Thanks for bringing this up. While we believe the fixes have done what was intended, it seems like other areas are still causing this issue. We'll work on it, sorry for the inconvenience.
Thanks for bringing this up. While we believe the fixes have done what was intended, it seems like other areas are still causing this issue. We'll work on it, sorry for the inconvenience.
Jesus, please not even more loot. Spending time looking through trash is NOT fun. 99% of the loot is just trash. In any build. I‘d rather have fewer drops, but with higher quality.
We're certainly not done when it comes to revamping how loot works, more changes will be coming.
We have a fix lined up for this. If all goes well we can confirm the patch timing today.
There are no plans for a holiday event in The Division 1. As some pointed out, we'll be talking about what's happening for the second game today on State of the Game at 5 PM CET.
Please don't make it any easier to get gear. There has to be some sort of RNG to have goals to work towards. People just wanted handed perfect gear.
It's always a balance. Before targeted loot, i feel most people would agree that obtaining high quality loot was too reliant on RNG. Targeted loot alleviated that somewhat, but we are still committed to improving the system further in the future.
Read more%health on chest, armour in kneepads are two things that need to go. You cant even get 20k armour in kneepads but 10% armour in kneepads is at least 20k. Opposite is true for chest where health is that much better then %health. Please ditch these two asap.
To get fenris hard hitting/composure kneepads is a 1/320 chance roughly. Unless u want me to change my other gear. And lets just forget the rng on the chest and backpack. To be able to change a talent and roll an attribute on stuff would help reduce rng a lot?
A minimalist version of optimisation Station might be nice so maybe increase it twice by 10% rather then being able to max out the item?
Made a rough estimate recently and u need at least 250 mods. Everything from hive+7 other skill combos (so maybe just make it +200 skill instead of the 80 different combos u can have or increase mod stash space by 200? to the 5-8 dmg mods u need per gun type, the health mods the 5-10 mods u need per skill per skil...
Thanks for the extensive feedback post!
Targeted Loot was the first step to address RNG in loot, and we'd like to revisit this in the future to improve it further.
So is it safe to say that you guys won't address it further in TU7?
I just can't help but think TU7 will just be another "business as usual" type of update for year 1 because of the free DLC in year 1 claim. Which is very underwhelming and disappointing to those that have tried to stick around for as long as possible. Please tell me there will be more in TU7/Episode 3 than just 2 missions and a Raid.
We don't have any dates to provide at this time, but we are currently revamping a variety of game mechanics based on community feedback.
All hail Bullet King
Cool. Would also be fantastic if you guys would get on rolling out that grenade launcher fix since we're on the topic, as well as the ND fix. These two fixes alone would drastically improve the quality of the PvP.
We should have more info on an upcoming patch, that will include the Negotiator's Dilemma adjustment we previously talked about, this week. We're currently evaluating which fixes are making it in and which need a little more work. Once we have that set we can confirm the date with the community.
Thanks for your patience.
We're investigating this and likely found the culprit already. We will provide an update once we have a fix ready to go.
Hey! Sorry for the inconvenience. We're currently working on a fix for this. Could you please reach out to Customer Support (linked in this forum thread) as we're still tracking players being unable to install from disc.