Ahskance

Ahskance



20 Nov

Comment
    Ahskance on Forums - Thread - Direct

Reviewing your video just shows that the shells bracketed the ship you shot at. They didn't fall short or do anything strange.

Shikishima only has 6 turrets. The lack of volume in your salvo can result in getting trolled by your guns at times.

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    Ahskance on Forums - Thread - Direct

The point he's trying to make is that it didn't matter whether the influencer was proven wrong or not, the goal is try to drive audience engagement. People either want to prove him wrong, or they want to see others prove him wrong, or they want to see others fail to prove him wrong. The meme shows how people will rise to a challenge even if it's just an influencer that's baiting.

Outrage does cause a release of chemicals which can create a loop:

People will return to the source of outrage for another hit of outrage.

Influencers that can sustain this pattern can capitalize most by keeping the timing of the outrage similar because people will look for it at the same time of day akin to being hungry at similar times of day.

The problem with outrage-engagement is that it literally lives off anger/rage. It's a very potent high, but raging constantly does alter your interactions over long stretches of time.

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19 Nov

Comment
    Ahskance on Forums - Thread - Direct

It is worth pointing out that many Ranked Seasons and Brawl Seasons do provide BB/CA/DD only matchups. Random Battles continues to be the primary mode.

Comment
    Ahskance on Forums - Thread - Direct

I don't have the reason why our Sales Department did not include it this year. They can choose to include or exclude ships as they want.

When a ship is offered in a sales event, if there is no announcement of it being offered again at a later time than it should be assumed that the availability is limited to that current sales event.

With respect, you are engaging with me on a Satuday. We work Monday -> Friday, so these are off hours for me.

Comment
    Ahskance on Forums - Thread - Direct

Are you saying that Dunkerque B has never been made available ever?

Comment
    Ahskance on Forums - Thread - Direct

It doesn't seem to be in this year's offering.

Comment
    Ahskance on Forums - Thread - Direct

Riot did create a learning AI that would analyze written chat several years ago. It's a fascinating story: https://www.gdcvault.com/play/1022160/More-Science-Behind-Shaping-Player

Comment
    Ahskance on Forums - Thread - Direct

@joedoe_hero You might be expecting to re-finish missions you've already completed. The Doubloon-reward combat missions are something received once during a promotional period, they are not annually-refreshed like a different form of snowflake to be cleared.

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    Ahskance on Forums - Thread - Direct

Please create another Customer Support Ticket to look into this.

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    Ahskance on Forums - Thread - Direct

Further, I have a "CV Compendium" post on here that has around 160+ lesson videos. It should cover most questions!

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    Ahskance on Forums - Thread - Direct

I'd recommend starting out with the US CV Line. It's a very capable line for most situations and is the best line to start with when learning.

I did a full line regrind on stream a while back, so the Rockets may be the old style.



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If you have specific questions, you can certainly ask!

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    Ahskance on Forums - Thread - Direct

The majority of the training I experienced was in Replay Reviews. After matches that went poorly, we would stop and look over the Replay to see what went wrong. Figuring out the "Why?" was very helpful for us refining our positions on the team and making better decisions.

When CVs were first introduced into Clan Battles, I did Replay Reviews on wins and losses because I worked to refine timing expectations. When did I need what planes to be where and why? Timing tended to hold true for the first several minutes of play and then became a priority structure after that.


18 Nov

Comment
    Ahskance on Forums - Thread - Direct

I believe Co-Op has a maximum of 1 CV. I've never encountered double CV in Co-Op.

Your dedication is commendable, sir!

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    Ahskance on Forums - Thread - Direct

It's not a resource that can be spent in the Armory, so there's not much reason to list something unspendable.

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    Ahskance on Forums - Thread - Direct

The timeline has been changed to 11/18/22 -> 12/16/22.

As for mission receipt, all players who redeemed the prior code should be invoiced (given) the mission token. It may take a short time for it to reach your account as the process is undertaken.

Comment
    Ahskance on Forums - Thread - Direct

The proposed Closed Test is not relevant to the single-squad format of Russian Carriers. That doesn't change the usefulness of the test in relation to other CV / AA interactions.

This a Closed Test and does not contain highly specific information about the mechanics like this. As this is a Concept Test, it's primarily about seeing if this is worth continuing with.

Comment
    Ahskance on Forums - Thread - Direct

In terms of animation, yes, but mechanically the planes are divvied into "The planes that will be attacking if you attack something" (ie: the first squad) and "The remaining planes" (ie: the rest of the squads). The "rest of" planes can currently be thought of as a form of "armor" in that they take the Continuous Damage first in order to allow the attacking planes through.

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The proposed test allows Continuous AA to pick planes in any of the squads, including the "attacking squad". If a plane is shot down in the current "attacking squad", then the squad remains unreplenished and will attack with less than a full number. In the above example of 3x3x3 plane setup, loss of a plane in the first squad would result in a 2x3x3 lineup. Attacking would result in 2 planes shooting ordinance before leaving to go back to the carrier.

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    Ahskance on Forums - Thread - Direct

I'm sorry, it's 10 am and I haven't even gone into the office~ Can you help me understand what you're describing?

If this is about offerings in the Armory, all of the sale information would have been planned out already and is unlikely to be changed. There is User Interface design which is done when designing the store-front. Altering something on the fly is extremely, extremely unlikely to occur.

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    Ahskance on Forums - Thread - Direct

Concept Testing is more about a basic test of mechanics. Follow-ons will always be present when mechanical changes occur, but you have to start somewhere.

The "Attack Flight" mitigation is only during an active attack. If the attacking flight receives damage when simply en route to a target, there is no mitigation applied during normal flight.

Comment
    Ahskance on Forums - Thread - Direct

I believe it is a new selection after each plane kill. The AA is not intended to pick a specific squadron and hammer it so much as poke holes in squadrons which can lessen follow-on strike capability. It can also shoot down a plane in the attacking squadron which would effect even the first strike from the CV.