Auberaun

Auberaun



25 Nov

Comment

Originally posted by imworthlesscum

i think the logic is any 3 void grubs counts as 1 epic monster

so

enemy team takes 1 void grub, you take 2

enemy team takes a second void grub, you take the remaining 2

→enemy team has 0 epic monsters, you have 1

That's how i understood it

yep

Comment

Originally posted by Cowboy_Slime100

What is merc threads passive?

Basically same thing but magic shield.

Comment

Originally posted by Spideraxe30

Did Endless Elixir still make the cut

It did not

Comment

Originally posted by PrivateVasili

It's a pretty minor detail, but is the new teleport "dash" unstoppable? Or can you run into a random Poppy W or something and get interrupted. It says Unleashed TP is very fast, so maybe it doesn't matter, but I can imagine players having the reaction time to knock people out of it if it's possible, whether that be from Poppy or Alistar or whoever.

It also could spoil some otherwise very good TP flanks if you can just see the person flying past you. I think it's fine to have a travel time, but I'm not sure if they should be visible to enemies while doing it.

It's unstoppable yeah, think like a Hexgate.

Comment

Originally posted by LonelyMail1938

is atakhan gonna stay just one season?

Nope, he'll be sticking around

Comment

Originally posted by Jragon713

We already have a mode that's "SR but faster", why try this instead of tweaking URF into something you can leave up long-term?

We think the two modes serve pretty different needs. URF loses a lot of the strategy, personal power build-up, and narrative arc that a Summoner's Rift match has because of how accelerated everything is, to the point that a lot of characters have pretty distorted gameplay. Pulling that back to the point that Swiftplay is at really makes it an entirely different mode, which is why we want to keep them distinct.

Comment

Originally posted by Hikazuki

How will this impact regions that don't have draft? Does this mean ranked is the only alternative if we want to play normal SR?

For the initial test of this we're only going to be launching Swiftplay where Normal Draft already exists, so there'll always be an unranked standard-ruleset SR option available. We'll need to learn more about how y'all enjoy and interact with this queue before making permanent decisions.

Comment

Originally posted by Igenatius

So smaller servers don't get to play Summoner's rift unless it's in ranked. Can't see that being a positive change for ranked health in those regions.

Is this in regards to Swiftplay? For the initial trial, we're only launching Swiftplay in regions that already have Normal Draft today to make sure there's always an unranked standard-ruleset SR queue available everywhere.

Comment

Originally posted by NyanDiamond

Yeah, makes sense

Did you nerf the CD? Cause tbh I don’t even mind the shield so much as the CD since with 10 seconds and also some item haste, that’s popping multiple times in a single teamfight. A longer CD though can be popped like a banshees

(Or did you make it specifically CD without taking dmg?)

Numbers you'll see on PBE tomorrow are:

  • Cooldown increased from 10s >>> 12s
  • Shield amount modified from 10% maxHP >>> 15-150 (level scaling) + 5% maxHP

And we'll still be doing balancing for the next month if this doesn't end up being right.

Comment

Originally posted by nCr123

League has needed a mode like this for a loooong time. Only thing I'm wondering is if it's gonna have its own champion balance like ARAM, otherwise it reads like early game champs are at a disadvantage

Yeah we'll be balancing the mode like we do for ARAM & Arena. We're already planning to use some more unique levers like attribute scaling over time, because if Draven is weak since it's harder to snowball and close out from the early game, just giving him +20% damage or something would probably make the experience of laning against him unreasonable.

Comment

Originally posted by willBthrown2

How will Challenges work in Swiftplay? Will it be possible to get challenge progress in this new mode?

Yeah, you'll be able to progress Challenges / Eternals / Champ Mastery. Most of them should be compatible, some will probably progress a bit faster, they probably won't be fully polished for launch.

Comment

Originally posted by kevthegamedev

after taking physical damage from a champion, grants the owner a physical shield for 10% of their maximum health for 5 seconds (with a 10 seconds cooldown)

is a pretty strong passive, sooooo

Oh yeah, that one / merc treads have already been nerfed since this article was written :P

Comment

Originally posted by Redpeanut4

To me it still seems like it's worth WAY more than the bonus gold that was gained and will just make snowballing more prevalent but we'll just have to see I guess.

On a pro play side it seems like it's going to reward lane swap tower diving even more too. you have the chance to get 2/3 of the objectives just off that alone.

Specific numbers could definitely be OP right now, we'll nerf them if it turns out that way or snowballing becomes a lot more powerful.

Comment

Originally posted by BigBard2

Here’s an example of what the boot upgrades look like using Plated Steelcaps:

Free Tier 2 Boot Bonus: +5 Armor

Tier 3 Upgrade: Costs 750 gold, but provides +5 Armor, +5 Movement Speed, and a new unique passive that, after taking physical damage from a champion, grants the owner a physical shield for 10% of their maximum health for 5 seconds (with a 10 seconds cooldown).

Why though? The winning team already gets a big gold lead, why give them even more buffs?

Pretty important note is that there are no gold rewards for first blood and first turret anymore. This lets us reward teams for these milestones in a way that's not immediate gold to snowball with, and try something new with power progression that provides options & scaling - the value of the Tier 2 bonus is mean to be roughly what the gold value of the FB/FT milestones were but activating later, and the Tier 3 boot is meant to be about on par with spending that same amount of gold on a legendary item.


01 Nov

Comment

Originally posted by psychedelianaut

Good to know at least one Rioter actually saw this thread.

Please consider the discourse here and do more than just fixing bugs relative to the item queue, an option to disable it at the very least would be highly appreciated.

Yep we've been looking at this thread and discussing.


31 Oct

Comment

Originally posted by PurePurplexd

I can agree with you, but what has happened to me recently is that I spam clicked an item to buy it, while having ~250 extra gold. Since it was Triforce, it first purchased the full Triforce and then purchased the Ability Haste component on top, even though I already finished the Triforce. I didn't plan on buying anything else apart from finishing Triforce (IE components too expensive), so I walked out of base and only noticed later.

Fairly minor thing but it's just a completely useless feature, so it tilted me more than it should've.

When did this happen? It was a bug we fixed shortly after release, if it's still happening right now that's good to know so we can look at it again.


03 Oct

Comment

How do you currently level up abilities? Clicking the buttons on the HUD or the level-up-ability hotkeys?


11 Sep

Comment

Originally posted by Thorned_Beauty666

Well at this point what type of data for examples would you guys deem appropriate to use to try and fix these skewed perceptions or try to address the bell curve? I unfortunately main support so can't speak for Junglers. But thank you for the response!

We're trying to manage reality + perception across a lot of champions across different skill brackets and we're not going to get it right every time, I'm always interested in real gameplay stories or examples since we'd rather optimize for the experience of playing the game vs. looking at a tier list or winrates on the internet.

Comment

Originally posted by Thorned_Beauty666

You see champs posted on sites like U.GG like Amumu, and Lilia being S tier junglers but then see Belveth being B tier.

Sites like U.GG do skew the perception upon seeing stuff like this and while there are many other sites that would do this... Theres no real concrete way to know because at times it boils down to three things: Champ knowledge and how accessible their learning curve is, Team cohesion, and macro knowledge.

But what tends to skew skill perception is if people choose X champ and then they don't really know how to play another champ if they're a OTP Jungler...

Does this help at all?

I mean heck.. Even for Supports, according to U.gg that Milio, Sona and Zilean are considered B tier compared to Pyke, Senna, and a few others... But it also depends on which rank you're looking at them on U.gg as well... Because lower Elos only gravitate towards whats the best play and get silohed into this thought process to not really explore other champs...

Yeah definitely agree there's nuance to it, interested in people's understanding of why some champs are S vs. B tier and what y'all think we should do about that through some examples.

Looking at Amumu vs. Bel'veth on u.gg 14.17 all ranks, he's S+ tier and she's B tier. Bel'Veth is verifiably the harder champion to learn, players lose a lot of their initial games on her, while first few-game Amumu players are much more successful. They start to equalize in performance once players are around mastery level 11, and earlier in Emerald+ levels (~ mastery level 6 the BV players start to win more games than comparably skilled Amumu players). So basically, if you want to become a Bel'veth main and put time into mastering her, your investment should pay off there.

Comment

Originally posted by McMeow1

It's impossible to perfectly balance a game like this. There are too many variables to consider. The game needs to be at the very least tolerable/bearable. Right now LoL is EXTREMELY unbearable to play balance wise. The disparity between champions is unreal. An S tier champ is leagues above an A tier champ (no pun intended) and uncomparable to a B tier champ.

What are some examples of those S & B tier champs for you?