[DE]Momaw

[DE]Momaw



26 Oct

Comment

This is not actually a bug.

Plunder doesn't remove armor by itself at all.  What it does, is it removes the current stacks of Corrosion and locks in the armor reduction from Corrosion to make it permanent. So if you apply 5 Corrosion status then cast Plunder, then apply 5 more Corrosion, you're reducing their armor by a fraction of a fraction.  And you can just keep shaving off fractions until the value gets rounded off to zero (or more likely the enemy dies first).  Versus, applying 10 stacks of Corrosion is removing ALL their armor in one shot, there is no fraction left to carry over.  Corrosion acts on their maximum armor, but their maximum armor is being set to a new lower value each time you Plunder them.


19 Oct

Post

Greetings Tenno!

As part of our Abyss of Dagath update, we ran a special Gift of the Lotus alert that would give you the new mod, [Catalyzing Shields].  The alert went live immediately after the Abyss update deployed on PC, Playstation, and Switch, but the Xbox deployment was slightly delayed. Players who completed the alert before the update finished on Xbox did not get the mod, because the mod did not exist in that version of the game yet.

We have now finished running a fix on the server, which sent the missing reward via Inbox message to 257 affected Xbox players. No further action is required from you!

Sorry for the minor inconvenience and we hope you enjoy Abyss of Dagath

Comment

Can you explain what you mean they are getting "chewed up"?  The Sentinel clones from Duplex Bond should be invulnerable over their lifespan of 30 seconds

Comment

Seems okay here. Though we are aware of a minor issue where the pickup history, at the bottom center of the screen, will say "50 Health"  but you and your pet actually gain the intended 110 per orb.  Need more details if that's not what you're seeing

Comment

We are aware of this problem and we are working on a fix for those players who were affected


18 Oct

Comment

We've asked the screaming horde to use their indoor voice for next hotfix.

Comment
33 minutes ago, Vibranium said:

Where can I turn off the automatic melee? I didn't find anything in the options that could fit this :(

Can you explain why you want this? Is it an accessibility problem of some kind?  Our current thinking is that if people prefer "tap to swing", nothing is stopping you from tapping to swing.  Auto melee is intended to be an optional convenience here that can be avoided by just letting go of the key like the way melee has worked for a long time.  Let us know if we've missed an important detail

Comment

Locking this pre-release informational thread! If you have further discussion of changes related to Companions now that the update is live, please continue here!:

https://forums.warframe.com/forum/1852-companion-rework-feedback/

Edited by [DE]Momaw

05 Oct

Comment

Hello there!

This got scooped up (see what I did there) in our Abyss of Dagath quality of life updates. You can look forward to being able to snatch the ball out of the air again with the launch of Update 34!


03 Oct


02 Oct

Comment

Just to clarify, Fetch/Vacuum and Animal Instinct continue to work while your pet is Incapacitated. So anybody who was sad about that can stop being sad :)


28 Sep

Post

Hello Tenno!

This is one of our many Developer Workshops for Update 34: Abyss of Dagath. To see what other changes are coming in this Update, check out our other Developer Workshops here:

Read more

31 Aug

Comment
10 minutes ago, Halo said:

Now if only we can have that % valued chance of the super crit hits after each status affecting hit...

Wish granted: it's 15%


26 Aug

Post

 

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Dog Days has returned!

Send off the summer heat with the wet and wild limited-time event from now until September 13 at 10 a.m. ET.

 

The Origin System’s favorite aquatic event is back again for a limited time! Dog Days is here to help you fend off the last days of summer heat, so don your inner tube, equip your ultra-powered Soaktron, pick up some all new Lob Blobs, and re-enter the beach arena!

 

... Read more

18 Aug

Comment

The upgrade was installed to the Wukong Iron Staff. Getting a catalyst for your Exalted Weapons- not the warframe- is normal.


16 Aug

Comment

Bearing in mind that we are still doing work on the steam action set,

Perhaps you could explain, specifically what functions are you missing from the Steam input action set?  Why are people trying to use Steam input to emulate a gamepad, when we provide the action set to just skip that step entirely?  If there's any deficiencies in the Steam actions, it seems like the solution is to fix the deficiencies in the Steam actions. Rather than to create hybrids which result in another layer of abstraction between the hardware and the game and two different+conflicting binding interfaces


15 Aug

Comment
34 minutes ago, (PSN)ADDY19469 said:

Have they fixed the emotes bug

Should be fixed, added the missed line to the notes


14 Aug

Comment

It seems that you were the unfortunate victim of a rare bug. You'll have to contact the Support department and have them fix this for you.  You can reference this timestamp in your request to help them out:  2023-07-09 16:06:57 UTC

Comment

Playing as Atlas I was able to create rubble, as both host and client player, after a level transition, after a host migration, and after picking a few decrees.

We will need more information about this issue to track it down. Perhaps it works at the start of the mission but one specific decree is breaking it...?

Comment
8 hours ago, notNSANE said:

Yes please. We still need Xinput back.

We have not removed DirectX-input functionality.

When I launch Warframe with Steam Input set to Default or Disabled, my Xbox controller works fine during the game, and the control options in-game are what's controlling the button presses, not Steam controller config.  Can you please verify that Steam Input is set to Default or Disabled?