Temtem

Temtem Dev Tracker




25 May

Comment

Originally posted by Subzer0domain

Will the collectors edition still be available for purchase after 1.0 launch?

We’re not entirely sure, currently fishing for that info. We’ll inform you as soon as we know something!

Comment

Originally posted by RogueRage95

Can’t wait! Will there be a version of the collectors bundle including the game?

Not that we’re aware of at the time!

Comment

Originally posted by flamec4

Ok but the game would eventually have to shutdown so wouldnt it be cool if people would be able to play it offline?

Lots of mmos have lasted for years with less players than Temtem! Don’t bet on the game having to shut down.

Comment

Originally posted by abraham1350

Fun fact even if Pokemon game = bad, sales are always way better than they should be. Trying to compete against a household name is a bad move even if said game gets bad press, it will sell. So, if your indie title is trying to compete against that? Good luck trying to pull a crowd away from something they know and love even if it might not be as good

Our indie title isn’t trying to compete with anything. We’ve always said we consider each game to be its own thing, and each has its own market even if they overlap for some people. Don’t jinx it before it even comes out, jeez!

Comment

Originally posted by Fantastic-Village915

Congrats on getting to version 1.0!!! I don’t usually post but wanted to thank you and your team for all the hard work you’ve been doing in your studio. I started my temtem journey back in cipanku (actually went out and got a ps5 specifically to play this game) and man everything I was expecting got blown out of the water. Temtem quickly became my comfort game, the world design is phenomenal, great art style. And the community that I’ve met inside the game has been the best I’ve experienced in general, all of the top players are so humble and helpful and the folks I’ve met in my club I’ve become quite attached too.

Some constructive critiques I’ve had personally playing the game

1.) I do feel as though it can be quite a grind to get into a pvp ready state, getting 6 tems to level 100 and tv trained felt like a massive undertaking as a new player who was quite dry on pansun. (I know this is subject to change and honestly I think the addition of smoothies helped trem...

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Thanks for the sweet sweet words! I can’t comment on the critique just now, but the big bossman himself will soon! Stay tuned for that :)

Post

Temtem

  • #036 – Nidrasil
    • Depress has been removed from its move pool.

Techniques

  • Soil Steam
    • STA cost increased from 21 ⇒ 25.
  • Toxic Ink
    • Damage reduced from 80 ⇒ 65.
    • Toxic Ink has always been an emblematic Technique for Toxic type teams. By reducing its damage we believe it’ll still be a powerful Tech due to the Poison ticks it applies, but this might open the door to new Techs and strategies being employed by Toxic teams.
  • Leech
    • Healing reduced from 30% ⇒ 25%.
    • Damage reduced from 30% ⇒ 25%.
  • Leech (Synergy)
    • S...
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24 May

Comment

Originally posted by Netto7421

Anything planned for Kickstarter backers? I was a Switch backer, had to change to PS5 with delay after delay. Several of my backer items still haven't been delivered, including my reserved name. I've been on a thread with support for over a year...

Hi! If you let me know your e-mail address I can take a look at the situation, mails can get a bit lost in the support chaos.

Comment

Originally posted by TheDtzcrptr

Ok a few things.

1st, congratulations. Its been a long time and its good to finally be here. I'm glad this game was made, and though i have mixed feelings about the game its had its moments.

2nd. The endgame island looks dope

Now the negative stuff.

Why Sept 6? I know no one is gonna agree with me here but i feel like Temtem got some popularity from how bad SWSH was. Wouldn't it have made more sense to capitalize on that crowd again and realize after Scarlet and Violet?

Also I'm' curious if there are going to be any patches before 1.0, and are there any plans to change current mechanics in terms of rewards and time investment. I've heard there is some talk about addressing the grind, can you offer any specifics beyond "We're looking into it"?

Hi, and thanks!
I wasn't actually part of the committee deciding on the date, so I cannot talk about its reasoning. I'm a social media/PR person more than I'm a marketing person, so I assume they have their reasons.
There'll be at least one more patch before 1.0, but it's balance and bug fixes. 1.0 will, however, come with some huge changes to the game, including the grind. I still can't talk about it, but we will relatively soon!

Comment

Originally posted by MioCervos

Congrats on making it to 1.0!!! Despite a lot of critiques, I really adore this game and look forward to what's the the future. While I would love new islands (because I'm very invested in the world's lore!) and Tems, I understand there are limitations, especially for an indie team!

But if you guys ever do get the chance to make like a big expansion or a sequel, I'll be right there to help back and support it! Keep being awesome, can't wait for the full launch!

this is very sweet, thank you!!!

Comment

Originally posted by Lugia61617

"The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences)."

But instead you made an MMO complete with many of the trappings (excessive grind, etc). To me that looks like mission failed right at the start. (EDIT: I mean, if you wanted to focus on the story campaign that's already a huge red flag for MMO as a medium, because while many MMOs have stories, they are ultimately secondary to the gameplay loop because again MMOs require constant attention & retention. If story is your focus it'd be a single-player game with online functionality a la Gen V-VIII PMMN.)

Also

and Shin Megami Tensei definitely doesn't add many monsters on their new sequels

Even if I overlooked how absurdly large the megaten roster actua...

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I, again, think it's early to be so sure of how the final version of the game and grind will look like.
SMT switches their roster around, but, massive as it was, doesn't add 20 new creatures for every sequel.
And if you think Coromon is a bad example because it launched this year imagine Temtem, who hasn't even launched yet.

We could go in circles for hours. Your idea of what an MMO/Monster-catching game isor should be is not the same as ours, and that's fine. Different strokes for different folks.

Comment

Originally posted by Aztraeuz

Is or will the Dexule Edition be available on PC/Steam?

yes! on 1.0 as well :)

Comment

Originally posted by Lugia61617

Every other monster-catching game gets a new sequel every year/other year...or in the case of more recent ones, expansions. They're not MMOs and have expectedly finite lifespans. MMOs are expected to be live services rather than games you constantly replace, and as such must keep expanding to bring in new content in order to maintain an audience.

If Temtem were a single-player game with online functionality, this would not be an issue. It'd be a cute, probably one-off attempt at the genre depending on its sales and online audience like Nexomon. But because you (collectively, not you individually) made it an MMO you cannot shake the basic expectations or requirements foisted upon you. Player retention is already bad and while you might get some more players during the 1.0 launch, if the current state of early access is any indication they aren't going to stick around for long.

And that retention thing is, again, an MMO-exclusive problem. Single-player games only rel...

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I don't think Coromon got a sequel, and Shin Megami Tensei definitely doesn't add many monsters on their new sequels.Some are MMOs, and some aren't. I think you're trying to force Temtem into being one thing or the other, when it's a mixture of both, with its pros and cons.I linked the FAQ before, so you can see we define "The core idea behind Temtem is to build a classic adventure game with a focus on the story campaign, but with online elements added around it (seeing other people online, interacting with them to battle, trade, or just to talk and share experiences)." which is pretty much what you quoted would make the current situation fine.Player retention is fine for an Early Access, and the data you see is usually only limited to Steam.And, for the 3rd time, content is planned and will be added to the game. If it's not the content you'd like to see that's one different beast.

Comment

Hi! Deluxe edition can be found in the PS Store, it's sold as a different add-on. Once we reach 1.0 it will be possible to upgrade the standard game instead of having to repurchase the whole thing.
The Collector's edition target audience usually already have the game, so we didn't want to force a second key purchase on them!

Comment

Originally posted by garidark

Love the Collector's Edition, but the shipping to Canada is wild. Still stoked for the official release though.

yeah, sorry, we had no idea shipping costs would be so high for anyone outside the US. Sorry :_

Comment

Originally posted by Lugia61617

You're completely correct despite Tsukki's protestations. You can't have a monster taming game and then declare you've next to no intentions to add more when they are the most important factor in a monster taming game.

so I guess every other monster-catching game with a finite number of creatures isn't a monster-catching game either?

Comment

Originally posted by Lugia61617

The Archipelago was always planned as 6 islands

However, scope can always increase. It always does with most games.

The cycle of making a new island and implementing new tems was around ~9 months, and players would eat it up in ~4 hours. It was unsustainable,

With that mentality why even make the game in the first place? It will always take longer to make than people take to go through it, but that doesn't mean it isn't worth making.

and we believe good, new MMO-ish features will actually breathe more life into the game

Given that the MMO parts of Temtem are its objectively worst features, I really can't say I agree with your assessment there.

Scope has, in fact, increased for Temtem a lot, but that doesn't mean it has to increase in a certain way.
I don't think fulfilling the original vision on the game is a reason to counter-argument with "why make the game in the 1st place", but rather the opposite. We wanted to make this game (a much smaller version of this game, actually, but that's life), and if we hadn't we wouldn't be having this convo. We've always tried to explain the MMO focus on Temtem wasn't the usual MMO focus, and I respect your opinion if you don't like those bits. I'd still wait to see if you like the new...

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Comment

Originally posted by KurtGG

Understandable, MMORPGs also need a healthy content-type to add that keeps players busy enough till the next content drop. When might we find out what kind of content this will take shape as?

Pretty soon! We're working on a post with info on 1.0, and it might give you an idea of what to expect for later.

Comment

Originally posted by KurtGG

No new maps or tem tems, which are a majority of the content, makes me believe the game is being put on life support tbh. MMORPGs do not survive with this system of development, content must be added post-launch, actual engaging content. Not small events, like seasonal/holliday micro content.

Is that the kind of content we should expect? Also why no new Tems or Maps? Is it because of the trickling player count?

No, not at all. The Archipelago was always planned as 6 islands, and all monster-catching games have a finite number of creatures. The cycle of making a new island and implementing new tems was around ~9 months, and players would eat it up in ~4 hours. It was unsustainable, and we believe good, new MMO-ish features will actually breathe more life into the game and add to its replay-ability than focusing on creatures and islands. I'd not call the new content "not engaging" until I'd seen it, tbh

Comment

Originally posted by Diknak

Will this support the Windows 10/11 store edition that syncs with Xbox (Xbox play anywhere) or will it only be available on Steam for PC?

Uuuuuh I'm not familiar with the system so I can't say, sorry. If you end up trying it out let me know so hopefully I can help someone else in the future haha

Comment

Originally posted by Gazkoni

Can we upgrade to deluxe edition on ps5?

It will be possible once we hit version 1.0 :)