Auberaun

Auberaun



25 Nov

Comment

Originally posted by willBthrown2

How will Challenges work in Swiftplay? Will it be possible to get challenge progress in this new mode?

Yeah, you'll be able to progress Challenges / Eternals / Champ Mastery. Most of them should be compatible, some will probably progress a bit faster, they probably won't be fully polished for launch.

Comment

Originally posted by kevthegamedev

after taking physical damage from a champion, grants the owner a physical shield for 10% of their maximum health for 5 seconds (with a 10 seconds cooldown)

is a pretty strong passive, sooooo

Oh yeah, that one / merc treads have already been nerfed since this article was written :P

Comment

Originally posted by Redpeanut4

To me it still seems like it's worth WAY more than the bonus gold that was gained and will just make snowballing more prevalent but we'll just have to see I guess.

On a pro play side it seems like it's going to reward lane swap tower diving even more too. you have the chance to get 2/3 of the objectives just off that alone.

Specific numbers could definitely be OP right now, we'll nerf them if it turns out that way or snowballing becomes a lot more powerful.

Comment

Originally posted by BigBard2

Here’s an example of what the boot upgrades look like using Plated Steelcaps:

Free Tier 2 Boot Bonus: +5 Armor

Tier 3 Upgrade: Costs 750 gold, but provides +5 Armor, +5 Movement Speed, and a new unique passive that, after taking physical damage from a champion, grants the owner a physical shield for 10% of their maximum health for 5 seconds (with a 10 seconds cooldown).

Why though? The winning team already gets a big gold lead, why give them even more buffs?

Pretty important note is that there are no gold rewards for first blood and first turret anymore. This lets us reward teams for these milestones in a way that's not immediate gold to snowball with, and try something new with power progression that provides options & scaling - the value of the Tier 2 bonus is mean to be roughly what the gold value of the FB/FT milestones were but activating later, and the Tier 3 boot is meant to be about on par with spending that same amount of gold on a legendary item.


01 Nov

Comment

Originally posted by psychedelianaut

Good to know at least one Rioter actually saw this thread.

Please consider the discourse here and do more than just fixing bugs relative to the item queue, an option to disable it at the very least would be highly appreciated.

Yep we've been looking at this thread and discussing.


31 Oct

Comment

Originally posted by PurePurplexd

I can agree with you, but what has happened to me recently is that I spam clicked an item to buy it, while having ~250 extra gold. Since it was Triforce, it first purchased the full Triforce and then purchased the Ability Haste component on top, even though I already finished the Triforce. I didn't plan on buying anything else apart from finishing Triforce (IE components too expensive), so I walked out of base and only noticed later.

Fairly minor thing but it's just a completely useless feature, so it tilted me more than it should've.

When did this happen? It was a bug we fixed shortly after release, if it's still happening right now that's good to know so we can look at it again.


03 Oct

Comment

How do you currently level up abilities? Clicking the buttons on the HUD or the level-up-ability hotkeys?


11 Sep

Comment

Originally posted by Thorned_Beauty666

Well at this point what type of data for examples would you guys deem appropriate to use to try and fix these skewed perceptions or try to address the bell curve? I unfortunately main support so can't speak for Junglers. But thank you for the response!

We're trying to manage reality + perception across a lot of champions across different skill brackets and we're not going to get it right every time, I'm always interested in real gameplay stories or examples since we'd rather optimize for the experience of playing the game vs. looking at a tier list or winrates on the internet.

Comment

Originally posted by Thorned_Beauty666

You see champs posted on sites like U.GG like Amumu, and Lilia being S tier junglers but then see Belveth being B tier.

Sites like U.GG do skew the perception upon seeing stuff like this and while there are many other sites that would do this... Theres no real concrete way to know because at times it boils down to three things: Champ knowledge and how accessible their learning curve is, Team cohesion, and macro knowledge.

But what tends to skew skill perception is if people choose X champ and then they don't really know how to play another champ if they're a OTP Jungler...

Does this help at all?

I mean heck.. Even for Supports, according to U.gg that Milio, Sona and Zilean are considered B tier compared to Pyke, Senna, and a few others... But it also depends on which rank you're looking at them on U.gg as well... Because lower Elos only gravitate towards whats the best play and get silohed into this thought process to not really explore other champs...

Yeah definitely agree there's nuance to it, interested in people's understanding of why some champs are S vs. B tier and what y'all think we should do about that through some examples.

Looking at Amumu vs. Bel'veth on u.gg 14.17 all ranks, he's S+ tier and she's B tier. Bel'Veth is verifiably the harder champion to learn, players lose a lot of their initial games on her, while first few-game Amumu players are much more successful. They start to equalize in performance once players are around mastery level 11, and earlier in Emerald+ levels (~ mastery level 6 the BV players start to win more games than comparably skilled Amumu players). So basically, if you want to become a Bel'veth main and put time into mastering her, your investment should pay off there.

Comment

Originally posted by McMeow1

It's impossible to perfectly balance a game like this. There are too many variables to consider. The game needs to be at the very least tolerable/bearable. Right now LoL is EXTREMELY unbearable to play balance wise. The disparity between champions is unreal. An S tier champ is leagues above an A tier champ (no pun intended) and uncomparable to a B tier champ.

What are some examples of those S & B tier champs for you?


10 Sep

Comment

Originally posted by Steveven3

Ah ok, for the record it sounds like a really cool rune, just sounded a bit broken in this form XD

Yeah initial playtests were people slamming 3 elixirs as soon as they were unlocked at level 9, it was pretty wild. Still some more work to do on it if we were going to ship it.

Comment

Originally posted by Steveven3

Sadly Endless elixirs seems to be bugged and not working on PBE :(

That being said that sounds like a broken rune for a minor rune, no?

Whoops, enjoy the spoilers, that's something we're noodling on for next year and isn't coming in Split 3. Experimental content and may or may not ship in anything resembling that current form.

Comment

Originally posted by an_angry_beaver

Typo I’m guessing. Probably meant 2300g.

Yeah, it's meant to be 2300

Comment

Originally posted by Beiper

Could you perhaps share with us if you reduced Lichbane's passive dmg? Because before you allowed it to be this high cause it was "grandfathered in" even though it was higher than the max dmg you allowed on those kind of items (I think Stormsurge's passive was named as the highest possible number)

tiny bit

Comment

Originally posted by LouiseLea

This will not make me move on a bad wave, Riot cannot force me to ruin my lane for a single camp. >:(

Wouldn't want you to either. It's on the subtler side, and should mostly help awareness that something is going on that you could consider rotating to if it makes sense. It'll at least let you know why your jungler might be behind when they're getting bullied off of their camps by Nidalee.

Comment

Originally posted by Mathemuse

Are there any items with really big changes, or are they all smaller changes?

Depends on what you define as big, it's mostly item cost and stat changes, with some build path changes and a few removed or simplified passives.

Comment

Originally posted by Qssshame

Soooo, no preview of items ?

It's basically every item in the game receiving stat changes and the numbers aren't fully locked yet, so we're saving that novel for patch notes.


09 Sep

Comment

Originally posted by uBorb

Thank you! Could you share if this split changes are going to be concentrated around a certain role or class?

Won't spoil anything now, will have plenty more to talk about tomorrow though :)


30 Apr

Comment

Originally posted by Jozoz

Can I ask about if you are looking into Teleport at all?

It seems like it would be a contender for pro play-related changes. Especially for mid lane, we often see teleport negate any willingness for pros to play aggressive.

That would probably be a preseason change, but I think TP is actually quite problematic and it's not very cool how it's basically mandatory in 90% of cases in pro play for both solo lanes.

Yeah we are (or were, rather). We tried doing something for Split 2 that would reduce the necessity of teleport but weren't able to land it well enough to be ready with the time we had. Agree with most of your points here, we're primarily thinking about it in the context of normal play rather than pro though.