Auberaun

Auberaun



30 Apr

Comment

Originally posted by Jozoz

I was hoping for something with summoner spells. Maybe in the preseason.

We've got some spell tuning we're looking at for 14.10 (ghost nerf, barrier buff, potentially some others), but yeah we have been talking about Summoner Spells as an area that has opportunities for future updates.


12 Apr

Comment

Worlds 2016 when all of the pros were playing solo queue in NA are the best quality games I can ever remember playing in. Got to play with Faker 4 times, all on my team, we won all of them except when Mancloud didn't want to give him mid :P. Ruler + CoreJJ (actually I think it was Pray and Gorilla) duo was also the most gapped I'd felt in a bot 2v2 up to that point.


13 Mar

Comment

Originally posted by tippyonreddit

Engineer - Alive

Engineer - Alive

Dearest Engineer


12 Mar

Comment

Originally posted by Saint1xD

Auberaun, can you take a look at reksai W unburrow to give a proper fix to it? Her W on live has less range than before the hotfix when clicking on the target

This is fixed for next patch yeah

Comment

Originally posted by FrankTheBoxMonster

Yesterday's patch preview made a comment about how Ornn items are a little problematic to develop, so let's look into what exactly that means and some possible solutions.

Currently Ornn items are almost completely copypasted variants of their base items. This includes both their data (their stats, what they build out of, and their tooltips) as well as their scripts (any special effects they might do beyond just stats). Any active spell attached to the item is its own object so those don't have to be copypasted since it can just reuse the existing spell.

The Data Copypaste Problem

The data side of things currently means that any time an Ornn-upgradeable item gets a stat change, the upgrade needs to be considered as well. The data is defined as "this item gives X and this item gives Y". For example, Infinity Edge is currently +65 AD, +20% crit, +40% crit damage, and Ornn upgrades it to +95 AD and has the same value on the other stats. When Riot increase...

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I wouldn't be too surprised if they decide to just keep copypasting to avoid needing engineering work.

fear not, we called in the engineers


07 Mar

Comment

Originally posted by Gondall

Just as a follow up, did the hotfix go out? It doesn’t seem to show up on the patch notes

It did yeah, we don't always patch note every bug hotfix. Balance hotfixes you should expect to be patchnoted consistently.

Comment

Originally posted by The1DayGod

I am shocked that remakes count toward the 5 games. Definitely should be a requirement to win games.

This is fixed for 14.6.

Comment

Originally posted by Playmaker1500

Since you are here (sorry to bother you), but could you hotfix a Galio bug that has been there since 14.1?

Galio's passive doesn't execute the minion that he autos with World Atlas. He has this bug before in a previous season when they changed support item (Don't recall which season exactly). Reported this bug a month ago but still no fix.

Here's a video about the bug: https://twitter.com/FujikiPlaymaker/status/1757168954299039782/video/1

Also, World Atlas doesn't mention the "Damaging a minion below (Melee 50%/ Ranged 30%) of its maximum health executes it" in its text and shop description when it should. Even the LoL wiki page lists it. And Runic Compass has the Item_Ranged_Mod 1=(1)_Dynamic text in its shop description currently in live server.

Thanks!

Hi, not bothered! We're not hotfixing that bug (hotfixing has extra costs so we try to do it sparingly) but it is fixed with the future Galio changes we're making that we're hoping to ship soon. If for some reason the gameplay changes don't work out we'd definitely still ship this bugfix in any case.


06 Mar

Comment

Originally posted by AnArabFromLondon

Trying to fill up your backlog?

Oh we've got plenty of stuff to do, the post just made it sound like "Sundered Sky is not critting ever" which I'm pretty sure is not true so I wanted to understand if this was new or something we were already tracking

Comment

Originally posted by ILoveWhinyADCs

Pls hotfix sundered sky not critting. It’s been a thing for 3 patches now

Could you be more specific on when Sundered Sky is not critting?

Comment

Originally posted by S3B45714N187

Sorry to molest you but what about the lilia E bug

Yep that's coming

Comment

Originally posted by Saint1xD

the W hotfix will be hitting today?

Yes the W hotfix specifically will be hitting today

Comment

Originally posted by Nikushaa

R also fails sometimes, will that be included?

Looking into that one yeah but it's a bit more complicated. Will be trying to get that into the hotfix but can't promise it today

Comment

Originally posted by Superb_Price_5775

Please hotfix it I don't want to wait 2 weeks

We're planning to hotfix this today


25 Jan

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This is a bug we'll be fixing.

EDIT: Should be fixed now I think? You might need to relog.

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We're currently looking at a bug where items that can be upgraded into Ornn items aren't being recommended. Trying to see what's going on with odd recommendation paths as well.


22 Jan

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The callout for unique items is in the top right of the tooltip now, "Crit Multiplier" for IE & Navori and "Spellblade" for Triforce/Iceborn/Lich Bane. You're right that Void and Cryptbloom are missing that indicator and we need to fix that, also appreciate the feedback that it's too difficult to notice these.


18 Jan

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It's only the tooltip that is wrong, that happens with micropatches sometimes. We might not be able to fix the tooltip until 14.3 but the buff is there.


17 Jan

Comment

Originally posted by mikael22

Auberaun, what ever happened to the high mmr manual moderation in NA trial? I tried searching for updates on that and couldn't find any updates in over a year.

Coulda sworn I posted something somewhere. Anyway, summary was that the methodology was to have agents manually looking at the most reported players per games played, since there's no reasonable way to actually just watch every high MMR game unprompted. In that order the accounts would be reviewed. What we found was that there are truly not that many accounts that grief on a consistent basis meaning, having a pattern of being reported in most matches they play and verifiably trolling, i.e. low hanging fruit. After those, we did apply a number of chat penalties and account locks for accounts that looked compromised, but didn't find a lot of cases where bans were appropriate. There's probably a few reasons for this:

  • Players will report other people they disagree with or are frustrated by, even if those players aren't doing anything that's bannable by our standards.
  • Some players won't report because they forget, don't care enough, or lack faith in the system.
  • ...
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Comment

Good point, it'll be Zeal and Rectix in 14.2 :)