The Division 2

The Division 2 Dev Tracker




05 Dec

Comment

Originally posted by elusive_cat

Any chance for adding additional slot for Hardcore mode? I don't want to delete any of my character after I spent so long levelling them up.

I mentioned it somewhere else, it's totally something we can look into. What we want to avoid is to add additional character slots that then are only used as more mules. We'd rather fix the inventory "game" as well, so you don't feel the need to have 4 characters will full inventories.

Comment

Originally posted by HerpDerpenberg

I think games like Diablo, PoE, Torchlight, Grim Dawn etc all have hardcore mode and there are plenty of glitch/bug deaths. It's a way that you'll build your character to survive those moments.

Are hardcore in a separate instance to the standard players? Or do they share the same world?

If not, they should be. It would be nice to create games and matchmake (even if it's less players overall) that are doing hardcore. Would REALLY make the DZ a high risk zone to go in as well, but would suck to have a softcore player that has nothing to lose kill you.

Some games have PvP modes (like conflict in TD2) where hardcore players can PvP with no death consequence. But keep something like DZ perma death. Would almost be an insane level of hardcore.

Then having leaderboards for stuff on hardcore performance would be nice. Longest character life (in combat would be the best metric for this as you could ask in BoO), most extractions, most rogue kills, etc.

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Hardcore players have their own sandbox to play in and won't match with normal characters. Thanks for all the feedback on what you like and what other games do well. It's always appreciated and helps inspire us!

Comment

Originally posted by dynagaz1

Did you actually think that this mode is what your dwindling player base wanted or ever asked for? Actually give us some decent content or survival/underground that we keep asking for. Your killing off the player base with this garbage. 🙄

As we said on State of the Game, this is something we did on the side, played it internally and had a lot of fun with it. This is not meant to be a mode that will scratch the itch for everybody.

While Survival and Underground are mentioned a lot, we also have the data from the first game that shows us that those modes had a very dedicated player base but it wasn't huge. So just copy / pasting these modes (and this is extremely simplified and doesn't reflect at all how much work this would be) might not even be the answer to some of the requests.

As Yannick and Drew pointed out, we want will add some more content to the game that draws some inspiration from what other modes made popular.


04 Dec

Comment

Originally posted by Shut_the_FA_Cup

I presume no option for conflict for the hardcore character? What about dz?

Correct, Conflict is not accessible for Hardcore Mode characters. You can venture in the DZ once you have them unlocked for now. I say for now because I already saw somebody suggesting that you can immediately go in and maybe that's something people would enjoy?

Comment

Originally posted by mooseeve

How does the stash work? Separate stash for hardcore and softcore or shared stash between the two?

You do not have access to the Stash in the current Beta. I read a couple of comments of how Hardcore only Stash would be cool, so let us know what you think.

Comment

Originally posted by Meatsword_McGravy

Do you plan on having incentives for hardcore mode and though other than just funsies?

I don't mean to come across as completely negative, but I have spent over 600 hours getting to where I am. Risking a total loss of playtime due to just one trivial death regarding circumstances beyond my control (like ridiculously high explosives damage or enemies spawning from really odd places) just doesn't seem like a worthy investment unless I have a real chance at obtaining anything worthwhile.

Spending resources to work on that while so much remains to be balanced and optimized just seems odd. I mean you guys can obviously do whatever you want, but I would assume the majority of your player base consists of working adults just based on clan mates and friends who have a limited amount of playtime and just can't pour all that down the drain for just a sense of accomplishment.

Regardless of whether or not I choose to play that mode, I hope you can appreciate the app...

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Just to be clear, you can't convert existing characters to a Hardcore character. You start over with a brand new agent.

For the balance on the mode in general: We really enjoyed playing it internally and wanted to use this opportunity to try something new. We think this mode could be something we can develop more with the community than behind the curtain, so we're happy to hear what you think and how we could improve it.

Comment

Originally posted by Umwildcard

@ChrisGansler Can you guys find a way to not make us give up a character to do this?

With the RNG of loot, new changes with unique talents, I’m having to hold on to too much loot that is “almost or maybe what I need” because I’m still waiting for that last piece and the rolls on it could change the rest. I can’t give up a fourth character for this. Especially with so many bugs that might kill me.

For now it's not going to change soon. But we hear your feedback. Generally we would rather fix having to hoard all that stuff, instead of adding more character slots you ask for to then not use in Hardcore Mode either and play more of the Hardhoarde Mode. ;)

Post
    UbiAmper on Forums - Thread - Direct
Hello Agents,

The servers will shut down for maintenance on Thursday, December 5th at 11:00 AM CET / 05:00 AM EST / 02:00 AM PST. Estimated downtime is approximately 1.5 hours.

Maintenance notes:

  • Re-opened Kenly College

As a result, Kenly College will now close on Thursday, December 12th at 08:00 AM CET.

Please follow this thread for any updates as the maintenance progresses.

Thank you,
The Division 2 Team
Comment

Originally posted by LarsTheDevil

Thanks!

In NYC I didn't get my Santa Hat in the first year and all my friends had the hat and they said 'let's run Falcon Lost and scare those LMB and we all wear our Santa Hats..... oh sorry Lars how insensitive of us because you don't have the hat'

Those are some rude friends! :D You'll get the Holiday hat just for logging in, make sure to tell your friends (or don't and mock them later!).

Comment

Originally posted by Meatsword_McGravy

Considering how shittily cheap/broken this game can be sometimes despite how good you and your build are (whether it be due to bugs, mechanics, crappy design, etc. in general), that's a hard f**king pass from me.

Totally fine. We will continue to improve the game and have a bunch of fixes coming in TU6.1 next week. If you don't have 4 character slots used already, there's also no harm in just trying out Hardcore Mode.

I understand the concern though, dying because of bugs or game glitches is not great fun.

Comment

Originally posted by Jusupov

I asked about heroic for every faction or legendary difficulty and a dev answered: It's something we're discussing but not an easy feat.

So there is hope but not a lot. Maybe if more people ask for it they'll have an incentive to work on it

It's not that we need more incentives to work on it. But it also needs to make sense. If we just make it harder it will cater towards the crowd that just want more difficult content. But if we don't also have rewards it only feels great to beat those harder difficulties a couple of times.

It has to be part of a bigger package that makes it good. Doesn't mean we can't start off with higher difficulties first, of course. We are definitely interested in doing harder content.

Comment

Originally posted by eckoman2k

Can someone explain this hardcore mode thing, i came into the stream late so i missed what they said about this "hardcore" thing.

A new beta mode that comes out next week! You create a new agent and they only have one life, when you die you can't respawn.

Comment

Originally posted by FunChocolate7

so is the hardcore mode with hardcore difficulty or just "if you are dead, you are dead" ?

It's as if you were creating a new level 1 character, just that if it dies it's not respawning. You can access all difficulties when you enter WT5, as usual.

Comment

Originally posted by agent_sparrow

Thought Kenly College was due to back online 3rd December?

Still unavailable atm.

There was an issue with the schedule. We're doing another maintenance tomorrow to fix it. Sorry for the confusion!

Comment

Originally posted by LarsTheDevil

just give me my Santa Hat for the upcoming event

Will do!

Comment

Hey guys,

That was the plan. We're performing a maintenance tomorrow to open Kenly. The closing date has been adjusted as well.