Temtem

Temtem Dev Tracker




30 Apr


29 Apr

Comment

Originally posted by You-JustLostTheGame

Thanks for the update! Here's the patch notes for those that can't click on the link.

Improvements

Dyes can now be bought and sold at the Trade House.

  • We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.

👥Added a new minimum fertility filter to the Trade House filter options.

👥Added two new possible durations for Auctions at the Trade House: 7 days and 14 days.

👥We’ve changed the sorting indicators to make them clearer. We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.

👥Added a new tutorial that triggers when you access your Temdeck while having spaces locked.

  • This tutorial indicat...
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I updated them after this! Haha you're missing:
We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.

Post

Heyyyy you! We've launched our first patch on CU1, which is a lot of bug fixes and some improvements on the new features. Make sure to update your game, and hope you like them!
https://crema.gg/temtem/patch-0-9-1/

External link →
Post

  • Dyes can now be bought and sold at the Trade House.
    • We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.
  • 👥Added a new minimum fertility filter to the Trade House filter options.
  • 👥...
Read more

25 Apr

Comment

Originally posted by rogoku

And yet there is a forced questline to access that original 300 is there not?

yes, due to the rework of the storage system that was needed to increase storage for free. It's a very easy, fast-paced quest with no battles, can be done in less than 15 minutes

Comment

Originally posted by rogoku

Yeah I'm not playing the game until you decide to unlock the temdeck. We wanted an expansion of the storage, not a forced questline to keep using what we already have...

the storage doubles in size when you finish the quest. From 300 to 600 slots.

Comment

Originally posted by sirgoldfisch

Hi, also a thank you from me for opening this up. I've also seen the toxic comments under posts and overall negative state of the game posts get more npumerous over the last months and have personally been looking anxiously at the steam charts of temtem after cu1 came out. What i can understand is the negative feelings from some of the community regarding the endgame mmo content that they are lacking and which they want to see to be able to enjoy the game as their main monster taming game. I also understand the devs side who are saying to wait for the updated until the release, BUT The problem I and probably many of those toxic comenters will have in the back of their mind. Is about the uncertainty of temtems future. We dont know whether the devs will start a new advertising campaign once the game releases, we dont know when mmo features that will keep us active will come and we dont know if the game will ever again reach a playercount from its steam ea release. We've seen...

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We will have a proper marketing campaign done for 1.0. We've never emphasized marketing before because we were aware the gameplay loop wasn't complete for everyone.

We will also talk about the future MMO features, once we can talk about them.

We might or might not live the EA launch numbers again, but Switch and Xbox await, and the world of Temtem is safe regardless.

We've never been ones to share big plans until we have them secured, because the chaos of voices and feedback that ensue is really hard to manage. Sometimes you've just got to keep working until you can talk about them, and when the time comes we will.

Comment

Originally posted by ShyGuyDragonite

That’s fair enough, I’ve not been deeply involved in TemTem so I didn’t realise that was your definition of how your brand yourselves as an MMO, so that makes perfect sense.

As I said in my post, I just see it for what it is for the most part. For me, it’s a monster tamer with multiplayer elements because those are the parts I find myself enjoying, and your wider scope on that now makes a lot of sense from the FAQ.

Great work so far, I’m looking forward to the eventual 1.0 update. I guess it’s a shame some people dig on the MMO wording too much (myself included in being guilty in that evidently)!

I don't blame the players who take the MMO tag by heart, because I understand it's an easy tag to see and fix upon. I just wish we could make the actual insight behind it as well-known as the MMO tag is haha
I think your viewpoint is great and I hope you can continue enjoying the bits you enjoy!

Comment

Originally posted by You-JustLostTheGame

internally addressing them, and seeing how to solve the ones we feel need fixing.

Internally addressing issues is cool and all but community engagement is cooler. Also, "seeing how to solve the ones we feel need fixing" that's one of the main issues here. The dev team thinks something works but the majority of the community wholeheartedly disagrees.

We have our hands full with development, and we have a lot of plans in place we can't still talk about

This is completely understandable as the game isn't 'fully released' yet but my points still stand with regards to how the game feels. It's not as fun as it could be. There's too much grind and too little reward. A lot of people play more than one game as well as have very little time to spend gaming in the first place.

not all of us who interact with the community can answer many of the questions posed about the future (yet).

...
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I'm the biggest fan of community engagement, and I always advocate for it when the time's right, but I also know you cannot design a game if you have the input of hundreds of people, each of whom want different and specific things, every day. Not everyone is a game designer, despite what the general attitude regarding videogames is. What people think "the majority of the community" is doesn't always match the insight we have, and we're not ones to make false promises, so I won't promise you we will align on every single detail, or that we'll share your vision for every feature. We address the stuff that's massive, we do, but I can't risk using absolutes in formal communication, it could cost me dearly in the future.

I totally understand that this is the time to provide feedback, and I have no issue with it. I only mentioned development because it truly is what occupies us all the time haha

Newer players are usually the more tame bunch, actually, because the grin...

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Comment

Originally posted by Yoggy-Sothoth

Just please dont give up (never), love this game so far. Thanks for everything; the toxic people are less than half of the currently enjoyers of the game understanding the actual stage of it.

haha no worries, we're fulfilling all our plans for Temtem, whatever it costs

Comment

Originally posted by You-JustLostTheGame

I think the answer is really really simple. Decrease the grind, completely remove time-gated content (as in allow it to be played whenever but adjust the rates of things), and stop trying to reinvent the wheel. A.k.a. just doing what other MMOs have already successfully done and are still doing to this day.

I have a rousing suspicion, due to the lack of player-interaction from the dev-team regarding the issues mentioned, that the core of the problem is likely that someone 'high-up' in the company is pushing this.

They want the game to be unique, but in doing so they're making it so the game isn't as fun as it could be. Creating a grind fest with no good incentive, making it so that players have to prioritize this game above all others. Making it so that, if you want to play PvP in a competitive-sense, you have to spend dozens of dozens of hours creating the perfect tems or be super duper lucky.

In trying t...

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I wanted to clarify that we're not avoiding mentioning these issues because someone up there is being hard-headed. It's because we're working on internally addressing them, and seeing how to solve the ones we feel need fixing. We have our hands full with development, and we have a lot of plans in place we can't still talk about, and we're often seen as deflecting or avoidant when answering due to this. Not everyone in the dev team interacts with the community, too, and not all of us who interact with the community can answer many of the questions posed about the future (yet).

Comment

Originally posted by ShyGuyDragonite

I really just wish this game was more of a monster tamer with multiplayer aspects than an MMO. It certainly leans more that way. If it wasn’t advertised/classed as an MMO then I think it would be better for the game all around and give the devs more to focus on with the experience of a multiplayer monster tamer.

Now the devs have a headache on their hands with an already tired community trying to reinvent the game moving forward. Imo early access was out far too soon and has fatigued the fan base. I get that covid probably had huge delays for this small Dev team but even still, it has spent far too long in early access.

I have faith the team can pull it around, the game has so much potential, I just feel they’ve forced themselves into a corner.

First of all, thanks for the faith put in us and for trying to walk in our shoes, too. I super appreciate the kindness in times of a lot of stress, like post-patch.

Second, while you're right that the MMO tag resonates a lot with people and is echoed often, the MMO nature of Temtem has always been described as different to the general mmorpg, and is super close, actually, to what you describe. This is taken from the Kickstarter's FAQWhen you think about an MMO or MMORPG you probably think of enormous games like World of Warcraft or TERA, in which you have an endless array of ...

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Comment

This is indeed our first MMO, and we're learning still. Which is why we launched in Early Access, and why we read all these posts and gather the feedback we can extract from them. You're welcome to hone in on the specifics and express what you'd like to see or what would be fun for you, specially in regards to the current systems, and we'll do our best to make as much of the playerbase as we can happy.
As for the future, there's a lot of changes planned that specifically address some of the most common issues people point out. I totally respect not playing a game if the recent update hasn't satisfied you, and I hope we'll see you back for 1.0.

Comment

Originally posted by Shirato

Hi, so we were able to get it to link, but once it linked it says on the PC that I have a secondary platform (ps5) but on my Ps5 it is still only giving me the option of making a new character and starting a new game.

When was the last time you checked? We published a hotfix for this this very morning, so maybe it'd have been fixed by now?

Comment

All stickers are supposed to have the same chance to spawn. We're investigating the possibility that this is not the case. There's going to be improvements made to Stickers being hard to keep track of.
As for balance, it's not a priority right now and the changes being made cover little by little, and respond to more planned changes along the way. We are in touch with the comp community, this isn't the final outcome of the meta or the final balance plans.
There's a lot of changes planned for 1.0 that address a lot of the current complaints of the game, and we will communicate them when we get to that stage. We're not hiding. Not everyone on the dev team is part of the design team and can communicate these changes, and not everyone on the dev team is equipped to respond to all the feedback we get. We're currently reading everything that's being posted, and processing it internally. We're also dealing with the post-patch bugs and the features that aren't working as intended...

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Comment

Originally posted by Shirato

I’m having an issue with my primary platform code not being valid when input into my secondary platform. Anyone else experiencing this?

hi! Can you tell me a bit more? DM me if necessary.

Comment

Originally posted by Len_Cross

im new to playing temtem, and my friend gifted the game to me, would that prevent me from accessing Temtem plus????

nope, there was a purchase there, even if it was a gift. Temtem Plus must only be bought by accounts that obtain the game through game-sharing