Originally posted by Simon-says-what
We're fully committed to the game.
That statement is so washed out and overused by your industry that it has lost all its meaning.
We also don't have content lying around that we're just keeping to publish later on. We're actively working on Episode 3 and will do more work afterwards.
I haven't said "content lying around", I said "prepared". And I know for a fact that DLC content gets worked on way before the launch of a game in most studios. I have no reason to believe that this is different with Massive.
And I'm bringing up the player numbers for Survival because it influenced our decision if we want to make these modes or not.
Almost every decision around this game has been poor & confusing for your player base, so I recommend you reconsider your decision making process, or the decision makers rather.
I haven't said "content lying around", I said "prepared". And I know for a fact that DLC content gets worked on way before the launch of a game in most studios. I have no reason to believe that this is different with Massive.
I think you misunderstand how development works. Content is indeed worked on in advance as the development cycle is a long process. In a simplified way, an update might be "ready" a month before its release but that's when it goes through QC testing, finishing touches, bug fixes, balancing and eventually the approval process to first parties.
Once the update gets the final "go" is when we have an actual release date.
Since an update might be more or less content complete I.E. a month in advance, artists, game designers coders etc... move on to the next update unless their help is needed for final tweaks.
This is how content gets produced in the industry.