also seen the toxic comments under posts and overall negative state of the game posts get more npumerous over the last months and have personally been looking anxiously at the steam charts of temtem after cu1 came out. What i can understand is the negative feelings from some of the community regarding the endgame mmo content that they are lacking and which they want to see to be able to enjoy the game as their main monster taming game. I also understand the devs side who are saying to wait for the updated until the release, BUT The problem I and probably many of those toxic comenters will have in the back of their mind. Is about the uncertainty of temtems future. We dont know whether the devs will start a new advertising campaign once the game releases, we dont know when mmo features that will keep us active will come and we dont know if the game will ever again reach a playercount from its steam ea release. We've seen...

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We will have a proper marketing campaign done for 1.0. We've never emphasized marketing before because we were aware the gameplay loop wasn't complete for everyone.

We will also talk about the future MMO features, once we can talk about them.

We might or might not live the EA launch numbers again, but Switch and Xbox await, and the world of Temtem is safe regardless.

We've never been ones to share big plans until we have them secured, because the chaos of voices and feedback that ensue is really hard to manage. Sometimes you've just got to keep working until you can talk about them, and when the time comes we will.